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How to handle blackjack game mode? #5
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My Argument for Bound |
My Argument for Unbound |
My Personal Opinion On Which Method To Use |
I agree with you on pursuing a bound experience too. An unbound experience is what I was aiming for in my initial efforts and while possible I think it would be a detriment to our first milestone at this time. All efforts towards an unbound experience at this point are preserved on another branch called I have found a very nice role model called Tavern Games of Skyrim for us to follow. I feel this mod conforms to our definition of a "bound" experience. Do you also agree that this is what we should attempt to replicate? |
I completely agree that we should follow that mod's general format. I might install Skyrim and download the mod to play around with it and poke at it in the CK to get some ideas. I would ideally like to use less of the debug message boxes, but with a Bound approach that might be pretty difficult to accomplish. But I do think that for a first playable build especially that mod is an ideal format to follow, so yes I agree. What do you think of reaching out to the mod author to see if he/she has any words of wisdom? |
Installing skyrim to play tavern games is a great idea, it has been awhile since I have myself. I totally agree about the message boxes, yuck! At some point I can add in some new HUD widgets to display certain game details like the phase the game is currently in, the cards in your hand, your wager, and others things we would like to communicate to the player. Sagittarius22 is popular so Im sure his inbox is smashed all the time. I would definitely craft a thoughtful and detailed message before reaching out to him. Also include video of progress so he knows we are serious about this project. With that, yea, reach out to him and see if he has any helpful words for us. |
Created a follow up issue #11 for a bound presentation. |
Should we close this? I think Bound would be or best way to approach it, especially since that is how "Tavern Games" handled it |
Yup. We are fully committed to the bound style now. Closing this question. |
How do we present the game to the player and what should their experience be like?
Lets try to make a healthy case for and against each of these. Please add your thoughts or concerns and feel free to edit this post with more details as we discuss each of them.
Bound
Only one game table exists in an inaccessible cell. When entering game mode, the player is teleported to this games location. The players controls will be limited and the camera directed by relevant game actions, most likely a top down view of the game.
Summation Bound offers a satisfactory gambling experience for a reasonable development cost.
Positives
Negatives
Unbound
Multiple hand placed game tables exist in the world. The player enters game mode by activating the game like you would furniture. The player is free to look around and interact with objects and competitors as the game carries onward.
Summation Unbound offers an unparalleled immersive gambling experience at a substantial development cost.
Positives
Negatives
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