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Simple AI for dealer and opponent players. #9
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That sounds like a great idea! I have been practicing with idle markers and animations, so that would certainly be doable, do you have a plan for checking to see if a chair has an NPC in it? |
Renamed the issue and removed the enhancement tag. Im rescoping the issue to the entire top level feature of competitors in general. |
I added this issue to the playable milestone. We need the competitors feature for this milestone because the dealer is technically a competitor. |
Ive brought up AI personalities in issue #18 as a future possibility. |
Should this issue be closed since we have issue #18 ? |
Nah, these issues sound really similar but the simple AI (Player) and their personalities will coexist at the same time. A personality extends the |
Ah, I see, thanks for clarifying |
Closing this as blackjack has a simple and playable AI at this point. |
Compete against the dealer and opponent players in blackjack.
At this point the competitor AI is fully functional. The issue is that for every game the maximum amount of competitors will be allocated for each game. Instead the amount of competitors should be variable. The amount of competitors should be determined by how many NPC actors are seated around the in world table before a game starts. I was thinking I could make a custom stool to place around tables and the game will allocate a competitor for each chair that has an NPC sitting in it.
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