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There are 3 rigged faces on the chest and shoulder armors. These 3 layers will render an emblems, primary shape, secondary shape, background shape, and colors.
Notes:
Only the male standard "H3 ODST Armor" has the mesh.
If you're looking for a materialswap in the plugin find "ODST_Decals_Menu_Start" The others are old and are acting as a backup just in case this doesn't work out.
The emblems are in parts so there is:
The background layer (bottom)
Main emblem is split into a Primary and Secondary, the secondary basically acts as an optional extra detail or to add some sort of fill depending on the emblem and can be coloured independently from the Primary.
The text was updated successfully, but these errors were encountered:
Related to issue #1.
There are 3 rigged faces on the chest and shoulder armors. These 3 layers will render an emblems, primary shape, secondary shape, background shape, and colors.
Notes:
The text was updated successfully, but these errors were encountered: