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Create material swap script and integrate with MCM #5

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Scrivener07 opened this issue Jun 26, 2018 · 1 comment
Closed

Create material swap script and integrate with MCM #5

Scrivener07 opened this issue Jun 26, 2018 · 1 comment
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enhancement Enhances or improves an existing feature
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@Scrivener07
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Scrivener07 commented Jun 26, 2018

Related to issue #1.

There are 3 rigged faces on the chest and shoulder armors. These 3 layers will render an emblems, primary shape, secondary shape, background shape, and colors.

Notes:

  • Only the male standard "H3 ODST Armor" has the mesh.
  • If you're looking for a materialswap in the plugin find "ODST_Decals_Menu_Start" The others are old and are acting as a backup just in case this doesn't work out.
  • The emblems are in parts so there is:
    • The background layer (bottom)
    • Main emblem is split into a Primary and Secondary, the secondary basically acts as an optional extra detail or to add some sort of fill depending on the emblem and can be coloured independently from the Primary.
@Scrivener07 Scrivener07 self-assigned this Jun 26, 2018
@Scrivener07 Scrivener07 added the enhancement Enhances or improves an existing feature label Jun 26, 2018
@Scrivener07 Scrivener07 added this to In Progress in ODST Jun 26, 2018
@Scrivener07
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Closed with commit 14fc4a4.

@Scrivener07 Scrivener07 moved this from Emblem Preview to Emblem Presets in ODST Jul 6, 2018
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Labels
enhancement Enhances or improves an existing feature
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ODST
Emblem Presets
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