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SystemObject.md

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SystemObject

Properties

Name Type Description Notes
Status Pointer to []StatusResourceInner [optional]
System Pointer to []SystemResourceInner [optional]

Methods

NewSystemObject

func NewSystemObject() *SystemObject

NewSystemObject instantiates a new SystemObject object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewSystemObjectWithDefaults

func NewSystemObjectWithDefaults() *SystemObject

NewSystemObjectWithDefaults instantiates a new SystemObject object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetStatus

func (o *SystemObject) GetStatus() []StatusResourceInner

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *SystemObject) GetStatusOk() (*[]StatusResourceInner, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *SystemObject) SetStatus(v []StatusResourceInner)

SetStatus sets Status field to given value.

HasStatus

func (o *SystemObject) HasStatus() bool

HasStatus returns a boolean if a field has been set.

GetSystem

func (o *SystemObject) GetSystem() []SystemResourceInner

GetSystem returns the System field if non-nil, zero value otherwise.

GetSystemOk

func (o *SystemObject) GetSystemOk() (*[]SystemResourceInner, bool)

GetSystemOk returns a tuple with the System field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSystem

func (o *SystemObject) SetSystem(v []SystemResourceInner)

SetSystem sets System field to given value.

HasSystem

func (o *SystemObject) HasSystem() bool

HasSystem returns a boolean if a field has been set.

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