Name | Type | Description | Notes |
---|---|---|---|
Status | Pointer to []StatusResourceInner | [optional] | |
System | Pointer to []SystemResourceInner | [optional] |
func NewSystemObject() *SystemObject
NewSystemObject instantiates a new SystemObject object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewSystemObjectWithDefaults() *SystemObject
NewSystemObjectWithDefaults instantiates a new SystemObject object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *SystemObject) GetStatus() []StatusResourceInner
GetStatus returns the Status field if non-nil, zero value otherwise.
func (o *SystemObject) GetStatusOk() (*[]StatusResourceInner, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SystemObject) SetStatus(v []StatusResourceInner)
SetStatus sets Status field to given value.
func (o *SystemObject) HasStatus() bool
HasStatus returns a boolean if a field has been set.
func (o *SystemObject) GetSystem() []SystemResourceInner
GetSystem returns the System field if non-nil, zero value otherwise.
func (o *SystemObject) GetSystemOk() (*[]SystemResourceInner, bool)
GetSystemOk returns a tuple with the System field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *SystemObject) SetSystem(v []SystemResourceInner)
SetSystem sets System field to given value.
func (o *SystemObject) HasSystem() bool
HasSystem returns a boolean if a field has been set.