forked from enix/dothill-api-go
/
model_pools_object.go
160 lines (131 loc) · 3.99 KB
/
model_pools_object.go
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/*
Seagate Management Controller (MC) OpenAPI
This API allows users to interact through the MC API to provision and manage storage.
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// checks if the PoolsObject type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &PoolsObject{}
// PoolsObject struct for PoolsObject
type PoolsObject struct {
Status []StatusResourceInner `json:"status,omitempty"`
Pools []PoolsResourceInner `json:"pools,omitempty"`
}
// NewPoolsObject instantiates a new PoolsObject object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPoolsObject() *PoolsObject {
this := PoolsObject{}
return &this
}
// NewPoolsObjectWithDefaults instantiates a new PoolsObject object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPoolsObjectWithDefaults() *PoolsObject {
this := PoolsObject{}
return &this
}
// GetStatus returns the Status field value if set, zero value otherwise.
func (o *PoolsObject) GetStatus() []StatusResourceInner {
if o == nil || IsNil(o.Status) {
var ret []StatusResourceInner
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsObject) GetStatusOk() ([]StatusResourceInner, bool) {
if o == nil || IsNil(o.Status) {
return nil, false
}
return o.Status, true
}
// HasStatus returns a boolean if a field has been set.
func (o *PoolsObject) HasStatus() bool {
if o != nil && !IsNil(o.Status) {
return true
}
return false
}
// SetStatus gets a reference to the given []StatusResourceInner and assigns it to the Status field.
func (o *PoolsObject) SetStatus(v []StatusResourceInner) {
o.Status = v
}
// GetPools returns the Pools field value if set, zero value otherwise.
func (o *PoolsObject) GetPools() []PoolsResourceInner {
if o == nil || IsNil(o.Pools) {
var ret []PoolsResourceInner
return ret
}
return o.Pools
}
// GetPoolsOk returns a tuple with the Pools field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PoolsObject) GetPoolsOk() ([]PoolsResourceInner, bool) {
if o == nil || IsNil(o.Pools) {
return nil, false
}
return o.Pools, true
}
// HasPools returns a boolean if a field has been set.
func (o *PoolsObject) HasPools() bool {
if o != nil && !IsNil(o.Pools) {
return true
}
return false
}
// SetPools gets a reference to the given []PoolsResourceInner and assigns it to the Pools field.
func (o *PoolsObject) SetPools(v []PoolsResourceInner) {
o.Pools = v
}
func (o PoolsObject) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o PoolsObject) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Status) {
toSerialize["status"] = o.Status
}
if !IsNil(o.Pools) {
toSerialize["pools"] = o.Pools
}
return toSerialize, nil
}
type NullablePoolsObject struct {
value *PoolsObject
isSet bool
}
func (v NullablePoolsObject) Get() *PoolsObject {
return v.value
}
func (v *NullablePoolsObject) Set(val *PoolsObject) {
v.value = val
v.isSet = true
}
func (v NullablePoolsObject) IsSet() bool {
return v.isSet
}
func (v *NullablePoolsObject) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePoolsObject(val *PoolsObject) *NullablePoolsObject {
return &NullablePoolsObject{value: val, isSet: true}
}
func (v NullablePoolsObject) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePoolsObject) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}