These tools are used to extract data (nodes and paths) from special images called map descriptors.
I created these tools for my game project Seelies.
In order to use these tools, you need two images: one to describe nodes and one for paths.
Nodes descriptors are transparent PNG containing blocks of 4*4 fully opaque black pixels.
This is image is virtually placed on top of paths image during process so some path pixels are said to be under a node.
Paths descriptors are transparent PNG containing paths composed of contiguous pixels without blotch : a pixel can only have two pixels of the same color around it or only one if this pixel is under a node.
Both starting and ending points of a path must be under a different node.
If many paths start from a same node, use different colors to draw them (and keep it for the rest of the path): two pixels of a same color must not be found under a same node.
ruby tasks/extract_nodes_and_paths.rb map_descriptors/foo tmp/foo
The descriptor path map_descriptors/foo
assumes that the existence of files map_descriptors/foo_nodes.png
and map_descriptors/foo_paths.png
.
The data path tmp/foo
assumes that the existence of directory tmp
. The files tmp/foo_nodes.yml
and tmp/foo_paths.yml
are created.
ruby tasks/read_extracted_nodes_and_paths.rb tmp/foo
The data path tmp/foo
assumes the existence of files tmp/foo_nodes.yml
and tmp/foo_paths.yml
.