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gui.lua
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gui.lua
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require "util"
require "intellisense"
local M = {}
local structure = require "structure"
local program = require "program"
local gui_parts = require "gui.parts"
---Install a callback and return the index to it
---@param struct PlcData
---@param callback function
---@return integer
local function register_callback(struct, callback)
struct.data.cb_funcs = struct.data.cb_funcs or {}
for index, cb in ipairs(struct.data.cb_funcs) do
if cb == callback then
return index
end
end
local index = #struct.data.cb_funcs + 1
struct.data.cb_funcs[index] = callback
return index
end
---Get the callback for the index
---@param struct PlcData
---@param index integer
---@return function
local function get_callback(struct, index)
return struct.data.cb_funcs[index]
end
--=================================================================================================
-- Local utility functions
--=================================================================================================
--- Updates text and such from the program data
---@param struct PlcData
---@param gui_program_row LuaGuiElement
---@param program_data PlcProgramEntry
---@param enabled boolean
---@param top_row boolean?
---@param bot_row boolean?
local function update_program_line(struct, gui_program_row, program_data, enabled, top_row, bot_row)
local command = program_data.command
local index_cmd = dropdown_index_of_cmd(struct.data.command_dropdown.link, program_data.command)
local index_a = dropdown_index_of(struct.data.input_dropdown.link, program_data.in_param_a)
local index_b = dropdown_index_of(struct.data.input_dropdown.link, program_data.in_param_b)
local index_o = dropdown_index_of(struct.data.output_dropdown.link, program_data.out_param)
local const_a_visible = command.in_a and program_data.in_param_a ~= nil and program_data.in_param_a.type == "constant"
local const_b_visible = command.in_b and program_data.in_param_b ~= nil and program_data.in_param_b.type == "constant"
local const_a_value = program_data.in_param_a ~= nil and program_data.in_param_a.value or 0
local const_b_value = program_data.in_param_b ~= nil and program_data.in_param_b.value or 0
gui_program_row.children[1].enabled = enabled -- trash
gui_program_row.children[2].enabled = enabled and top_row ~= true -- up
gui_program_row.children[3].enabled = enabled and bot_row ~= true -- down
gui_program_row.children[4].enabled = enabled -- command
gui_program_row.children[4].tooltip = { "plc_command_tooltip." .. (command.disp) } -- command
gui_program_row.children[4].selected_index = index_cmd -- command
gui_program_row.children[5].enabled = enabled -- param 1
gui_program_row.children[5].visible = command.in_a -- param 1
gui_program_row.children[5].selected_index = index_a -- param 1
gui_program_row.children[6].enabled = enabled -- const 1
gui_program_row.children[6].visible = const_a_visible -- const 1
gui_program_row.children[6].text = tostring(const_a_value) -- const 1
gui_program_row.children[7].enabled = enabled -- param 2
gui_program_row.children[7].visible = command.in_b -- param 2
gui_program_row.children[7].selected_index = index_b -- param 2
gui_program_row.children[8].enabled = enabled -- const 2
gui_program_row.children[8].visible = const_b_visible -- const 2
gui_program_row.children[8].text = tostring(const_b_value) -- const 2
gui_program_row.children[9].enabled = enabled -- output
gui_program_row.children[9].visible = command.out -- output
gui_program_row.children[9].selected_index = index_o -- output
end
---Run/Stop button pressed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function on_run_stop_pressed(element, gui, struct, line)
-- Set the updated run/stop info
local run_stop_button = gui["signal-controller-run-frame"]["signal-controller-program-run"]
local run_stop_label = gui["signal-controller-run-frame"]["signal-controller-program-run-label"]
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
if struct.data.status.status == "error" then
return
end
if struct.data.running then
struct.data.running = false
run_stop_button.sprite = "plc-play-button-white"
run_stop_button.hovered_sprite = "plc-play-button-black"
run_stop_button.clicked_sprite = "plc-play-button-black"
run_stop_label.caption = "[ Program Stopped ]"
else
struct.data.alert = nil
struct.data.running = true
run_stop_button.sprite = "plc-pause-button-white"
run_stop_button.hovered_sprite = "plc-pause-button-black"
run_stop_button.clicked_sprite = "plc-pause-button-black"
run_stop_label.caption = "[ Program Running ]"
end
local enabled = not struct.data.running
-- Update enabled setting for other things
local input_frame = gui["signal-controller-tabbed-pane"]["signal-controller-inputs-pane"].children[1]
for i = 1, #struct.program.inputs do
input_frame.children[i].children[2].enabled = enabled -- name
input_frame.children[i].children[3].enabled = enabled -- signal
input_frame.children[i].children[4].enabled = enabled -- wire
end
local output_frame = gui["signal-controller-tabbed-pane"]["signal-controller-outputs-pane"].children[1]
for i = 1, #struct.program.outputs do
output_frame.children[i].children[2].enabled = enabled -- name
output_frame.children[i].children[3].enabled = enabled -- signal
end
local variable_frame = gui["signal-controller-tabbed-pane"]["signal-controller-variables-pane"].children[1]
for i = 1, #struct.program.variables do
variable_frame.children[i].children[2].enabled = enabled -- name
end
local program_frame = gui["signal-controller-tabbed-pane"]["signal-controller-program-pane"].children[1]
for i = 1, #struct.program.commands do
update_program_line(struct, program_frame.children[i], struct.program.commands[i], enabled, i == 1, i == #struct.program.commands)
end
end
---comment
---@param parent LuaGuiElement
---@param line integer
---@param entry PlcParameter
---@param enabled any
---@param direction any
---@param struct any
---@param funcs table
---@return LuaGuiElement
function add_named_signal_row(parent, line, entry, enabled, direction, struct, funcs)
local unit_number = struct.entities.main.unit_number
local page_flow = gui_parts.add_row(parent, direction, line)
local label = gui_parts.add_label(page_flow, "Slot " .. line .. ":")
local name_box = gui_parts.add_textbox(page_flow, direction .. "-name", entry.name, line, unit_number, enabled,
funcs.on_name_changed)
if direction ~= "variable" then
local signal_button = gui_parts.add_signal_button(page_flow, direction .. "-signal", line, unit_number, enabled,
entry.signal, funcs.on_signal_changed)
end
if direction == "input" then
local wire_button = gui_parts.add_switch_button(page_flow, direction .. "-wire", line, unit_number, enabled,
"Green", "red", entry.wire or "none", funcs.on_switch_changed)
end
return page_flow
end
---Command down button pressed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function del_button_pressed(element, gui, struct, line)
-- empty the program line
struct.program.commands[line] = { command = program.commandList[1] }
-- update the gui line
local gui_line = element.parent
if gui_line ~= nil then
update_program_line(struct, gui_line, struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
end
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Command up button pressed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function up_button_pressed(element, gui, struct, line)
if line == 1 then
return
end
-- swap this line with the one above it
local tmp1 = struct.program.commands[line]
local tmp2 = struct.program.commands[line - 1]
struct.program.commands[line] = tmp2
struct.program.commands[line - 1] = tmp1
-- update both lines
local program_frame = element.parent.parent
if program_frame ~= nil then
update_program_line(struct, program_frame.children[line], struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
update_program_line(struct, program_frame.children[line - 1], struct.program.commands[line - 1], not struct.data.running, line-1 == 1, line-1 == #struct.program.commands)
end
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Command down button pressed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function dn_button_pressed(element, gui, struct, line)
if line == #struct.program.commands then
return
end
-- swap this line with the one below it
local tmp1 = struct.program.commands[line]
local tmp2 = struct.program.commands[line + 1]
struct.program.commands[line] = tmp2
struct.program.commands[line + 1] = tmp1
-- update both lines
local program_frame = element.parent.parent
if program_frame ~= nil then
update_program_line(struct, program_frame.children[line], struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
update_program_line(struct, program_frame.children[line + 1], struct.program.commands[line + 1], not struct.data.running, line+1 == 1, line+1 == #struct.program.commands)
end
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Command changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function command_changed(element, gui, struct, line)
local new_value = element.selected_index
struct.program.commands[line].command = struct.data.command_dropdown.link[new_value]
update_program_line(struct, element.parent, struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Parameter 1 changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function param_1_changed(element, gui, struct, line)
local new_value = element.selected_index
if new_value == 2 then -- new constant parameter
struct.program.commands[line].in_param_a = { type = "constant", value = 0}
else
struct.program.commands[line].in_param_a = struct.data.input_dropdown.link[new_value]
end
update_program_line(struct, element.parent, struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Constant 1 changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function const_1_changed(element, gui, struct, line)
local new_value = tonumber(element.text)
if struct.program.commands[line].in_param_a.type == "constant" then
struct.program.commands[line].in_param_a.value = new_value or 0
end
update_program_line(struct, element.parent, struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Parameter 2 changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function param_2_changed(element, gui, struct, line)
local new_value = element.selected_index
if new_value == 2 then -- new constant parameter
struct.program.commands[line].in_param_b = { type = "constant", value = 0}
else
struct.program.commands[line].in_param_b = struct.data.input_dropdown.link[new_value]
end
update_program_line(struct, element.parent, struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Constant 2 changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function const_2_changed(element, gui, struct, line)
local new_value = tonumber(element.text)
if struct.program.commands[line].in_param_b.type == "constant" then
struct.program.commands[line].in_param_b.value = new_value or 0
end
update_program_line(struct, element.parent, struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Parameter 3 changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function param_3_changed(element, gui, struct, line)
local new_value = element.selected_index
struct.program.commands[line].out_param = struct.data.output_dropdown.link[new_value]
update_program_line(struct, element.parent, struct.program.commands[line], not struct.data.running, line == 1, line == #struct.program.commands)
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Create program selection page
---@param frame LuaGuiElement
---@param struct PlcData
function programPage(frame, struct)
-- program information
local running = struct.data.running
local count = #struct.program.commands
local prog = struct.program.commands
local unit_number = struct.entities.main.unit_number
structure.fill_prog_list(struct)
update_param_lists(struct)
if unit_number == nil then
return
end
local prog_status_label = frame.parent.parent.parent.children[2].children[4]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
for line = 1, count do -- process the program
prog[line] = prog[line] or { cmd = 1, params = {} }
local code = prog[line]
local command = code.command
-- get dropdown indexes
local index_cmd = dropdown_index_of_cmd(struct.data.command_dropdown.link, code.command)
local index_a = dropdown_index_of(struct.data.input_dropdown.link, code.in_param_a)
local index_b = dropdown_index_of(struct.data.input_dropdown.link, code.in_param_b)
local index_o = dropdown_index_of(struct.data.output_dropdown.link, code.out_param)
local const_a_visible = command.in_a and code.in_param_a ~= nil and code.in_param_a.type == "constant"
local const_b_visible = command.in_b and code.in_param_b ~= nil and code.in_param_b.type == "constant"
local const_a_value = code.in_param_a ~= nil and code.in_param_a.value or 0
local const_b_value = code.in_param_b ~= nil and code.in_param_b.value or 0
local line_frame = gui_parts.add_row(frame, "program", line)
local del_button = gui_parts.add_del_button(line_frame, line, unit_number, not running, register_callback(struct, del_button_pressed))
local up_button = gui_parts.add_up_button(line_frame, line, unit_number, line ~= 1 and not running, register_callback(struct, up_button_pressed))
local down_button = gui_parts.add_down_button(line_frame, line, unit_number, line ~= count and not running, register_callback(struct, dn_button_pressed))
local cmd_dropdown = gui_parts.add_command_dropdown(line_frame, line, unit_number, not running, index_cmd, struct.data.command_dropdown.strings, register_callback(struct, command_changed))
local cmd_param1 = gui_parts.add_command_parameter(line_frame, line, unit_number, 1, not running, command.in_a, index_a, struct.data.input_dropdown.strings, register_callback(struct, param_1_changed))
local cmd_const1 = gui_parts.add_command_const(line_frame, line, unit_number, 1, not running, const_a_visible, const_a_value, register_callback(struct, const_1_changed))
local cmd_param2 = gui_parts.add_command_parameter(line_frame, line, unit_number, 2, not running, command.in_b, index_b, struct.data.input_dropdown.strings, register_callback(struct, param_2_changed))
local cmd_const2 = gui_parts.add_command_const(line_frame, line, unit_number, 2, not running, const_b_visible, const_b_value, register_callback(struct, const_2_changed))
local cmd_param3 = gui_parts.add_command_parameter(line_frame, line, unit_number, 3, not running, command.out, index_o, struct.data.output_dropdown.strings, register_callback(struct, param_3_changed))
end
end
---Input name changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function on_input_name_changed(element, gui, struct, line)
struct.program.inputs[line].name = element.text
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Input signal changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function on_input_signal_changed(element, gui, struct, line)
struct.program.inputs[line].signal = element.elem_value
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Input wire changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function on_input_wire_changed(element, gui, struct, line)
struct.program.inputs[line].wire = element.switch_state
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Create input selection page
---@param frame LuaGuiElement
---@param struct PlcData
function inputPage(frame, struct)
local count = #struct.program.inputs
local unit_number = struct.entities.main.unit_number
local enabled = (struct.data.running == false)
if unit_number == nil then
return
end
for line = 1, count do
local entry = struct.program.inputs[line]
local page_flow = gui_parts.add_row(frame, "input", line)
local label = gui_parts.add_label(page_flow, "Slot " .. line .. ":")
local name_box = gui_parts.add_textbox(page_flow, "input-name", entry.name, line, unit_number, enabled,
register_callback(struct, on_input_name_changed))
local signal_button = gui_parts.add_signal_button(page_flow, "input-signal", line, unit_number, enabled,
entry.signal, register_callback(struct, on_input_signal_changed))
local wire_button = gui_parts.add_switch_button(page_flow, "input-wire", line, unit_number, enabled, "Green",
"red", entry.wire or "none", register_callback(struct, on_input_wire_changed))
end
end
---Output name changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function on_output_name_changed(element, gui, struct, line)
struct.program.outputs[line].name = element.text
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Output signal changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function on_output_signal_changed(element, gui, struct, line)
struct.program.outputs[line].signal = element.elem_value
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Create output selection page
---@param frame LuaGuiElement
---@param struct PlcData
function outputPage(frame, struct)
local count = #struct.program.outputs
local unit_number = struct.entities.main.unit_number
local enabled = (struct.data.running == false)
if unit_number == nil then
return
end
for line = 1, count do
local entry = struct.program.outputs[line]
local page_flow = gui_parts.add_row(frame, "output", line)
local label = gui_parts.add_label(page_flow, "Slot " .. line .. ":")
local name_box = gui_parts.add_textbox(page_flow, "output-name", entry.name, line, unit_number, enabled,
register_callback(struct, on_output_name_changed))
local signal_button = gui_parts.add_signal_button(page_flow, "output-signal", line, unit_number, enabled,
entry.signal, register_callback(struct, on_output_signal_changed))
end
end
---Output name changed callback
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function on_variable_name_changed(element, gui, struct, line)
struct.program.variables[line].name = element.text
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---Create variables selection page
---@param frame LuaGuiElement
---@param struct PlcData
function variablePage(frame, struct)
local unit_number = struct.entities.main.unit_number
local enabled = (struct.data.running == false)
if unit_number == nil then
return
end
for line, entry in ipairs(struct.program.variables) do
local page_flow = gui_parts.add_row(frame, "variable", line)
local label = gui_parts.add_label(page_flow, "Slot " .. line .. ":")
local name_box = gui_parts.add_textbox(page_flow, "variable-name", entry.name, line, unit_number, enabled,
register_callback(struct, on_variable_name_changed))
end
end
---Create live values page
---@param frame LuaGuiElement
---@param struct PlcData
function livePage(frame, struct)
struct.data.live_page = frame
for _, entry in ipairs(struct.program.inputs) do
if entry.type == "input" and entry.name ~= "" then
local label = gui_parts.add_label(frame, "Input [" .. entry.name .. "] = " .. tostring(entry.value))
end
end
for _, entry in ipairs(struct.program.outputs) do
if entry.type == "output" and entry.name ~= "" then
local label = gui_parts.add_label(frame, "Output [" .. entry.name .. "] = " .. tostring(entry.value))
end
end
for _, entry in ipairs(struct.program.variables) do
if entry.type == "variable" and entry.name ~= "" then
local label = gui_parts.add_label(frame, "Variable [" .. entry.name .. "] = " .. tostring(entry.value))
end
end
end
---Update live values page
---@param struct PlcData
function livePageUpdate(struct)
if struct.data.live_page == nil or not struct.data.live_page.valid then
return
end
local frame = struct.data.live_page
frame.clear()
livePage(frame, struct)
end
---Update the dropdown info for all commands
---@param struct PlcData
---@param program_pane LuaGuiElement
local function update_dropdown_values(struct, program_pane)
for line, code in ipairs(struct.program.commands) do
local row = program_pane.children[1].children[line]
row.children[5].items = struct.data.input_dropdown.strings
row.children[5].selected_index = dropdown_index_of(struct.data.input_dropdown.link, code.in_param_a)
row.children[7].items = struct.data.input_dropdown.strings
row.children[7].selected_index = dropdown_index_of(struct.data.input_dropdown.link, code.in_param_b)
row.children[9].items = struct.data.output_dropdown.strings
row.children[9].selected_index = dropdown_index_of(struct.data.output_dropdown.link, code.out_param)
end
end
---Fired when the player changes gui tabs
---@param element LuaGuiElement
---@param gui LuaGuiElement
---@param struct PlcData
---@param line integer
local function on_gui_tab_changed(element, gui, struct, line)
local selected_tab = element.tabs[element.selected_tab_index].content
if element.selected_tab_index == 1 then
update_param_lists(struct)
update_dropdown_values(struct, selected_tab)
end
local prog_status_label = gui["signal-controller-run-frame"]["signal-controller-program-status"]
program.check_program(struct) -- update the program status
gui_parts.update_status_text(prog_status_label, struct)
end
---================================================================================================
--- Events
---================================================================================================
local valid_events = {
["sprite-button"] = defines.events.on_gui_click,
["drop-down"] = defines.events.on_gui_selection_state_changed,
["textfield"] = defines.events.on_gui_text_changed,
["tabbed-pane"] = defines.events.on_gui_selected_tab_changed,
["switch"] = defines.events.on_gui_click,
["choose-elem-button"] = defines.events.on_gui_elem_changed,
}
---A GUI Item changed/clicked
---@param event EventData.on_gui_click|EventData.on_gui_elem_changed|EventData.on_gui_text_changed
function M.on_gui_interaction(event)
-- minimum stuff check
if not event or not event.element or not event.element.name or not event.player_index then
return
end
local element = event.element
if element.name == "signal-controller-close" then
element.parent.parent.destroy()
return
end
-- is this for us?
if string.match(element.name, "^signal%-controller") ~= "signal-controller" then
return
end
if not element.tags then
return
end
local player = game.players[event.player_index]
local unit_number = tonumber(element.tags["unit_number"])
local callback_index = tonumber(event.element.tags["callback"])
local line = event.element.tags["line"]
if not player or not unit_number then
return
end
local gui = player.gui.screen["signal-controller-outer-frame"]
local struct = structure.get_structure(unit_number)
local do_event = event.name == valid_events[element.type]
if not do_event then
return
end
if do_event and gui ~= nil and struct ~= nil and callback_index ~= nil then
callback = get_callback(struct, callback_index)
if callback ~= nil then
callback(element, gui, struct, line, event.name)
end
return
end
player.print("Unhandled event onClick - element.name = " .. element.name)
player.print("element.type = " .. element.type)
end
---GUI Initialization event
function M.on_init()
global.gui = global.gui or {}
end
---GUI Close event
---@param event EventData.on_gui_closed
function M.on_gui_closed(event)
if event.gui_type == defines.gui_type.custom then
if event and event.element and event.element.name then
if event.element.name == "signal-controller-outer-frame" then
event.element.destroy()
for i, struct in ipairs(structure.get_all_structures()) do
struct.data.live_page = nil
end
end
end
end
end
---GUI Opened event
---@param event EventData.on_gui_opened
function M.on_gui_opened(event)
local entity = event.entity
if event.gui_type == defines.gui_type.entity and entity and entity.valid and entity.name == "plc-unit" and entity.unit_number then
local player = game.get_player(event.player_index)
local struct = structure.get_structure(entity.unit_number)
if player ~= nil and struct ~= nil then
local gui = player.gui.screen
local running = struct.data.running
program.check_program(struct) -- update the program status
-- Destroy any old versions
if gui["signal-controller-outer-frame"] then
gui["signal-controller-outer-frame"].destroy()
end
-- create main panel
local main_frame = gui_parts.add_main_frame(gui)
-- create titlebar
local titlebar = gui_parts.add_titlebar(main_frame, entity.localised_name)
-- add run/stop frame
local run_frame = gui_parts.add_run_stop_control(main_frame, entity.unit_number, running, struct, register_callback(struct, on_run_stop_pressed))
-- separator
local sep1 = main_frame.add { type = "line", direction = "horizontal", }
-- add tabbed pane
local tabbed_pane = gui_parts.add_tabbed_pane(main_frame, "signal-controller-tabbed-pane", struct, register_callback(struct, on_gui_tab_changed))
-- add the program panel
local program_tab = gui_parts.add_tab(tabbed_pane, "Program", programPage, struct)
-- add the variables panel
local variables_tab = gui_parts.add_tab(tabbed_pane, "Variables", variablePage, struct)
-- add the inputs panel
local inputs_tab = gui_parts.add_tab(tabbed_pane, "Inputs", inputPage, struct)
-- add the outputs panel
local outputs_tab = gui_parts.add_tab(tabbed_pane, "Outputs", outputPage, struct)
-- add the live values panel
local live_tab = gui_parts.add_tab(tabbed_pane, "Live", livePage, struct)
-- make the gui active
player.opened = main_frame
end
end
end
-- return as table
return M