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main_d.sc
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main_d.sc
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// *****************************************************************************************
// *****************************************************************************************
// *****************************************************************************************
// ****************************************Main Script**************************************
// *****************************************************************************************
// *****************************************************************************************
// *****************************************************************************************
SCRIPT_NAME Main
VAR_FLOAT one_sixteenth one_thirtysecond one_sixtyfourth
one_sixteenth = 0.0625
one_thirtysecond = one_sixteenth / 2.0
one_sixtyfourth = one_thirtysecond / 2.0
VAR_INT mission_trigger_wait_time
mission_trigger_wait_time = 250
// ***************************************Frankie 3 Warp Stuff******************************
// ******************************************DO NOT REMOVE!*********************************
VAR_INT flag_taken_money_off_fm3
flag_taken_money_off_fm3 = 0
// ********************************************Help Message*********************************
// ********************************************DO NOT REMOVE********************************
VAR_INT flag_player_had_gun_message
flag_player_had_gun_message = 0
// *********************************8Ball/Luigi Girls Warp Stuff****************************
// ***************************************DO NOT REMOVE*************************************
VAR_INT flag_reached_hideout
flag_reached_hideout = 0
VAR_INT flag_had_luigi_help_message
flag_had_luigi_help_message = 0
// *************************************LOCATE BLOB VARIABLE STUFF**************************
// ********************************************DO NOT REMOVE********************************
VAR_INT blob_flag
blob_flag = 0
// zero = false no blob displayed
// one = true blob is displayed
// before the loop set this flag to the way you want it displayed or nothing will happen
// *********************************TOTAL NUMBER OF MISSIONS********************************
// *****************************************************************************************
SET_TOTAL_NUMBER_OF_MISSIONS 73
SET_PROGRESS_TOTAL 0
// ********************************Player name for Cut-scene stuff**************************
VAR_INT script_controlled_player
VAR_INT controlmode //Control Config variable
// ********************************CREATE INDUSTRIAL OBJECTS********************************
VAR_INT backdoor playersdoor //luigi_club_door
VAR_INT dogfood_factory_gate, doggy_door
VAR_INT misty_door1, misty_door2
VAR_INT explosive_drum1, explosive_drum2
VAR_INT laundrete_door1, laundrete_door2
VAR_INT fish_factory_gate
VAR_INT Bank_job_door bankdoor1 bankdoor2
VAR_INT fuzz_door1, fuzz_door2
VAR_INT joeys_garage_door2, joeys_garage_door3
VAR_INT target1 target2 target3
VAR_INT subway_gate_industrial tunnel_gate_industrial
VAR_INT bridge_is_damaged
VAR_INT subway_gate_suburban1, subway_gate_suburban2, tunnel_gate_suburban
VAR_FLOAT joeydoor2_X joeydoor2_Y joeydoor2_Z joeydoor3_X joeydoor3_Y joeydoor3_Z
CREATE_OBJECT_NO_OFFSET playersdoor 890.883 -307.74 8.75 playersdoor
DONT_REMOVE_OBJECT playersdoor
CREATE_OBJECT_NO_OFFSET faketarget 1078.7 -384.8 15.4 target1
DONT_REMOVE_OBJECT target1
CREATE_OBJECT_NO_OFFSET faketarget 1080.5 -384.8 15.4 target2
DONT_REMOVE_OBJECT target2
CREATE_OBJECT_NO_OFFSET faketarget 1082.3 -384.8 15.4 target3
DONT_REMOVE_OBJECT target3
CREATE_OBJECT_NO_OFFSET Mistydoor 945.68 -272.31 4.854 misty_door1
DONT_REMOVE_OBJECT misty_door1
CREATE_OBJECT_NO_OFFSET Mistydoor 942.746 -273.712 4.854 misty_door2
DONT_REMOVE_OBJECT misty_door2
SET_OBJECT_HEADING misty_door2 180.0
CREATE_OBJECT_NO_OFFSET laundrtdoor1 845.773 -662.80 15.07 laundrete_door1
DONT_REMOVE_OBJECT laundrete_door1
CREATE_OBJECT_NO_OFFSET laundrtdoor1 845.773 -664.824 15.07 laundrete_door2
DONT_REMOVE_OBJECT laundrete_door2
SET_OBJECT_HEADING laundrete_door2 180.0
CREATE_OBJECT_NO_OFFSET joey_door1 1192.23 -867.252 14.124 joeys_garage_door2 //The moving one
DONT_REMOVE_OBJECT joeys_garage_door2
SET_OBJECT_HEADING joeys_garage_door2 45.0
CREATE_OBJECT_NO_OFFSET joey_door2 1190.12 -869.339 14.19 joeys_garage_door3
DONT_REMOVE_OBJECT joeys_garage_door3
SET_OBJECT_HEADING joeys_garage_door3 45.0
CREATE_OBJECT_NO_OFFSET electricgate 1250.4 -812.0 13.97 dogfood_factory_gate
DONT_REMOVE_OBJECT dogfood_factory_gate
SET_OBJECT_HEADING dogfood_factory_gate 225.0
CREATE_OBJECT_NO_OFFSET dogfoodoor01 1205.298 -802.908 15.0 doggy_door
DONT_REMOVE_OBJECT doggy_door
SET_OBJECT_HEADING doggy_door 45.0
CREATE_OBJECT_NO_OFFSET electricgate 1016.0 -1107.955 12.294 fish_factory_gate
DONT_REMOVE_OBJECT fish_factory_gate
SET_OBJECT_HEADING fish_factory_gate 90.0
CREATE_OBJECT_NO_OFFSET bankjobdoor 1087.523 -233.801 11.012 Bank_job_door
DONT_REMOVE_OBJECT Bank_job_door
CREATE_OBJECT_NO_OFFSET chnabankdoor 1035.6 -700.793 15.334 bankdoor1 //chnabankdoor 1035.479 -700.743 15.334
DONT_REMOVE_OBJECT bankdoor1
CREATE_OBJECT_NO_OFFSET chnabankdoor 1035.6 -699.408 15.334 bankdoor2 //chnabankdoor
DONT_REMOVE_OBJECT bankdoor2
SET_OBJECT_HEADING bankdoor2 180.0
CREATE_OBJECT_NO_OFFSET backdoor 891.056 -416.4373 14.955 backdoor
DONT_REMOVE_OBJECT backdoor
CREATE_OBJECT_NO_OFFSET fuzballdoor 1001.673 -887.855 15.775 fuzz_door1
SET_OBJECT_HEADING fuzz_door1 180.0
DONT_REMOVE_OBJECT fuzz_door1
CREATE_OBJECT_NO_OFFSET fuzballdoor 998.33 -887.94 15.775 fuzz_door2
SET_OBJECT_HEADING fuzz_door2 0.0
DONT_REMOVE_OBJECT fuzz_door2
CREATE_OBJECT_NO_OFFSET subwaygate 988.963 -471.778 5.2 subway_gate_industrial
DONT_REMOVE_OBJECT subway_gate_industrial
SET_OBJECT_HEADING subway_gate_industrial 90.0
CREATE_OBJECT_NO_OFFSET tunnelentrance 730.331 172.467 -21.075 tunnel_gate_industrial
DONT_REMOVE_OBJECT tunnel_gate_industrial
// ********************************CREATE COMMERCIAL OBJECTS********************************
VAR_INT plysav_lftdr_lft, plysav_lftdr_rght
VAR_INT police_door_one, police_door_two
VAR_INT colombian_gate, helix_barrier
VAR_INT phils_compnd_gate flag_player_on_phil_mission
VAR_INT inside_fence outside_fence
CREATE_OBJECT_NO_OFFSET helix_barrier -73.137 -630.333 25.932 helix_barrier
DONT_REMOVE_OBJECT helix_barrier
CREATE_OBJECT_NO_OFFSET plysav_lftdr_lft 103.85 -482.8 16.25 plysav_lftdr_lft
DONT_REMOVE_OBJECT plysav_lftdr_lft
CREATE_OBJECT_NO_OFFSET plysav_lftdr_rght 102.192 -482.8 16.25 plysav_lftdr_rght
DONT_REMOVE_OBJECT plysav_lftdr_rght
SET_OBJECT_HEADING plysav_lftdr_rght 180.0
CREATE_OBJECT_NO_OFFSET electricgate 366.158 -1128.522 21.941 police_door_one
DONT_REMOVE_OBJECT police_door_one
SET_OBJECT_HEADING police_door_one 180.0
CREATE_OBJECT_NO_OFFSET electricgate 326.3 -1128.522 21.941 police_door_two
DONT_REMOVE_OBJECT police_door_two
SET_OBJECT_HEADING police_door_two 180.0
CREATE_OBJECT_NO_OFFSET electricgate 91.589 -318.592 15.296 colombian_gate
DONT_REMOVE_OBJECT colombian_gate
SET_OBJECT_HEADING colombian_gate 270.0
CREATE_OBJECT_NO_OFFSET electricgate 147.249 207.323 10.599 phils_compnd_gate
DONT_REMOVE_OBJECT phils_compnd_gate
SET_OBJECT_HEADING phils_compnd_gate 270.0
CREATE_OBJECT_NO_OFFSET fixed_inside 362.827 -341.883 17.186 inside_fence
DONT_REMOVE_OBJECT inside_fence
CREATE_OBJECT_NO_OFFSET fixed_outside 360.852 -391.405 22.622 outside_fence
DONT_REMOVE_OBJECT outside_fence
// ********************************CREATE SUBURBAN OBJECTS*********************************
VAR_INT newtowerdoor1 Columbian_gate2
VAR_INT airportdoor1 airportdoor2
CREATE_OBJECT_NO_OFFSET newtowerdoor1 -664.313 2.883 19.51 newtowerdoor1
DONT_REMOVE_OBJECT newtowerdoor1
SET_OBJECT_HEADING newtowerdoor1 180.0
CREATE_OBJECT_NO_OFFSET Columbiangate -363.05 250.455 61.355 Columbian_gate2
DONT_REMOVE_OBJECT Columbian_gate2
SET_OBJECT_HEADING Columbian_gate2 180.0
CREATE_OBJECT_NO_OFFSET airportdoor1 -770.414 -599.292 11.847 airportdoor1
DONT_REMOVE_OBJECT airportdoor1
CREATE_OBJECT_NO_OFFSET airportdoor2 -770.414 -601.369 11.846 airportdoor2
DONT_REMOVE_OBJECT airportdoor2
// ******************************************Police Levels**********************************
SET_MAX_WANTED_LEVEL 4
// **************************************Industrial Garages*********************************
VAR_INT save_cars1, bombshop1, sprayshop1, collect_all_cars1, special_garage1, hours minutes
VAR_INT frankie_garage, Garage_bank, garage_lm2
SET_GARAGE 891.3 -311.1 7.7 898.4 -315.5 12.7 GARAGE_HIDEOUT_INDUSTRIAL save_cars1 //Saves current car to memory
SET_GARAGE 1496.8 -686.2 11.0 1523.3 -666.8 17.0 GARAGE_COLLECTCARS_1 collect_all_cars1 //Inport/Export garage industrial
NO_SPECIAL_CAMERA_FOR_THIS_GARAGE collect_all_cars1
SET_GARAGE 1284.6 -100.5 13.6 1278.0 -111.0 18.6 GARAGE_BOMBSHOP2 bombshop1 //bomb shop - once armed waits for ped to enter car before detonation
SET_GARAGE 921.0 -367.5 9.8 928.7 -355.1 14.8 GARAGE_RESPRAY sprayshop1 //spray/repair shop
SET_GARAGE 1428.8 -187.0 49.7 1442.5 -179.9 54.7 GARAGE_MISSION_KEEPCAR_REMAINCLOSED frankie_garage //Toni 3 and Frankie 1
SET_ROTATING_GARAGE_DOOR frankie_garage
SET_GARAGE 1440.7 -805.6 10.9 1449.8 -782.1 15.9 GARAGE_MISSION Garage_bank //Joey 3
SET_GARAGE 1074.0 -578.0 13.0 1085.0 -568.0 17.0 GARAGE_MISSION garage_lm2 //Luigi 2
// **************************************Commercial Garages*********************************
VAR_INT save_cars2, bombshop2, sprayshop2, garage_yd3, garage1_love1, garage2_love1, garage3_love1, garage4_love1, garage5_love1
VAR_INT garage_km2, rays_prize_garage, witsec_garage, loves_garage
VAR_FLOAT garage_min_x_yd3, garage_min_y_yd3, garage_max_x_yd3, garage_max_y_yd3
garage_min_x_yd3 = 257.0
garage_min_y_yd3 = -803.0
garage_max_x_yd3 = 263.0
garage_max_y_yd3 = -795.5
SET_GARAGE 115.1 -475.3 15.0 106.9 -487.1 19.0 GARAGE_HIDEOUT_COMMERCIAL save_cars2 //Saves current cars to memory
SET_GARAGE 386.0 -573.0 25.2 376.6 -580.1 30.2 GARAGE_BOMBSHOP1 bombshop2 // bomb shop - once armed waits 5 seconds then detonates
SET_GARAGE 386.0 -490.0 25.2 376.6 -497.0 30.2 GARAGE_RESPRAY sprayshop2 // Spray shop
SET_GARAGE 245.4 -992.2 20.0 234.4 -1000.5 24.0 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE rays_prize_garage //RAY 6 - MARKED MAN (BY SPRAYSHOP)
SET_ROTATING_GARAGE_DOOR rays_prize_garage
SET_GARAGE 375.0 -441.5 20.0837 386.0 -434.0 25.0837 GARAGE_FORCARTOCOMEOUTOF witsec_garage //RAY 1 - SILENCE THE SNEAK (BEHIND CARPARK)
SET_GARAGE 377.3 -511.4 25.1132 383.7 -502.0 30.0 GARAGE_MISSION garage_km2 //Kenji 2
SET_GARAGE 63.8 -307.9 15.2 70.0 -316.7 19.2 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE garage1_love1 //Love 1
SET_GARAGE 53.0 -308.0 15.2 60.0 -316.7 19.2 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE garage2_love1 //Love 1
SET_GARAGE 24.9 -344.0 15.2 30.6 -337.1 19.2 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE garage3_love1 //Love 1
SET_GARAGE 24.5 -355.0 15.2 30.6 -346.0 19.2 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE garage4_love1 //Love 1
SET_GARAGE 52.5 -388.0 15.2 42.0 -374.1 19.2 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE garage5_love1 //Love 1
SET_GARAGE garage_min_x_yd3 garage_min_y_yd3 26.8 garage_max_x_yd3 garage_max_y_yd3 31.8 GARAGE_MISSION garage_yd3 //Yardie 3
// ****************************************Suburban Garages*********************************
VAR_INT save_cars3, bombshop3, garage_hm3, garage_hm4, escort_garage, collect_all_cars2, sprayshop3
SET_GARAGE -662.5 -47.4 17.0 -670.7 -30.0 22.0 GARAGE_HIDEOUT_SUBURBAN save_cars3 //Saves current car to memory
SET_ROTATING_GARAGE_DOOR save_cars3
NO_SPECIAL_CAMERA_FOR_THIS_GARAGE save_cars3
SET_GARAGE -1139.0 37.8 55.0 -1148.5 32.1 65.0 GARAGE_RESPRAY sprayshop3 // Spray shop
SET_GARAGE -1078.9 58.0 56.0 -1086.0 49.0 65.0 GARAGE_BOMBSHOP3 bombshop3 // bomb shop - detonator
SET_GARAGE -1117.5 150.9 55.0 -1097.7 121.2 65.0 GARAGE_COLLECTCARS_2 collect_all_cars2 //Inport/Export garage industrial
NO_SPECIAL_CAMERA_FOR_THIS_GARAGE collect_all_cars2
SET_GARAGE 1346.9 -315.5 49.0 1352.5 -310.7 53.0 GARAGE_MISSION_KEEPCAR garage_hm3 //Hoods 3
SET_GARAGE -824.7 -165.5 32.8 -843.5 -171.7 37.0 GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR garage_hm4 //Hoods 4
SET_GARAGE -1049.17 -77.47 37.8 -1037.21 -69.17 42.8 GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE escort_garage //LOVE 5 - ESCORT SERVICE (WAREHOUSE)
SET_ROTATING_GARAGE_DOOR escort_garage
// ************************************Industrial Crane Positions***************************
ACTIVATE_MILITARY_CRANE 1570.3 -675.4 1565.7 -686.5 1576.8 -706.6 1639.9 -696.7 26.0 0.0 //Docks crane for the Police cars onto boat height for area 10.8
ACTIVATE_CRUSHER_CRANE 1119.8 51.8 1135.8 56.1 1149.8 46.3 1143.0 59.9 5.0 180.0 //Crusher crane 1135.8 56.1 -1.0 1149.8 46.3 7.0
// ****************************************Restart Zones************************************
// **************************************GLOBAL ZONES*****************************************
SETUP_ZONE_PED_INFO CITYZON DAY (12) 0 0 0 0 0 0 0 20
SETUP_ZONE_PED_INFO CITYZON NIGHT ( 8) 0 0 0 0 0 0 0 10
SETUP_ZONE_CAR_INFO CITYZON DAY (10) 0 0 0 0 0 0 0 20 240 240 240 240 0 0
SETUP_ZONE_CAR_INFO CITYZON NIGHT ( 8) 0 0 0 0 0 0 0 10 240 240 240 240 0 0
SET_ZONE_GROUP CITYZON DAY DEFAULT_PEDGRP
SET_ZONE_GROUP CITYZON NIGHT DEFAULT_PEDGRP
SETUP_ZONE_PED_INFO IND_ZON DAY (12) 0 0 0 0 0 0 0 20
SETUP_ZONE_PED_INFO IND_ZON NIGHT ( 8) 0 0 0 0 0 0 0 10
SETUP_ZONE_CAR_INFO IND_ZON DAY (10) 0 0 0 0 0 0 0 20 500 0 0 450 0 0
SETUP_ZONE_CAR_INFO IND_ZON NIGHT ( 8) 0 0 0 0 0 0 0 10 500 0 0 450 0 0
SET_ZONE_GROUP IND_ZON DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP IND_ZON NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO COM_ZON DAY (12) 0 0 0 0 0 0 0 20
SETUP_ZONE_PED_INFO COM_ZON NIGHT ( 8) 0 0 0 0 0 0 0 10
SETUP_ZONE_CAR_INFO COM_ZON DAY (10) 0 0 0 0 0 0 0 20 0 300 450 150 0 0
SETUP_ZONE_CAR_INFO COM_ZON NIGHT ( 8) 0 0 0 0 0 0 0 10 0 300 450 150 0 0
SET_ZONE_GROUP COM_ZON DAY DEFAULT_PEDGRP
SET_ZONE_GROUP COM_ZON NIGHT DEFAULT_PEDGRP
SETUP_ZONE_PED_INFO SUB_ZON DAY (12) 0 0 0 0 0 0 0 20
SETUP_ZONE_PED_INFO SUB_ZON NIGHT ( 8) 0 0 0 0 0 0 0 10
SETUP_ZONE_CAR_INFO SUB_ZON DAY (10) 0 0 0 0 0 0 0 20 0 500 450 0 0 0
SETUP_ZONE_CAR_INFO SUB_ZON NIGHT ( 8) 0 0 0 0 0 0 0 10 0 500 450 0 0 0
SET_ZONE_GROUP SUB_ZON DAY DEFAULT_PEDGRP
SET_ZONE_GROUP SUB_ZON NIGHT DEFAULT_PEDGRP
// Gang1 in industrial = MAFIA
// Gang2 in industrial = TRIADS
// Gang3 in industrial = DIABLOS
// Gang4 in commercial = YAKUZA
// Gang5 in commercial = YARDDIES
// Gang6 in commercial = COLUMBIANS
// Gang7 in commercial = HOODS
// PedDensity Gang1 Gang2 Gang3 Gang4 Gang5 Gang6 Gang7 Police
// CarDensity Gang1 Gang2 Gang3 Gang4 Gang5 Gang6 Gang7 Police PoorFamily RichFamily Executive Worker Special Big
//GANG ZONES
SETUP_ZONE_PED_INFO LITTLEI DAY (17) 300 0 0 (0 0 0 0) 20 //St Marks
SETUP_ZONE_PED_INFO LITTLEI NIGHT (11) 400 0 0 (0 0 0 0) 10
SETUP_ZONE_CAR_INFO LITTLEI DAY (10) 100 0 0 (0 0 0 0) 20 400 0 0 350 20 0
SETUP_ZONE_CAR_INFO LITTLEI NIGHT ( 8) 150 0 0 (0 0 0 0) 10 550 0 0 150 0 0
SET_ZONE_GROUP LITTLEI DAY LITTLEITALY_PEDGRP
SET_ZONE_GROUP LITTLEI NIGHT LITTLEITALY_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO CHINA DAY (20) 0 300 0 (0 0 0 0) 20 //China town
SETUP_ZONE_PED_INFO CHINA NIGHT (12) 0 400 0 (0 0 0 0) 10
SETUP_ZONE_CAR_INFO CHINA DAY (10) 0 100 0 (0 0 0 0) 10 400 0 0 350 0 0
SETUP_ZONE_CAR_INFO CHINA NIGHT ( 8) 0 150 0 (0 0 0 0) 20 550 0 0 200 0 0
SET_ZONE_GROUP CHINA DAY CHINATOWN_PEDGRP
SET_ZONE_GROUP CHINA NIGHT CHINATOWN_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO TOWERS DAY (15) 0 0 300 (0 0 0 0) 0 //Hepburn heoghts
SETUP_ZONE_PED_INFO TOWERS NIGHT (10) 0 0 400 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO TOWERS DAY ( 8) 0 0 100 (0 0 0 0) 20 400 0 0 350 0 0
SETUP_ZONE_CAR_INFO TOWERS NIGHT ( 6) 0 0 150 (0 0 0 0) 10 550 0 0 200 0 0
SET_ZONE_GROUP TOWERS DAY PROJECTS_PEDGRP
SET_ZONE_GROUP TOWERS NIGHT PROJECTS_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO REDLIGH DAY ( 6) 0 0 0 (0 0 0 0) 20 //Redlight district
SETUP_ZONE_PED_INFO REDLIGH NIGHT (13) 0 0 0 (0 0 0 0) 10
SETUP_ZONE_CAR_INFO REDLIGH DAY ( 5) 0 0 0 (0 0 0 0) 10 550 0 0 350 0 0
SETUP_ZONE_CAR_INFO REDLIGH NIGHT ( 7) 0 0 0 (0 0 0 0) 20 600 0 0 200 0 0
SET_ZONE_GROUP REDLIGH DAY REDLIGHT_PEDGRP
SET_ZONE_GROUP REDLIGH NIGHT REDLIGHT_NIGHT_PEDGRP
//NAVIGATION ZONES
SETUP_ZONE_PED_INFO PORT_I DAY (10) 0 0 0 (0 0 0 0) 0 //Trenton
SETUP_ZONE_PED_INFO PORT_I NIGHT ( 7) 0 0 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO PORT_I DAY ( 8) 0 0 0 (0 0 0 0) 20 300 0 0 400 20 0
SETUP_ZONE_CAR_INFO PORT_I NIGHT ( 6) 0 0 0 (0 0 0 0) 10 500 0 0 400 0 0
SET_ZONE_GROUP PORT_I DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP PORT_I NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO PORT_E DAY (10) 0 0 0 (0 0 0 0) 0 //Portland Harbour
SETUP_ZONE_PED_INFO PORT_E NIGHT ( 8) 0 0 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO PORT_E DAY ( 8) 0 0 0 (0 0 0 0) 20 300 0 0 400 20 0
SETUP_ZONE_CAR_INFO PORT_E NIGHT ( 6) 0 0 0 (0 0 0 0) 10 500 0 0 400 0 0
SET_ZONE_GROUP PORT_E DAY DOCKS_PEDGRP
SET_ZONE_GROUP PORT_E NIGHT DOCKS_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO PORT_S DAY (10) 0 0 0 (0 0 0 0) 0 //Atlantic Quays
SETUP_ZONE_PED_INFO PORT_S NIGHT ( 8) 0 0 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO PORT_S DAY ( 8) 0 0 0 (0 0 0 0) 20 300 0 0 500 20 0
SETUP_ZONE_CAR_INFO PORT_S NIGHT ( 6) 0 0 0 (0 0 0 0) 10 500 0 0 400 0 0
SET_ZONE_GROUP PORT_S DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP PORT_S NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO PORT_W DAY (10) 0 10 0 (0 0 0 0) 0 //Callahan Point
SETUP_ZONE_PED_INFO PORT_W NIGHT ( 5) 0 10 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO PORT_W DAY ( 8) 0 0 0 (0 0 0 0) 20 300 0 0 400 0 0
SETUP_ZONE_CAR_INFO PORT_W NIGHT ( 6) 0 0 0 (0 0 0 0) 10 500 0 0 400 0 0
SET_ZONE_GROUP PORT_W DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP PORT_W NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO HARWOOD DAY (10) 0 0 0 (0 0 0 0) 0 //Harwood
SETUP_ZONE_PED_INFO HARWOOD NIGHT ( 8) 0 0 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO HARWOOD DAY ( 8) 0 0 0 (0 0 0 0) 20 400 0 0 300 0 0
SETUP_ZONE_CAR_INFO HARWOOD NIGHT ( 6) 0 0 0 (0 0 0 0) 10 600 0 0 200 0 0
SET_ZONE_GROUP HARWOOD DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP HARWOOD NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO EASTBAY DAY (10) 0 0 0 (0 0 0 0) 0 //Portland Beach
SETUP_ZONE_PED_INFO EASTBAY NIGHT ( 5) 0 0 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO EASTBAY DAY ( 5) 0 0 0 (0 0 0 0) 20 500 0 0 480 0 0
SETUP_ZONE_CAR_INFO EASTBAY NIGHT ( 4) 0 0 0 (0 0 0 0) 10 500 0 0 490 0 0
SET_ZONE_GROUP EASTBAY DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP EASTBAY NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO S_VIEW DAY (10) 0 0 0 (0 0 0 0) 30 //Portland View
SETUP_ZONE_PED_INFO S_VIEW NIGHT ( 8) 0 0 0 (0 0 0 0) 20
SETUP_ZONE_CAR_INFO S_VIEW DAY (10) 0 0 0 (0 0 0 0) 30 400 0 0 300 100 0
SETUP_ZONE_CAR_INFO S_VIEW NIGHT ( 8) 0 0 0 (0 0 0 0) 20 500 0 0 200 100 0
SET_ZONE_GROUP S_VIEW DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP S_VIEW NIGHT INDUSTRIAL_NIGHT_PEDGRP
//OTHER ZONES
SETUP_ZONE_PED_INFO COPS_1 DAY (10) 0 0 0 (0 0 0 0) 60 //Police station in Portland View
SETUP_ZONE_PED_INFO COPS_1 NIGHT ( 8) 0 0 0 (0 0 0 0) 60
SETUP_ZONE_CAR_INFO COPS_1 DAY (10) 0 0 0 (0 0 0 0) 90 400 0 0 400 0 0
SETUP_ZONE_CAR_INFO COPS_1 NIGHT ( 8) 0 0 0 (0 0 0 0) 90 400 0 0 400 0 0
SET_ZONE_GROUP COPS_1 DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP COPS_1 NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO HOSPI_1 DAY (10) 0 0 0 (0 0 0 0) 60 //Hospital in Portland View
SETUP_ZONE_PED_INFO HOSPI_1 NIGHT ( 8) 0 0 0 (0 0 0 0) 60
SETUP_ZONE_CAR_INFO HOSPI_1 DAY (10) 0 0 0 (0 0 0 0) 90 400 0 0 400 0 0
SETUP_ZONE_CAR_INFO HOSPI_1 NIGHT ( 8) 0 0 0 (0 0 0 0) 90 400 0 0 400 0 0
SET_ZONE_GROUP HOSPI_1 DAY HOSPITAL_PEDGRP
SET_ZONE_GROUP HOSPI_1 NIGHT HOSPITAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO ROADBR1 DAY (30) 0 0 0 (0 0 0 0) 0 //com/ind bridge east side
SETUP_ZONE_PED_INFO ROADBR1 NIGHT (20) 0 0 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO ROADBR1 DAY (12) 0 0 0 (0 0 0 0) 20 400 0 0 400 0 100
SETUP_ZONE_CAR_INFO ROADBR1 NIGHT (10) 0 0 0 (0 0 0 0) 10 400 0 0 400 0 100
SET_ZONE_GROUP ROADBR1 DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP ROADBR1 NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO FISHFAC DAY ( 2) 0 1000 0 (0 0 0 0) 0 //Fish factory
SETUP_ZONE_PED_INFO FISHFAC NIGHT ( 2) 0 1000 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO FISHFAC DAY ( 6) 0 0 0 (0 0 0 0) 20 200 0 0 600 0 0
SETUP_ZONE_CAR_INFO FISHFAC NIGHT ( 4) 0 0 0 (0 0 0 0) 10 200 0 0 600 0 0
SET_ZONE_GROUP FISHFAC DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP FISHFAC NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO FILLIN1 DAY (10) 0 0 0 (0 0 0 0) 0 //Fills a gap in the zones
SETUP_ZONE_PED_INFO FILLIN1 NIGHT ( 8) 0 0 0 (0 0 0 0) 0
SETUP_ZONE_CAR_INFO FILLIN1 DAY ( 8) 0 0 0 (0 0 0 0) 20 500 0 0 400 0 0
SETUP_ZONE_CAR_INFO FILLIN1 NIGHT ( 6) 0 0 0 (0 0 0 0) 10 400 0 0 400 0 0
SET_ZONE_GROUP FILLIN1 DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP FILLIN1 NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO MAIN_D1 DAY (15) 0 300 0 (0 0 0 0) 20 //SOUTH CHINATOWN
SETUP_ZONE_PED_INFO MAIN_D1 NIGHT (10) 0 500 0 (0 0 0 0) 10 //P R X W S B
SETUP_ZONE_CAR_INFO MAIN_D1 DAY (24) 0 100 0 (0 0 0 0) 20 300 0 0 300 20 100
SETUP_ZONE_CAR_INFO MAIN_D1 NIGHT (18) 0 150 0 (0 0 0 0) 10 300 0 0 300 20 100
SET_ZONE_GROUP MAIN_D1 DAY CHINATOWN_PEDGRP
SET_ZONE_GROUP MAIN_D1 NIGHT CHINATOWN_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO MAIN_D2 DAY (15) 0 300 0 (0 0 0 0) 20 //CHINATOWN
SETUP_ZONE_PED_INFO MAIN_D2 NIGHT (10) 0 400 0 (0 0 0 0) 10
SETUP_ZONE_CAR_INFO MAIN_D2 DAY (24) 0 100 0 (0 0 0 0) 20 300 0 0 300 20 100
SETUP_ZONE_CAR_INFO MAIN_D2 NIGHT (18) 0 150 0 (0 0 0 0) 10 300 0 0 300 20 100
SET_ZONE_GROUP MAIN_D2 DAY CHINATOWN_PEDGRP
SET_ZONE_GROUP MAIN_D2 NIGHT CHINATOWN_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO MAIN_D3 DAY (15) 0 300 0 (0 0 0 0) 20 //CHINATOWN
SETUP_ZONE_PED_INFO MAIN_D3 NIGHT (10) 0 400 0 (0 0 0 0) 10
SETUP_ZONE_CAR_INFO MAIN_D3 DAY (24) 0 100 0 (0 0 0 0) 20 300 0 0 300 20 100
SETUP_ZONE_CAR_INFO MAIN_D3 NIGHT (18) 0 150 0 (0 0 0 0) 10 300 0 0 300 20 100
SET_ZONE_GROUP MAIN_D3 DAY CHINATOWN_PEDGRP
SET_ZONE_GROUP MAIN_D3 NIGHT CHINATOWN_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO MAIN_D4 DAY (15) 0 300 0 (0 0 0 0) 20 //NORTH CHINATOWN
SETUP_ZONE_PED_INFO MAIN_D4 NIGHT (10) 0 400 0 (0 0 0 0) 10
SETUP_ZONE_CAR_INFO MAIN_D4 DAY (24) 0 100 0 (0 0 0 0) 20 300 0 0 300 20 100
SETUP_ZONE_CAR_INFO MAIN_D4 NIGHT (18) 0 150 0 (0 0 0 0) 10 300 0 0 300 20 100
SET_ZONE_GROUP MAIN_D4 DAY CHINATOWN_PEDGRP
SET_ZONE_GROUP MAIN_D4 NIGHT CHINATOWN_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO MAIN_D5 DAY (15) 0 0 0 (0 0 0 0) 20 //REDLIGHT
SETUP_ZONE_PED_INFO MAIN_D5 NIGHT (10) 0 0 0 (0 0 0 0) 10
SETUP_ZONE_CAR_INFO MAIN_D5 DAY (24) 0 0 0 (0 0 0 0) 20 400 0 0 300 20 100
SETUP_ZONE_CAR_INFO MAIN_D5 NIGHT (18) 0 0 0 (0 0 0 0) 10 300 0 0 400 20 100
SET_ZONE_GROUP MAIN_D5 DAY REDLIGHT_PEDGRP
SET_ZONE_GROUP MAIN_D5 NIGHT REDLIGHT_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO MAIN_D6 DAY (15) 0 0 300 (0 0 0 0) 20 //TOWERS
SETUP_ZONE_PED_INFO MAIN_D6 NIGHT (10) 0 0 400 (0 0 0 0) 10
SETUP_ZONE_CAR_INFO MAIN_D6 DAY (24) 0 0 100 (0 0 0 0) 20 300 0 0 300 20 100
SETUP_ZONE_CAR_INFO MAIN_D6 NIGHT (18) 0 0 150 (0 0 0 0) 10 300 0 0 300 20 100
SET_ZONE_GROUP MAIN_D6 DAY PROJECTS_PEDGRP
SET_ZONE_GROUP MAIN_D6 NIGHT PROJECTS_NIGHT_PEDGRP
// ****************************Industrial switched off Road and Ped Nodes*******************
SWITCH_ROADS_OFF 619.6 -911.5 45.0 834.3 -954.5 32.0 //Industrial to commercial Bridge
MARK_ROADS_BETWEEN_LEVELS 619.6 -911.5 45.0 834.3 -954.5 32.0
SWITCH_ROADS_OFF 1381.0 -293.7 48.0 1435.8 -140.1 58.0 //Frankies Driveway
SWITCH_ROADS_OFF 1358.9 -901.9 10.0 1609.6 -615.1 16.0 //Docks
SWITCH_ROADS_OFF 659.6 200.0 -20.0 945.8 147.5 5.0 //Tunnel
MARK_ROADS_BETWEEN_LEVELS 659.6 200.0 -20.0 945.8 147.5 5.0
SWITCH_PED_ROADS_OFF 659.6 200.0 -25.0 945.8 147.5 5.0 //Tunnel
MARK_ROADS_BETWEEN_LEVELS 659.6 200.0 -25.0 945.8 147.5 5.0
SWITCH_PED_ROADS_OFF 773.6 191.8 -25.0 819.7 182.8 5.0 //Tunnel
MARK_ROADS_BETWEEN_LEVELS 773.6 191.8 -25.0 819.7 182.8 5.0
SWITCH_PED_ROADS_OFF 1609.0 -896.0 8.0 1393.7 -967.4 30.0 //Colubian Boat
SWITCH_PED_ROADS_OFF 1048.3 -1103.4 5.0 1040.0 -1074.4 30.0 //Fish Factory
SWITCH_PED_ROADS_OFF 900.09 -297.05 6.0 842.83 -325.58 15.0 //Players hideout
SWITCH_PED_ROADS_OFF 900.5 -427.1 14.0 879.1 -404.2 17.0 //Luigis alleyway
SWITCH_PED_ROADS_OFF 847.9 -640.6 10.0 887.9 -685.8 20.0 //Toni2 alleyway
SWITCH_PED_ROADS_OFF_ANGLED 1222.9 -838.4 13.5 1256.3 -804.9 16.0 58.0 //Bitch'n Dog Food Factory
SWITCH_PED_ROADS_OFF 1005.59 -880.96 12.0 995.9 -893.34 20.0 //Fuzz Ball
SWITCH_PED_ROADS_OFF 1070.6 -401.6 10.0 1067.8 -397.2 25.0 //AMMUNATION
// ***************************************Commercial City Zones*****************************
// Gang1 in industrial = MAFIA
// Gang2 in industrial = TRIADS
// Gang3 in industrial = DIABLOS
// Gang4 in commercial = YAKUZA
// Gang5 in commercial = YARDDIES
// Gang6 in commercial = COLUMBIANS
// Gang7 in commercial = HOODS
// PedDensity Gang1 Gang2 Gang3 Gang4 Gang5 Gang6 Gang7 Police
// CarDensity Gang1 Gang2 Gang3 Gang4 Gang5 Gang6 Gang7 Police PoorFamily RichFamily Executive Worker Special Big
//NAVIGATION ZONES
SETUP_ZONE_PED_INFO STADIUM DAY (30) (0 0 0) 0 0 0 0 0 //Aspatria
SETUP_ZONE_PED_INFO STADIUM NIGHT (16) (0 0 0) 0 0 0 0 0
SETUP_ZONE_CAR_INFO STADIUM DAY (20) (0 0 0) 0 0 0 0 20 300 150 0 250 0 200
SETUP_ZONE_CAR_INFO STADIUM NIGHT (17) (0 0 0) 0 0 0 0 10 300 150 0 250 0 200
SET_ZONE_GROUP STADIUM DAY STADIUM_PEDGRP
SET_ZONE_GROUP STADIUM NIGHT STADIUM_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO HOSPI_2 DAY (30) (0 0 0) 0 0 0 0 0 //Rockford
SETUP_ZONE_PED_INFO HOSPI_2 NIGHT (16) (0 0 0) 0 0 0 0 0
SETUP_ZONE_CAR_INFO HOSPI_2 DAY (20) (0 0 0) 0 0 0 0 20 300 150 0 250 0 200
SETUP_ZONE_CAR_INFO HOSPI_2 NIGHT (17) (0 0 0) 0 0 0 0 10 300 150 0 250 0 200
SET_ZONE_GROUP HOSPI_2 DAY HOSPITAL_PEDGRP
SET_ZONE_GROUP HOSPI_2 NIGHT HOSPITAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO UNIVERS DAY (30) (0 0 0) 0 0 0 0 20 //Liberty Campus
SETUP_ZONE_PED_INFO UNIVERS NIGHT (16) (0 0 0) 0 0 0 0 10
SETUP_ZONE_CAR_INFO UNIVERS DAY (20) (0 0 0) 0 0 0 0 20 300 300 300 0 20 0
SETUP_ZONE_CAR_INFO UNIVERS NIGHT (17) (0 0 0) 0 0 0 0 10 300 300 300 0 20 0
SET_ZONE_GROUP UNIVERS DAY UNIVERSITY_PEDGRP
SET_ZONE_GROUP UNIVERS NIGHT UNIVERSITY_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO CONSTRU DAY (30) (0 0 0) 0 0 300 0 20 //Fort staunton
SETUP_ZONE_PED_INFO CONSTRU NIGHT (16) (0 0 0) 0 0 400 0 10
SETUP_ZONE_CAR_INFO CONSTRU DAY (20) (0 0 0) 0 0 100 0 20 300 100 0 250 0 150
SETUP_ZONE_CAR_INFO CONSTRU NIGHT (17) (0 0 0) 0 0 150 0 10 300 100 0 250 0 150
SET_ZONE_GROUP CONSTRU DAY CONSTRUCTION_PEDGRP
SET_ZONE_GROUP CONSTRU NIGHT CONSTRUCTION_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO PARK DAY (30) (0 0 0) 0 0 0 0 20 //Belleville Park
SETUP_ZONE_PED_INFO PARK NIGHT (16) (0 0 0) 0 0 0 0 10
SETUP_ZONE_CAR_INFO PARK DAY (20) (0 0 0) 0 0 0 0 20 300 300 300 0 0 0
SETUP_ZONE_CAR_INFO PARK NIGHT (17) (0 0 0) 0 0 0 0 10 300 300 300 0 0 0
SET_ZONE_GROUP PARK DAY PARK_PEDGRP
SET_ZONE_GROUP PARK NIGHT PARK_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO COM_EAS DAY (30) (0 0 0) 0 300 0 0 20 // Newport
SETUP_ZONE_PED_INFO COM_EAS NIGHT (16) (0 0 0) 0 400 0 0 10
SETUP_ZONE_CAR_INFO COM_EAS DAY (20) (0 0 0) 0 100 0 0 20 400 250 0 0 0 150
SETUP_ZONE_CAR_INFO COM_EAS NIGHT (17) (0 0 0) 0 150 0 0 10 400 250 0 0 0 100
SET_ZONE_GROUP COM_EAS DAY SHOPPING_PEDGRP
SET_ZONE_GROUP COM_EAS NIGHT SHOPPING_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO SHOPING DAY (30) (0 0 0) 0 0 0 0 20 //Bedford Point
SETUP_ZONE_PED_INFO SHOPING NIGHT (16) (0 0 0) 0 0 0 0 10
SETUP_ZONE_CAR_INFO SHOPING DAY (20) (0 0 0) 0 0 0 0 30 300 250 250 0 0 100
SETUP_ZONE_CAR_INFO SHOPING NIGHT (17) (0 0 0) 0 0 0 0 20 300 250 250 0 0 100
SET_ZONE_GROUP SHOPING DAY SHOPPING_PEDGRP
SET_ZONE_GROUP SHOPING NIGHT SHOPPING_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO YAKUSA DAY (30) (0 0 0) 300 0 0 0 20 //Torrington
SETUP_ZONE_PED_INFO YAKUSA NIGHT (16) (0 0 0) 400 0 0 0 10
SETUP_ZONE_CAR_INFO YAKUSA DAY (20) (0 0 0) 100 0 0 0 40 350 200 250 0 0 0
SETUP_ZONE_CAR_INFO YAKUSA NIGHT (17) (0 0 0) 150 0 0 0 20 350 200 200 0 0 0
SET_ZONE_GROUP YAKUSA DAY SHOPPING_PEDGRP
SET_ZONE_GROUP YAKUSA NIGHT SHOPPING_NIGHT_PEDGRP
//OTHER ZONES
SETUP_ZONE_PED_INFO ROADBR2 DAY (30) (0 0 0) 0 0 0 0 20
SETUP_ZONE_PED_INFO ROADBR2 NIGHT (20) (0 0 0) 0 0 0 0 10
SETUP_ZONE_CAR_INFO ROADBR2 DAY (20) (0 0 0) 0 0 0 0 30 300 250 250 0 0 100
SETUP_ZONE_CAR_INFO ROADBR2 NIGHT (17) (0 0 0) 0 0 0 0 20 300 250 250 0 0 100
SET_ZONE_GROUP ROADBR2 DAY SHOPPING_PEDGRP
SET_ZONE_GROUP ROADBR2 NIGHT SHOPPING_NIGHT_PEDGRP
// ****************************Commercial switched off Road and Ped Nodes*******************
SWITCH_PED_ROADS_OFF 106.1 -1278.3 24.0 96.3 -1273.5 27.0 //Hyaku Dojo for Kenji one
SWITCH_PED_ROADS_OFF 120.0 170.0 10.0 190.0 246.0 25.0 //Phil's place
SWITCH_PED_ROADS_OFF 31.0 -317.0 14.0 91.0 -394.0 25.0 // Colombian compound
SWITCH_ROADS_OFF 120.0 170.0 10.0 190.0 246.0 25.0 //Phil's place
SWITCH_ROADS_OFF 121.814 -46.429 14.0 363.858 54.312 20.0 //Ambulance
SWITCH_PED_ROADS_OFF 121.814 -46.429 14.0 363.858 54.312 20.0 //Ambulance
SWITCH_ROADS_OFF 353.5 -459.0 18.0 397.5 -431.6 30.0 // Witness protection house
SWITCH_ROADS_OFF 465.7 -634.3 10.0 429.9 -610.1 25.0 // By Asukas condo
SWITCH_ROADS_OFF -46.8 -648.0 39.0 -69.1 -614.0 50.0 //Commercial to Suburbia Bridge
MARK_ROADS_BETWEEN_LEVELS -46.8 -648.0 39.0 -69.1 -614.0 50.0
SWITCH_PED_ROADS_OFF 56.5 -1544.2 10.0 87.9 -1556.0 30.0 // Loves building
SWITCH_PED_ROADS_OFF 413.5 -480.2 20.0 420.9 -499.0 36.0 //ped island
SWITCH_PED_ROADS_OFF 419.5 -708.1 20.0 412.5 -717.9 36.0 //ped island
SWITCH_PED_ROADS_OFF -76.9 -985.4 20.0 -68.8 -992.6 36.0 //ped island
SWITCH_PED_ROADS_OFF -76.5 -934.4 20.0 -70.4 -928.4 36.0 //ped island
SWITCH_PED_ROADS_OFF -55.9 -934.6 20.0 -46.4 -927.2 36.0 //ped island
SWITCH_PED_ROADS_OFF -76.4 -999.6 20.0 -68.8 -628.5 36.0 //ped island
SWITCH_PED_ROADS_OFF 199.3 -935.9 20.0 134.8 -927.4 40.0 //ped island
SWITCH_ROADS_OFF 529.6 106.5 -30.0 581.4 65.7 0.0 //tunnel from commercial to intersection for sub and ind
// ****************************************Suburban City Zones******************************
// Gang1 in industrial = MAFIA
// Gang2 in industrial = TRIADS
// Gang3 in industrial = DIABLOS
// Gang4 in commercial = YAKUZA
// Gang5 in commercial = YARDDIES
// Gang6 in commercial = COLUMBIANS
// Gang7 in commercial = HOODS
// PedDensity Gang1 Gang2 Gang3 Gang4 Gang5 Gang6 Gang7 Police
// CarDensity Gang1 Gang2 Gang3 Gang4 Gang5 Gang6 Gang7 Police PoorFamily RichFamily Executive Worker Special Big
//NAVIGATION ZONES
SETUP_ZONE_PED_INFO AIRPORT DAY (20) (0 0 0 0 0) 0 0 20 //FRANCIS INTI. AIRPORT
SETUP_ZONE_PED_INFO AIRPORT NIGHT (10) (0 0 0 0 0) 0 0 10
SETUP_ZONE_CAR_INFO AIRPORT DAY (15) (0 0 0 0 0) 0 0 40 300 300 300 0 0 0
SETUP_ZONE_CAR_INFO AIRPORT NIGHT (13) (0 0 0 0 0) 0 0 20 300 300 300 0 0 0
SET_ZONE_GROUP AIRPORT DAY AIRPORT_PEDGRP
SET_ZONE_GROUP AIRPORT NIGHT AIRPORT_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO PROJECT DAY (20) (0 0 0 0 0) 0 300 0 //WICHITA GARDENS
SETUP_ZONE_PED_INFO PROJECT NIGHT (10) (0 0 0 0 0) 0 400 0
SETUP_ZONE_CAR_INFO PROJECT DAY (15) (0 0 0 0 0) 0 100 20 500 150 0 150 0 0
SETUP_ZONE_CAR_INFO PROJECT NIGHT (13) (0 0 0 0 0) 0 150 10 500 100 0 150 0 0
SET_ZONE_GROUP PROJECT DAY PROJECTS_PEDGRP
SET_ZONE_GROUP PROJECT NIGHT PROJECTS_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO SUB_IND DAY (20) (0 0 0 0 0) 0 0 20 //PIKE CREEK
SETUP_ZONE_PED_INFO SUB_IND NIGHT (10) (0 0 0 0 0) 0 0 10
SETUP_ZONE_CAR_INFO SUB_IND DAY (15) (0 0 0 0 0) 0 0 20 300 300 300 0 0 0
SETUP_ZONE_CAR_INFO SUB_IND NIGHT (13) (0 0 0 0 0) 0 0 10 300 300 300 0 0 0
SET_ZONE_GROUP SUB_IND DAY DOCKS_PEDGRP
SET_ZONE_GROUP SUB_IND NIGHT DOCKS_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO SWANKS DAY (20) (0 0 0 0 0) 70 0 30 //CEDAR CROVE
SETUP_ZONE_PED_INFO SWANKS NIGHT (10) (0 0 0 0 0) 90 0 20
SETUP_ZONE_CAR_INFO SWANKS DAY (15) (0 0 0 0 0) 70 0 30 0 400 400 0 20 0
SETUP_ZONE_CAR_INFO SWANKS NIGHT (13) (0 0 0 0 0) 90 0 20 0 400 400 0 20 0
SET_ZONE_GROUP SWANKS DAY SWANKSVILLE_PEDGRP
SET_ZONE_GROUP SWANKS NIGHT SWANKSVILLE_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO BIG_DAM DAY ( 8) (0 0 0 0 0) 0 0 0 //COCHRANE DAM
SETUP_ZONE_PED_INFO BIG_DAM NIGHT ( 6) (0 0 0 0 0) 0 0 0
SETUP_ZONE_CAR_INFO BIG_DAM DAY ( 8) (0 0 0 0 0) 0 0 20 300 300 0 300 0 0
SETUP_ZONE_CAR_INFO BIG_DAM NIGHT ( 6) (0 0 0 0 0) 0 0 10 300 300 0 300 0 0
SET_ZONE_GROUP BIG_DAM DAY INDUSTRIAL_PEDGRP
SET_ZONE_GROUP BIG_DAM NIGHT INDUSTRIAL_NIGHT_PEDGRP
SETUP_ZONE_PED_INFO SUB_ZO2 DAY (20) (0 0 0 0 0) 0 0 20 //SHORESIDE VALE
SETUP_ZONE_PED_INFO SUB_ZO2 NIGHT (10) (0 0 0 0 0) 0 0 10
SETUP_ZONE_CAR_INFO SUB_ZO2 DAY (15) (0 0 0 0 0) 0 0 20 0 500 450 0 0 0
SETUP_ZONE_CAR_INFO SUB_ZO2 NIGHT (13) (0 0 0 0 0) 0 0 10 0 500 450 0 0 0
SET_ZONE_GROUP SUB_ZO2 DAY DEFAULT_PEDGRP
SET_ZONE_GROUP SUB_ZO2 NIGHT DEFAULT_PEDGRP
SETUP_ZONE_PED_INFO SUB_ZO3 DAY (20) (0 0 0 0 0) 0 0 20 //SHORESIDE VALE
SETUP_ZONE_PED_INFO SUB_ZO3 NIGHT (10) (0 0 0 0 0) 0 0 10
SETUP_ZONE_CAR_INFO SUB_ZO3 DAY (15) (0 0 0 0 0) 0 0 20 0 500 450 0 0 0
SETUP_ZONE_CAR_INFO SUB_ZO3 NIGHT (13) (0 0 0 0 0) 0 0 10 0 500 450 0 0 0
SET_ZONE_GROUP SUB_ZO3 DAY DEFAULT_PEDGRP
SET_ZONE_GROUP SUB_ZO3 NIGHT DEFAULT_PEDGRP
SETUP_ZONE_PED_INFO WEE_DAM DAY ( 8) (0 0 0 0 0) 100 0 0
SETUP_ZONE_PED_INFO WEE_DAM NIGHT ( 5) (0 0 0 0 0) 100 0 0
SETUP_ZONE_CAR_INFO WEE_DAM DAY ( 0) (0 0 0 0 0) 0 0 0 0 0 0 0 0 0
SETUP_ZONE_CAR_INFO WEE_DAM NIGHT ( 0) (0 0 0 0 0) 0 0 0 0 0 0 0 0 0
SET_ZONE_GROUP WEE_DAM DAY DOCKS_PEDGRP
SET_ZONE_GROUP WEE_DAM NIGHT DOCKS_NIGHT_PEDGRP
// ****************************Suburban switched off Road and Ped Nodes*********************
SWITCH_ROADS_OFF -1052.6693 -78.0430 50.0 -988.0153 -67.1608 30.0 // warehouse in Suburbia
SWITCH_PED_ROADS_OFF -1052.6693 -78.0430 50.0 -988.0153 -67.1608 30.0 // warehouse in Suburbia
SWITCH_ROADS_OFF -952.5 361.4 10.0 -939.3 374.0 30.0 // DAM
SWITCH_ROADS_OFF -241.7 251.8 0.0 -256.2 241.4 20.0 // park area (north east)
SWITCH_ROADS_OFF -1367.7690 -731.4872 20.0 -743.1906 -410.1961 5.0 // Airport
SWITCH_ROADS_OFF -1591.4 -931.5 10.0 -1572.9 -914.6 25.0 // Airport
SWITCH_PED_ROADS_OFF -1310.8053 -568.7556 5.0 -1224.9248 -483.4936 20.0 // Airport
SWITCH_ROADS_OFF 496.7 75.5 -30.0 484.0 44.2 0.0 //tunnel to suburbia
MARK_ROADS_BETWEEN_LEVELS 496.7 75.5 -30.0 484.0 44.2 0.0
SWITCH_ROADS_OFF -287.8 396.5 70.0 -269.0 418.0 100.0 //tunnel to Miami (EAST)
SWITCH_ROADS_OFF -877.1 545.9 60.0 -901.3 575.0 100.0 //tunnel to Miami (WEST)
SWITCH_ROADS_OFF -690.4 101.2 10.0 -704.4 78.9 30.0 // players savehouse
SWITCH_ROADS_OFF -1194.1 98.6 50.0 -1234.0 119.2 80.0 //
// **************************************CAR GENERATORS**********************************************
GOSUB_FILE car_generators car_gen.sc
//SPECIAL CAR GENERATORS****************************************************************************
CREATE_CAR_GENERATOR 930.93 -267.63 -100.0 340.0 CAR_BFINJECT -1 -1 0 100 0 0 10000 joeys_buggy //Joeys Buggy
SWITCH_CAR_GENERATOR joeys_buggy 0
CREATE_CAR_GENERATOR 933.7 -65.6 -100.0 0.0 CAR_BORGNINE -1 -1 0 50 0 0 10000 swank_taxi //Car park behind radio station
SWITCH_CAR_GENERATOR swank_taxi 0
// *****************************************PICK_UPS**************************************************
GOSUB_FILE main_pickups pickups.sc
//AMMU NATION*****************************************************************************************
VAR_INT ammu_shop_bloke1
VAR_INT time_difference, current_time, time_since_murdering_shopkeeper1
VAR_INT SHOP_COLT45, SHOP_COLT45_2, SHOP_UZI, SHOP_UZI2
VAR_INT SHOP_GRENADE2 SHOP_UZI_2 SHOP_SNIPER_2 SHOP_AK47_2 SHOP_ARMOUR
VAR_INT out_of_stock_uzi out_of_stock_pistol SHOP_FLAME SHOP_MOLOTOV
//Industrial
CREATE_PICKUP WEAPON_COLT45 PICKUP_IN_SHOP_OUT_OF_STOCK 1068.5 -400.8 15.2 SHOP_COLT45 //AMMUNATION
CREATE_PICKUP WEAPON_UZI PICKUP_IN_SHOP_OUT_OF_STOCK 1070.5 -400.8 15.2 SHOP_UZI //AMMUNATION
//Commercial
CREATE_PICKUP WEAPON_AK47 PICKUP_IN_SHOP 342.5 -713.0 26.4 SHOP_AK47_2 //AMMUNATION
CREATE_PICKUP WEAPON_SNIPER PICKUP_IN_SHOP 342.5 -716.0 26.4 SHOP_SNIPER_2 //AMMUNATION
CREATE_PICKUP WEAPON_GRENADE PICKUP_IN_SHOP 344.5 -719.0 26.4 SHOP_GRENADE2 //AMMUNATION
CREATE_PICKUP WEAPON_UZI PICKUP_IN_SHOP 346.5 -719.0 26.4 SHOP_UZI_2 //AMMUNATION
CREATE_PICKUP bodyarmour PICKUP_IN_SHOP 342.5 -719.0 26.4 SHOP_ARMOUR //AMMUNATION
//Suburbia
CREATE_PICKUP WEAPON_FLAME PICKUP_IN_SHOP -1206.6 -6.6 53.3 SHOP_FLAME //AMMUNATION
CREATE_PICKUP WEAPON_MOLOTOV PICKUP_IN_SHOP -1210.6 -6.6 53.3 SHOP_MOLOTOV //AMMUNATION
//BONUS PICKUPS**************************************************************************************
SET_COLLECTABLE1_TOTAL 0
//INDUSTRIAL*****************************************************************************************
CREATE_COLLECTABLE1 1105.3 -1020.0 25.1 //Trenton Sawmill (rooftop)
CREATE_COLLECTABLE1 877.6 -788.0 27.6 //chinatown (rooftop)
CREATE_COLLECTABLE1 1254.0 -611.2 22.8 //Supasave (rooftop)
CREATE_COLLECTABLE1 1045.8 -967.1 16.0 //power plant
CREATE_COLLECTABLE1 942.1 -793.4 14.9 //chinatown (alleyway)
CREATE_COLLECTABLE1 934.0 -718.9 14.8 //chinatown (market)
CREATE_COLLECTABLE1 898.1 -414.7 26.5 //Redlight (Luigi's)
CREATE_COLLECTABLE1 846.9 -442.5 23.2 //Redlight (rooftop)
CREATE_COLLECTABLE1 927.1 -404.4 29.1 //Redlight (rooftop opposite Luigis)
CREATE_COLLECTABLE1 864.3 -171.5 3.5 //Towers
CREATE_COLLECTABLE1 1538.3 -174.4 19.2 //beach
CREATE_COLLECTABLE1 1213.1 -127.1 15.1 //Easy Credit Autos
CREATE_COLLECTABLE1 753.6 137.0 3.5 //Harwood
CREATE_COLLECTABLE1 1162.0 -101.8 12.0 //petrol station
CREATE_COLLECTABLE1 1155.6 -191.5 14.4 //Back of building behind petrol station
CREATE_COLLECTABLE1 1285.5 -247.5 42.4 //little Italy (park)
CREATE_COLLECTABLE1 1007.2 -219.6 6.7 //Towers (Between trees)
CREATE_COLLECTABLE1 1138.2 -250.0 24.3 //little Italy (building site)
CREATE_COLLECTABLE1 1023.6 -423.7 14.9 //Redlight In building (smash glass)
CREATE_COLLECTABLE1 1237.5 -854.1 20.6 //Liberty Pharmaceuticals (roof)
CREATE_COLLECTABLE1 1478.3 -1150.7 12.0 //docks 9 (pier)
CREATE_COLLECTABLE1 1018.9 -56.8 21.0 //Radio station (Rooftop)
CREATE_COLLECTABLE1 1465.7 -166.5 55.5 //Frankies mansion
CREATE_COLLECTABLE1 1120.2 -926.2 16.0 //chinatown (near the bridge behind some buildings)
CREATE_COLLECTABLE1 1206.5 -821.5 15.0 //dogfood factory
CREATE_COLLECTABLE1 940.2 -199.9 5.0 //Towers (in bushes)
CREATE_COLLECTABLE1 979.3 -1143.1 13.1 //fishfactory
CREATE_COLLECTABLE1 1195.5 -908.8 14.9 //Trenton (in front of Joeys)
CREATE_COLLECTABLE1 1470.4 -811.4 22.4 //Docks (rooftop)
CREATE_COLLECTABLE1 1320.5 -365.5 15.2 //tramp tunnel
CREATE_COLLECTABLE1 932.6 -477.3 -10.8 //Subway Industrial side
CREATE_COLLECTABLE1 1305.9 -380.9 39.5 //Little Italy (back alley)
CREATE_COLLECTABLE1 938.2 -1258.3 3.5 //Island south ofindustrial
//COMMERCIAL********************************************************************************
CREATE_COLLECTABLE1 36.8 -530.2 26.0 //Top of Uncle BJs deli & groceries under suburban bridge
CREATE_COLLECTABLE1 414.4 -279.3 23.6 //Building site (small building)
CREATE_COLLECTABLE1 203.5 -1252.6 59.3 //Torrington (AMco Roof top)
CREATE_COLLECTABLE1 77.7 -352.3 16.1 //Garage at save the OOG bit
CREATE_COLLECTABLE1 120.9 243.7 11.4 //Far North of map (Phils bit)
CREATE_COLLECTABLE1 49.4 36.3 16.7 //Behind Stadium
CREATE_COLLECTABLE1 68.1 -773.3 22.8 //Under bridge (In park)
CREATE_COLLECTABLE1 -4.0 -1129.1 26.0 //Behind Church
CREATE_COLLECTABLE1 -134.7 -1386.9 26.2 //Doorway Bedford point (South west)
CREATE_COLLECTABLE1 -23.5 -1472.4 19.7 //Underground carpark Bedford point (South west)
CREATE_COLLECTABLE1 112.1 -1227.6 26.0 //Alley way (South central)
CREATE_COLLECTABLE1 218.3 -1237.8 20.4 //Underground carpark Torrington (South east)
CREATE_COLLECTABLE1 308.0 -1533.4 23.6 //Behind star statue logo (South east)
CREATE_COLLECTABLE1 468.6 -1457.2 44.3 //Top of Kenji's casino (heli Pad)
CREATE_COLLECTABLE1 355.1 -1085.7 25.9 //Behind Police station
CREATE_COLLECTABLE1 312.4 -483.8 29.0 //Multi story carpark (1st floor)
CREATE_COLLECTABLE1 322.3 -447.1 23.4 //Garage next to multi story carpark
CREATE_COLLECTABLE1 586.7 -795.0 1.6 // Jetty (North of industrial bridge)
CREATE_COLLECTABLE1 504.3 -1027.8 1.7 //Jetty (South of industrial bridge)
CREATE_COLLECTABLE1 174.1 -1259.5 32.1 //Upstairs in smashable glass building (Bedford point central)
CREATE_COLLECTABLE1 248.8 -958.3 26.0 //L shaped alley way (Central near industrial bridge)
CREATE_COLLECTABLE1 54.8 -566.5 26.1 //Basketball court
CREATE_COLLECTABLE1 -77.0 -1490.1 26.0 //Behind building in Project like area (South)
CREATE_COLLECTABLE1 556.0 -231.4 22.8 //on top of small bridge (north east)
CREATE_COLLECTABLE1 -38.2 -1434.3 31.8 //on roof near poject area (south west)
CREATE_COLLECTABLE1 194.8 -0.5 19.8 //on top of hospital (north east)
CREATE_COLLECTABLE1 223.1 -272.2 16.1 //east side of university (north)
CREATE_COLLECTABLE1 -18.1 -222.3 29.8 //Stadium entrance
CREATE_COLLECTABLE1 -69.3 -469.2 16.1 //alleyway south of stadium
CREATE_COLLECTABLE1 -270.7 -631.6 72.3 //commercial to suburban bridge
CREATE_COLLECTABLE1 -59.2 -579.8 15.9 //under road tunnel (far west) Bedford point
CREATE_COLLECTABLE1 392.8 -1135.6 15.9 //just outside Police station
CREATE_COLLECTABLE1 145.0 -1584.0 30.7 //ped walk way (south central)
CREATE_COLLECTABLE1 428.1 -340.4 16.2 //Construction site
CREATE_COLLECTABLE1 351.1 -980.5 33.1 //museum
CREATE_COLLECTABLE1 -221.8 -1487.6 5.8 //Pier south west coast (behind rocks)
//SUBURBIA************************************************************************************
CREATE_COLLECTABLE1 -1193.1 -75.8 47.4 //Industrial estate (Behind Burke)
CREATE_COLLECTABLE1 -1090.5 131.7 58.7 //Industrial estate (Behind import/export garage)
CREATE_COLLECTABLE1 -1015.5 -13.0 49.1 //Industrial estate (Behind Liberty Pharmaceuticals)
CREATE_COLLECTABLE1 -821.8 -184.9 33.8 //Industrial estate (Behind Turtel Head Fish Co)
CREATE_COLLECTABLE1 -849.1 -209.4 41.8 //Industrial estate on roof (Behind Turtel Head Fish Co)
CREATE_COLLECTABLE1 -736.4 304.7 54.1 //Behind the furthest west Swank house
CREATE_COLLECTABLE1 -678.1 308.6 59.8 //Behind the 2nd furthest west Swank house
CREATE_COLLECTABLE1 -609.2 286.7 65.1 //I front of 3rd furthest west Swank house
CREATE_COLLECTABLE1 -329.6 320.1 60.7 //columbian mansion (swimming pool)
CREATE_COLLECTABLE1 -1221.1 562.8 68.6 //Left Dam dome
CREATE_COLLECTABLE1 -1131.9 605.4 68.6 //right Dam dome
CREATE_COLLECTABLE1 -1098.4 471.3 35.5 //First lower Dam Tower
CREATE_COLLECTABLE1 -1208.1 325.2 3.4 //Just to the west of the Dam
CREATE_COLLECTABLE1 -1216.2 347.9 30.4 //Lower dam (last mission heli pad bit)
CREATE_COLLECTABLE1 -1211.9 -166.9 58.7 //behind hospital
CREATE_COLLECTABLE1 -1195.2 -7.7 59.8 //behind cop station on roof
CREATE_COLLECTABLE1 -206.9 328.8 3.4 //Picnic Park (Shoreside vale)
CREATE_COLLECTABLE1 -753.2 142.0 10.1 //in tunnel behind save house
CREATE_COLLECTABLE1 -697.9 -182.1 9.2 //under twisted bridge
CREATE_COLLECTABLE1 -748.4 -807.0 -13.6 //Subway
CREATE_COLLECTABLE1 -489.9 -44.9 3.8 //Projects
CREATE_COLLECTABLE1 -632.9 67.6 18.8 //Projects (behind save house)
CREATE_COLLECTABLE1 -546.8 10.7 3.9 //Projects (door way)
CREATE_COLLECTABLE1 -1032.6 -573.4 10.9 //Airport (west side of Dome)
CREATE_COLLECTABLE1 -542.0 -1046.6 3.4 //Airport (end of a runway)
CREATE_COLLECTABLE1 -1556.4 -905.8 14.5 //Airport (Heli Pad)
CREATE_COLLECTABLE1 -1327.0 -624.7 11.1 //Airport under plane (furthest west)
CREATE_COLLECTABLE1 -737.4 -745.4 9.7 //In front of Airport (behind billbords)
CREATE_COLLECTABLE1 -1278.7 -776.0 11.1 //Airport under plane (furthest south)
CREATE_COLLECTABLE1 -1494.7 -1097.3 3.4 //Airport Far south by shore
CREATE_COLLECTABLE1 -837.8 -469.2 10.8 //Airport next to car park (firestation)
// ********************************************AUDIO*********************************************
VAR_INT sound_loop1 sound_loop2 sound_loop3 sound_loop4 sound_loop5 sound_loop6 sound_loop7 sound_loop8 sound_loop9 sound_loop10
VAR_INT sound_loop11 sound_loop12 sound_loop13 sound_loop14 sound_loop15 sound_loop16 sound_loop17 sound_loop18 sound_loop19 sound_loop20
VAR_INT misty_joey_loop
//INDUSTRIAL
//China Town
ADD_CONTINUOUS_SOUND 850.8 -663.7 15.0 SOUND_LAUNDERETTE_LOOP_L sound_loop1 //Mr Wongs Laundrette
ADD_CONTINUOUS_SOUND 913.6 -805.5 15.0 SOUND_RESTAURANT_CHINATOWN_LOOP_S sound_loop2 // Chinese Restaurant1
ADD_CONTINUOUS_SOUND 970.0 -674.8 15.0 SOUND_SHOP_LOOP_L sound_loop3 //China market
ADD_CONTINUOUS_SOUND 975.1 -724.0 15.0 SOUND_SHOP_LOOP_L sound_loop4 //China market
//Little Italy (St Marks)
ADD_CONTINUOUS_SOUND 1220.0 -310.0 32.0 SOUND_RESTAURANT_ITALY_LOOP_S sound_loop5 //Toni's Restaurant
ADD_CONTINUOUS_SOUND 1318.4 -463.6 57.0 SOUND_RESTAURANT_GENERIC_LOOP_2_S sound_loop6 //Lips Bistro
//docks
ADD_CONTINUOUS_SOUND 1579.8 -655.2 13.0 SOUND_DOCKS_LOOP_L sound_loop13 //Docks
ADD_CONTINUOUS_SOUND 1504.8 -873.2 19.0 SOUND_DOCKS_LOOP_L sound_loop14 //Docks2
//Towers
ADD_CONTINUOUS_SOUND 962.3 -259.7 10.0 SOUND_HOME_LOOP_1_L sound_loop15 //Tower Block1
ADD_CONTINUOUS_SOUND 952.5 -148.2 8.0 SOUND_CLUB_LOOP_2_L sound_loop16 //Tower Block2
ADD_CONTINUOUS_SOUND 861.5 -247.2 8.0 SOUND_CLUB_LOOP_1_L sound_loop17 //Tower Block3
//Unsecific Areas
ADD_CONTINUOUS_SOUND 1469.0 -181.0 56.0 SOUND_PIANO_BAR_LOOP_1_S sound_loop18 // Frankies Club
ADD_CONTINUOUS_SOUND 1120.7 -1023.3 23.0 SOUND_SAWMILL_LOOP_L sound_loop19 // Sawmills
//COMMERCIAL
//SUBURBIA
ADD_CONTINUOUS_SOUND -744.7 -604.1 10.0 SOUND_AIRPORT_LOOP_L sound_loop20 //Airport
// *****************************************SPECIAL CHARACTERS********************************
VAR_INT player
VAR_INT micky
VAR_INT luigi
VAR_INT joey
VAR_INT toni
VAR_INT frankie
VAR_INT maria
VAR_INT catalina
VAR_INT miguel
VAR_INT lips
VAR_INT chunky
VAR_INT misty
VAR_INT asuka
VAR_INT kenji
VAR_INT ray
VAR_INT love
VAR_INT joeys_ride
// Cutscene stuff
VAR_INT cs_time // timer for cutscenes
VAR_INT cs_player
VAR_INT cs_eight
VAR_INT cs_micky
VAR_INT cs_luigi
VAR_INT cs_joey
VAR_INT cs_tony
VAR_INT cs_frankie
VAR_INT cs_maria
VAR_INT cs_catalina
VAR_INT cs_miguel
VAR_INT cs_misty
VAR_INT cs_ludoor //Luigi club door
VAR_INT cs_joedoor //Joey door
VAR_INT cs_eitdoor // Eightballs door
VAR_INT cs_mafia //Mafia goon to be standing a Sals club
VAR_INT cs_ship
VAR_INT cs_gangplank
VAR_INT cs_catcar
VAR_INT cs_curly
VAR_INT cs_shopdoor // Uncle BJ's shop door
VAR_INT cs_rifle //Rifle 8-ball gives player
VAR_INT cs_bomb //Bomb 8-ball places on boat
VAR_INT cs_note
VAR_INT cs_troll
VAR_INT cs_case