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Apex Legends Aimbot Esp C++

Internal cheat in Apex Legends written in C++. Follow the instructions below for installation. You can use this tool to make your Apex Legends experience better.

How to Use

  • Download the project to your computer as zip

  • Extract Project to Folder.

  • Open the solution file (.sln).

  • Compile the cheat from the Build Menu without changing anything.

  • When the build is complete, select Start Without Debugging from the Debug menu or press Ctrl+F5 to run the Cheat.

  • Run the game.

  • You can turn on and off the features you want from the console.(use the space bar)

Features

Visuals:

Features
  • [added] Enemy Glow
  • [added] Teammate Glow
  • [added] Item Glow (Shows Different Rarity)
  • [added] Deathboxes Glow
  • [added] Show deathboxes
  • [added] Advanced Glow (Shows Different Health / Shield Level)
  • [added] Visible Check
  • [added] Distance Control
  • [in progress] Item Filter (Filter / Choose Different Items)
  • [in progress] Automatically show on ESP attachments for your weapon, ammo of weapon currently in hand
  • [in progress] Automatically show on ESP the next tier / piece of armor needed

Aimbot:

Features
  • [added] Recoil Control
  • [added] Recoil Reduction Modes (Low / Medium / High)
  • [added] Custom Recoil Intensity
  • [added] Aimbot (Disable / Enable)
  • [added] OnPressKey
  • [added] Custom Options (Ignore Downed Enemies...)
  • [added] Aimbot Smooth Customization
  • [added] Aimbot Distance Customization
  • [added] Aimbot Bone Selector

Misc:

Features
  • [added] Third Person
  • [added] Hotkey
  • [in progress] Spectators Mode (Show all users who're spectating you)

Config:

Features
  • [added] Adjust settings on any Browsers (Phone support as well)
  • [added] Easy Configuration
  • [added] Save Configuration

Media

image image

Disclaimer

This project is for educational purposes only. As the creator, I would like to emphasize that I do not assume any responsibility for any possible damages or illegal activities. The main purpose of this project is to deepen my understanding of reverse engineering and I have no intention to disrupt the experience of other gamers.

License

This project is licensed under the MIT. For more information, see the License.