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The Jobs config is ridiculously large. We cannot hope to properly manage it as it is. If we could create a template file, then we could create a script that would perfectly generate most of the Jobs config for us.
The text was updated successfully, but these errors were encountered:
We're going to have to do this for 1.16, since we're at the point where we have to manually develop our Jobs settings (since we've diverged so radically from upstream).
MilesBHuff
changed the title
Come up with a way to templatize the Jobs config and automatically generate most of it
Come up with a way to templatize automatically generate the Jobs config
Jul 20, 2020
MilesBHuff
changed the title
Come up with a way to templatize automatically generate the Jobs config
Come up with a way to templatize and automatically generate the Jobs config
Aug 17, 2020
One way to do this, is to have a file for every release of Minecraft, with just the blocks it added to the game listed. Then, when we update to a new version, all we'll need is a list of the new blocks in a new file. Easy.
We could have a base value for each block. We could have a modifier for each job, which increases or decreases the base values for that job. We could also have job-specific overrides.
The Jobs config is ridiculously large. We cannot hope to properly manage it as it is. If we could create a template file, then we could create a script that would perfectly generate most of the Jobs config for us.
The text was updated successfully, but these errors were encountered: