/
OakwoodEvents.cs
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/
OakwoodEvents.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
namespace Sevenisko.SharpWood
{
/// <summary>
/// Oakwood Event System
/// </summary>
public class OakwoodEvents
{
public delegate void Start();
/// <summary>
/// Triggered when SharpWood is initialized
/// </summary>
public static event Start OnStart;
public delegate void Stop();
/// <summary>
/// Triggered when SharpWood is shutting down
/// </summary>
public static event Stop OnStop;
public delegate void OakConsole(string text);
/// <summary>
/// Triggered when a console input is received
/// </summary>
public static event OakConsole OnConsoleText;
public delegate void OnPConnect(OakwoodPlayer player);
/// <summary>
/// Triggered when player joins the server
/// </summary>
public static event OnPConnect OnPlayerConnect;
public delegate void OnPHit(OakwoodPlayer player, OakwoodPlayer attacker, float damage);
/// <summary>
/// Triggered when player gets damaged
/// </summary>
public static event OnPHit OnPlayerHit;
public delegate void OnPVehUse(OakwoodVehicle vehicle, OakwoodPlayer player, bool success, VehicleSeat seat, VehicleEnterState leaveState);
/// <summary>
/// Triggered when player enters/leaves vehicle
/// </summary>
public static event OnPVehUse OnPlayerVehicleUse;
public delegate void OnPKeyUp(OakwoodPlayer player, VirtualKey key);
/// <summary>
/// Triggered when player presses the key down
/// </summary>
public static event OnPKeyUp OnPlayerKeyDown;
public delegate void OnPKeyDown(OakwoodPlayer player, VirtualKey key);
/// <summary>
/// Triggered when player pulls the key up
/// </summary>
public static event OnPKeyDown OnPlayerKeyUp;
public delegate void OnPDeath(OakwoodPlayer player, OakwoodPlayer killer, DeathType deathType, BodyPart playerPart);
/// <summary>
/// Triggered when player dies
/// </summary>
public static event OnPDeath OnPlayerDeath;
public delegate void OnPDisconnect(OakwoodPlayer player);
/// <summary>
/// Triggered when player lefts the server
/// </summary>
public static event OnPDisconnect OnPlayerDisconnect;
public delegate void OnVDestroy(OakwoodVehicle vehicle);
/// <summary>
/// Triggered when vehicle is destroyed
/// </summary>
public static event OnVDestroy OnVehicleDestroy;
public delegate void OnPChat(OakwoodPlayer player, string text);
/// <summary>
/// Triggered when player sends a chat message
/// </summary>
public static event OnPChat OnPlayerChat;
public delegate void OnDClose(OakwoodPlayer player, int dialogID, int selection, string text);
public static event OnDClose OnDialogClose;
public delegate void OnCBreak(CtrlType type);
/// <summary>
/// Triggered when a console break event is triggered
/// </summary>
public static event OnCBreak OnConsoleBreak;
public delegate void OnOLog(DateTime time, string source, string message);
/// <summary>
/// Triggered when a Log message is sent
/// </summary>
public static event OnOLog OnLog;
internal static void log(DateTime time, string source, string message, bool intoOakConsole = false)
{
if(intoOakConsole)
{
OakMisc.Log($"[{time.ToString("HH:mm:ss")} - {source}] {message}");
}
if (OnLog != null) OnLog(time, source, message);
}
internal static void start(object[] args)
{
OakMisc.Log($"^F[^5INFO^F] SharpWood {Oakwood.GetVersion()} ^Asuccessfully ^Fstarted on this server!^R");
Console.WriteLine($"[INFO] Registered {OakwoodCommandSystem.GetCommandCount()} commands, {OakwoodCommandSystem.GetEventCount()} events");
if(OnStart != null) OnStart();
}
internal static void stop(object[] args)
{
if(OnStop != null) OnStop();
}
internal static void OnDlgClose(object[] args)
{
int playerID = int.Parse(args[0].ToString());
OakwoodPlayer player = null;
foreach (OakwoodPlayer pl in Oakwood.Players)
{
if (pl.ID == playerID)
{
player = pl;
break;
}
}
int dialogID = int.Parse(args[1].ToString());
int sel = int.Parse(args[2].ToString());
string text = args[3].ToString();
if (OnDialogClose != null) OnDialogClose(player, dialogID, sel, text);
}
internal static void OnConBreak(object[] args)
{
CtrlType ctrlType = (CtrlType)int.Parse(args[0].ToString());
if(OnConsoleBreak != null) OnConsoleBreak(ctrlType);
}
internal static void OnConnect(object[] args)
{
int playerID = int.Parse(args[0].ToString());
OakwoodPlayer newPlayer = new OakwoodPlayer();
newPlayer.ID = playerID;
newPlayer.Name = newPlayer.GetName();
Random rand = new Random();
int index = rand.Next(OakwoodResources.PlayerModels.Length);
newPlayer.Model = OakwoodResources.PlayerModels[index].Modelname;
if (newPlayer.Name == "|>>>failed<<<|" || newPlayer.Name == "Server")
{
newPlayer.Kick("Invalid player name!");
}
else
{
Oakwood.Players.Add(newPlayer);
newPlayer.SetModel(newPlayer.Model);
newPlayer.Spawn(new OakVec3(-1986.852539f, -5.089742f, 25.776871f), 180.0f);
if (OnPlayerConnect != null) OnPlayerConnect(newPlayer);
}
}
internal static void OnConsole(object[] args)
{
string msg = (string)args[0];
switch (msg)
{
case "shwood":
{
OakMisc.Log($"This server is using SharpWood {Oakwood.GetVersion()} made by Sevenisko & NanobotZ.");
}
break;
case "shwood-throwfatal":
{
Oakwood.ThrowFatal("User-called");
}
break;
}
if (OnConsoleText != null) OnConsoleText(msg);
}
internal static void OnPKill(object[] args)
{
int playerID = int.Parse(args[0].ToString());
int killerID = int.Parse(args[1].ToString());
int reason= int.Parse(args[2].ToString());
int hitType = int.Parse(args[3].ToString());
int playerPart = int.Parse(args[4].ToString());
OakwoodPlayer player = null;
OakwoodPlayer killer = null;
foreach (OakwoodPlayer pl in Oakwood.Players)
{
if(pl.ID == playerID)
{
player = pl;
break;
}
}
foreach (OakwoodPlayer pl in Oakwood.Players)
{
if (pl.ID == killerID)
{
killer = pl;
break;
}
}
player.Vehicle = null;
player.ClearInventory();
DeathType deathType = (DeathType)hitType;
switch(reason)
{
case 1:
deathType = DeathType.OutOfWorld;
break;
case 2:
deathType = DeathType.Drowned;
break;
}
if (OnPlayerDeath != null) OnPlayerDeath(player, killer, deathType, (BodyPart)playerPart);
}
internal static void OnPlHit(object[] args)
{
int playerID = int.Parse(args[0].ToString());
int attackerID = int.Parse(args[1].ToString());
float damage = float.Parse(args[2].ToString());
OakwoodPlayer player = null;
OakwoodPlayer attacker = null;
foreach(OakwoodPlayer pl in Oakwood.Players)
{
if(pl.ID == playerID)
{
player = pl;
}
}
foreach (OakwoodPlayer pl in Oakwood.Players)
{
if (pl.ID == attackerID)
{
attacker = pl;
}
}
if(OnPlayerHit != null) OnPlayerHit(player, attacker, damage);
}
internal static void OnPlVehicleUse(object[] args)
{
int vehID = int.Parse(args[0].ToString());
int plID = int.Parse(args[1].ToString());
bool success = Convert.ToBoolean(int.Parse(args[2].ToString()));
int sID = int.Parse(args[3].ToString());
int e = int.Parse(args[4].ToString());
OakwoodPlayer player = null;
OakwoodVehicle vehicle = null;
foreach(OakwoodVehicle v in Oakwood.Vehicles)
{
if(v.ID == vehID)
{
vehicle = v;
break;
}
}
foreach(OakwoodPlayer p in Oakwood.Players)
{
if(p.ID == plID)
{
player = p;
break;
}
}
if((VehicleEnterState)e == VehicleEnterState.Enter)
{
player.Vehicle = vehicle;
}
else
{
player.Vehicle = null;
}
if(OnPlayerVehicleUse != null) OnPlayerVehicleUse(vehicle, player, success, (VehicleSeat)sID, (VehicleEnterState)e);
}
internal static void OnPlKey(object[] args)
{
int plID = int.Parse(args[0].ToString());
int vKey = int.Parse(args[1].ToString());
int isD = int.Parse(args[2].ToString());
OakwoodPlayer player = null;
bool isDown = isD == 1;
foreach (OakwoodPlayer p in Oakwood.Players)
{
if (p.ID == plID)
{
player = p;
break;
}
}
if(isDown)
{
if (OnPlayerKeyDown != null) OnPlayerKeyUp(player, (VirtualKey)vKey);
}
else
{
if (OnPlayerKeyUp != null) OnPlayerKeyDown(player, (VirtualKey)vKey);
}
}
internal static void OnVehDestroy(object[] args)
{
int vehID = int.Parse(args[0].ToString());
OakwoodVehicle vehicle = null;
foreach(OakwoodVehicle veh in Oakwood.Vehicles)
{
if(veh.ID == vehID)
{
vehicle = veh;
}
}
vehicle.Despawn();
if(OnVehicleDestroy != null) OnVehicleDestroy(vehicle);
}
internal static void OnDisconnect(object[] args)
{
int playerID = int.Parse(args[0].ToString());
OakwoodPlayer player = null;
foreach (OakwoodPlayer p in Oakwood.Players)
{
if (p.ID == playerID)
{
player = p;
break;
}
}
Oakwood.Players.Remove(player);
if (OnPlayerDisconnect != null) OnPlayerDisconnect(player);
}
internal static void OnChat(object[] args)
{
int playerID = int.Parse(args[0].ToString());
string msg = (string)args[1];
OakwoodPlayer player = null;
foreach (OakwoodPlayer pl in Oakwood.Players)
{
if (pl.ID == playerID)
{
player = pl;
break;
}
}
if (msg.StartsWith("/"))
{
string[] t = msg.Split(' ');
string cmd = t[0];
string[] cmdargs = t.Skip(1).ToArray();
if (cmd.Substring(1) == "shwood")
{
player.HUD.Message($"SharpWood {Oakwood.GetVersion()} made by Sevenisko & NanobotZ.", OakColor.White);
}
else if (cmd.Substring(1) == "help")
{
player.SendMessage($"Command help:");
for (int i = 0; i < OakwoodCommandSystem.cmdDescriptions.Count; i++)
{
string[] welp = OakwoodCommandSystem.cmdDescriptions[i].Split(new string[] { " - " }, StringSplitOptions.None);
player.SendMessage($"> {welp[0]}");
player.SendMessage($" {{888888}}-> {{cccccc}}{welp[1]}");
}
}
else if (!OakwoodCommandSystem.ExecuteCommand(player, cmd.Substring(1), cmdargs))
{
OakwoodCommandSystem.CallEvent("unknownCommand", new object[] { player, cmd.Substring(1) });
}
}
else
{
if(OnPlayerChat != null) OnPlayerChat(player, msg);
}
}
}
}