/
lib_shapes_register_set_basic.lua
192 lines (153 loc) · 5.48 KB
/
lib_shapes_register_set_basic.lua
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local S = gal.lib.shapes.intllib
local nodes_created = 0
gal.lib.shapes.register_node = function(node_mat, shape)
local node_mod = ""
local node_name = ""
local node_def = {}
local new_node = {}
local new_node_name = ""
local new_node_def = {}
local new_node_tiles = {}
local new_node_groups = {}
local shape_def = {}
--local shape_tiles = {}
local shape_node_box = {}
local shape_selection_box = {}
local shape_collision_box = {}
shape_def = gal.lib.shapes.registered_shapes["shape_" .. shape]
--shape_tiles = shape_def.tiles
shape_node_box = shape_def.node_box
shape_selection_box = shape_def.selection_box
shape_collision_box = shape_def.collision_box
--node_mod, node_name = unpack(node_mat:split(":", true))
node_def = minetest.registered_nodes["gal:"..node_mat]
----minetest.log(S("[MOD] lib_shapes: register_set_basic gal.lib.shapes.register_node: node_mat = " .. tostring(node_mat)))
--new_node_name = "" .. node_name .. "_" .. shape
new_node_name = "" .. node_mat .. "_" .. shape
new_node_groups = table.copy(node_def.groups)
--new_node_groups.not_in_creative_inventory = 1
new_node_groups.lib_shaped_node = 3
if node_def.tiles then
if node_def.tiles[1] then
new_node_tiles[1] = node_def.tiles[1]
else
new_node_tiles[1] = node_def.tiles
end
if node_def.tiles[2] then
new_node_tiles[2] = node_def.tiles[2]
else
new_node_tiles[2] = new_node_tiles[1]
end
if node_def.tiles[3] then
new_node_tiles[3] = node_def.tiles[3]
else
new_node_tiles[3] = new_node_tiles[2]
end
if node_def.tiles[4] then
new_node_tiles[4] = node_def.tiles[4]
else
new_node_tiles[4] = new_node_tiles[3]
end
if node_def.tiles[5] then
new_node_tiles[5] = node_def.tiles[5]
else
new_node_tiles[5] = new_node_tiles[3]
end
if node_def.tiles[6] then
new_node_tiles[6] = node_def.tiles[6]
else
new_node_tiles[6] = new_node_tiles[3]
end
if shape_def.shape_type == "tree" then
new_node_tiles[1] = node_def.tiles[1]
new_node_tiles[2] = node_def.tiles[2]
new_node_tiles[3] = node_def.tiles[3]
new_node_tiles[4] = node_def.tiles[3]
new_node_tiles[5] = node_def.tiles[3]
new_node_tiles[6] = node_def.tiles[3]
end
end
new_node_def = {
description = S(node_def.description .. "_" .. shape_def.description),
drawtype = "nodebox",
tiles = new_node_tiles,
paramtype = "light",
paramtype2 = "facedir",
connects_to = { "group:wall", "group:stone", "group:lib_architecture_lite", "group:lib_doors", "group:lib_fences", "group:lib_general", "group:lib_shaped_node" },
is_ground_content = false,
walkable = true,
use_texture_alpha = node_def.use_texture_alpha,
groups = new_node_groups,
sounds = node_def.sounds,
node_box = shape_node_box,
selection_box = shape_selection_box,
collision_box = shape_collision_box,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y-1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
}
gal.lib.node.register_to_game(new_node_name, new_node_def)
minetest.register_craft({
output = new_node_name .. " 99",
recipe = {
{ '', '', '' },
{ '', 'gal:shape_' .. shape, ''},
{ '', node_mat, ''},
}
})
end
gal.lib.shapes.register_basic_set = function(node_mat)
gal.lib.shapes.register_node(node_mat, "beam")
gal.lib.shapes.register_node(node_mat, "beam_with_support")
gal.lib.shapes.register_node(node_mat, "pillar_thick")
gal.lib.shapes.register_node(node_mat, "pillar")
gal.lib.shapes.register_node(node_mat, "pillar_thin")
gal.lib.shapes.register_node(node_mat, "pillar_with_wall_thick")
gal.lib.shapes.register_node(node_mat, "pillar_with_wall")
gal.lib.shapes.register_node(node_mat, "roof")
gal.lib.shapes.register_node(node_mat, "roof_corner")
gal.lib.shapes.register_node(node_mat, "stairs")
gal.lib.shapes.register_node(node_mat, "stairs_inner")
gal.lib.shapes.register_node(node_mat, "stairs_outer")
gal.lib.shapes.register_node(node_mat, "slab")
gal.lib.shapes.register_node(node_mat, "step")
gal.lib.shapes.register_node(node_mat, "steps")
gal.lib.shapes.register_node(node_mat, "steps_open")
gal.lib.shapes.register_node(node_mat, "steps_solid")
gal.lib.shapes.register_node(node_mat, "ceiling")
gal.lib.shapes.register_node(node_mat, "ceiling_with_pillar")
gal.lib.shapes.register_node(node_mat, "ceiling_with_wall")
gal.lib.shapes.register_node(node_mat, "pane")
gal.lib.shapes.register_node(node_mat, "pane_centered")
gal.lib.shapes.register_node(node_mat, "pane_pillar")
gal.lib.shapes.register_node(node_mat, "wall_thick")
gal.lib.shapes.register_node(node_mat, "wall")
gal.lib.shapes.register_node(node_mat, "wall_centered_thick")
gal.lib.shapes.register_node(node_mat, "wall_centered")
gal.lib.shapes.register_node(node_mat, "wall_arch_large")
gal.lib.shapes.register_node(node_mat, "wall_arch_small")
nodes_created = nodes_created + 1
end