/
editorspatialgizmo.gen.go
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/
editorspatialgizmo.gen.go
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package godot
import (
"github.com/shadowapex/godot-go/gdnative"
)
/*------------------------------------------------------------------------------
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. Any updates should be done in
// "class.go.tmpl" so they can be included in the generated
// code.
//----------------------------------------------------------------------------*/
//func NewEditorSpatialGizmoFromPointer(ptr gdnative.Pointer) EditorSpatialGizmo {
func newEditorSpatialGizmoFromPointer(ptr gdnative.Pointer) EditorSpatialGizmo {
owner := gdnative.NewObjectFromPointer(ptr)
obj := EditorSpatialGizmo{}
obj.SetBaseObject(owner)
return obj
}
/*
Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by [method EditorPlugin.create_spatial_gizmo].
*/
type EditorSpatialGizmo struct {
SpatialGizmo
owner gdnative.Object
}
func (o *EditorSpatialGizmo) BaseClass() string {
return "EditorSpatialGizmo"
}
/*
Args: [{ false segments PoolVector3Array}], Returns: void
*/
func (o *EditorSpatialGizmo) AddCollisionSegments(segments gdnative.PoolVector3Array) {
//log.Println("Calling EditorSpatialGizmo.AddCollisionSegments()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromPoolVector3Array(segments)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "add_collision_segments")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
Args: [{ false triangles TriangleMesh} { false bounds AABB}], Returns: void
*/
func (o *EditorSpatialGizmo) AddCollisionTriangles(triangles TriangleMeshImplementer, bounds gdnative.Aabb) {
//log.Println("Calling EditorSpatialGizmo.AddCollisionTriangles()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 2, 2)
ptrArguments[0] = gdnative.NewPointerFromObject(triangles.GetBaseObject())
ptrArguments[1] = gdnative.NewPointerFromAabb(bounds)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "add_collision_triangles")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Add a list of handles (points) which can be used to deform the object being edited. There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
Args: [{ false handles PoolVector3Array} {False true billboard bool} {False true secondary bool}], Returns: void
*/
func (o *EditorSpatialGizmo) AddHandles(handles gdnative.PoolVector3Array, billboard gdnative.Bool, secondary gdnative.Bool) {
//log.Println("Calling EditorSpatialGizmo.AddHandles()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 3, 3)
ptrArguments[0] = gdnative.NewPointerFromPoolVector3Array(handles)
ptrArguments[1] = gdnative.NewPointerFromBool(billboard)
ptrArguments[2] = gdnative.NewPointerFromBool(secondary)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "add_handles")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
Args: [{ false lines PoolVector3Array} { false material Material} {False true billboard bool}], Returns: void
*/
func (o *EditorSpatialGizmo) AddLines(lines gdnative.PoolVector3Array, material MaterialImplementer, billboard gdnative.Bool) {
//log.Println("Calling EditorSpatialGizmo.AddLines()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 3, 3)
ptrArguments[0] = gdnative.NewPointerFromPoolVector3Array(lines)
ptrArguments[1] = gdnative.NewPointerFromObject(material.GetBaseObject())
ptrArguments[2] = gdnative.NewPointerFromBool(billboard)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "add_lines")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Args: [{ false mesh ArrayMesh} {False true billboard bool} {[RID] true skeleton RID}], Returns: void
*/
func (o *EditorSpatialGizmo) AddMesh(mesh ArrayMeshImplementer, billboard gdnative.Bool, skeleton gdnative.Rid) {
//log.Println("Calling EditorSpatialGizmo.AddMesh()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 3, 3)
ptrArguments[0] = gdnative.NewPointerFromObject(mesh.GetBaseObject())
ptrArguments[1] = gdnative.NewPointerFromBool(billboard)
ptrArguments[2] = gdnative.NewPointerFromRid(skeleton)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "add_mesh")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Add an unscaled billboard for visualization. Call this function during [method redraw].
Args: [{ false material Material} {1 true default_scale float}], Returns: void
*/
func (o *EditorSpatialGizmo) AddUnscaledBillboard(material MaterialImplementer, defaultScale gdnative.Real) {
//log.Println("Calling EditorSpatialGizmo.AddUnscaledBillboard()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 2, 2)
ptrArguments[0] = gdnative.NewPointerFromObject(material.GetBaseObject())
ptrArguments[1] = gdnative.NewPointerFromReal(defaultScale)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "add_unscaled_billboard")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Args: [], Returns: void
*/
func (o *EditorSpatialGizmo) Clear() {
//log.Println("Calling EditorSpatialGizmo.Clear()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "clear")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Commit a handle being edited (handles must have been previously added by [method add_handles]). If the cancel parameter is true, an option to restore the edited value to the original is provided.
Args: [{ false index int} { false restore Variant} { false cancel bool}], Returns: void
*/
func (o *EditorSpatialGizmo) CommitHandle(index gdnative.Int, restore gdnative.Variant, cancel gdnative.Bool) {
//log.Println("Calling EditorSpatialGizmo.CommitHandle()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 3, 3)
ptrArguments[0] = gdnative.NewPointerFromInt(index)
ptrArguments[1] = gdnative.NewPointerFromVariant(restore)
ptrArguments[2] = gdnative.NewPointerFromBool(cancel)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "commit_handle")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Get the name of an edited handle (handles must have been previously added by [method add_handles]). Handles can be named for reference to the user when editing.
Args: [{ false index int}], Returns: String
*/
func (o *EditorSpatialGizmo) GetHandleName(index gdnative.Int) gdnative.String {
//log.Println("Calling EditorSpatialGizmo.GetHandleName()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromInt(index)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "get_handle_name")
// Call the parent method.
// String
retPtr := gdnative.NewEmptyString()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewStringFromPointer(retPtr)
return ret
}
/*
Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle]
Args: [{ false index int}], Returns: Variant
*/
func (o *EditorSpatialGizmo) GetHandleValue(index gdnative.Int) gdnative.Variant {
//log.Println("Calling EditorSpatialGizmo.GetHandleValue()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromInt(index)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "get_handle_value")
// Call the parent method.
// Variant
retPtr := gdnative.NewEmptyVariant()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewVariantFromPointer(retPtr)
return ret
}
/*
This function is called when the Spatial this gizmo refers to changes (the [method Spatial.update_gizmo] is called).
Args: [], Returns: void
*/
func (o *EditorSpatialGizmo) Redraw() {
//log.Println("Calling EditorSpatialGizmo.Redraw()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "redraw")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates. The [Camera] is also provided so screen coordinates can be converted to raycasts.
Args: [{ false index int} { false camera Camera} { false point Vector2}], Returns: void
*/
func (o *EditorSpatialGizmo) SetHandle(index gdnative.Int, camera CameraImplementer, point gdnative.Vector2) {
//log.Println("Calling EditorSpatialGizmo.SetHandle()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 3, 3)
ptrArguments[0] = gdnative.NewPointerFromInt(index)
ptrArguments[1] = gdnative.NewPointerFromObject(camera.GetBaseObject())
ptrArguments[2] = gdnative.NewPointerFromVector2(point)
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "set_handle")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Args: [{ false node Object}], Returns: void
*/
func (o *EditorSpatialGizmo) SetSpatialNode(node ObjectImplementer) {
//log.Println("Calling EditorSpatialGizmo.SetSpatialNode()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromObject(node.GetBaseObject())
// Get the method bind
methodBind := gdnative.NewMethodBind("EditorSpatialGizmo", "set_spatial_node")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
// EditorSpatialGizmoImplementer is an interface that implements the methods
// of the EditorSpatialGizmo class.
type EditorSpatialGizmoImplementer interface {
SpatialGizmoImplementer
AddCollisionSegments(segments gdnative.PoolVector3Array)
AddCollisionTriangles(triangles TriangleMeshImplementer, bounds gdnative.Aabb)
AddHandles(handles gdnative.PoolVector3Array, billboard gdnative.Bool, secondary gdnative.Bool)
AddLines(lines gdnative.PoolVector3Array, material MaterialImplementer, billboard gdnative.Bool)
AddMesh(mesh ArrayMeshImplementer, billboard gdnative.Bool, skeleton gdnative.Rid)
AddUnscaledBillboard(material MaterialImplementer, defaultScale gdnative.Real)
Clear()
CommitHandle(index gdnative.Int, restore gdnative.Variant, cancel gdnative.Bool)
GetHandleName(index gdnative.Int) gdnative.String
GetHandleValue(index gdnative.Int) gdnative.Variant
Redraw()
SetHandle(index gdnative.Int, camera CameraImplementer, point gdnative.Vector2)
SetSpatialNode(node ObjectImplementer)
}