/
shape2d.gen.go
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/
shape2d.gen.go
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package godot
import (
"github.com/shadowapex/godot-go/gdnative"
)
/*------------------------------------------------------------------------------
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. Any updates should be done in
// "class.go.tmpl" so they can be included in the generated
// code.
//----------------------------------------------------------------------------*/
//func NewShape2DFromPointer(ptr gdnative.Pointer) Shape2D {
func newShape2DFromPointer(ptr gdnative.Pointer) Shape2D {
owner := gdnative.NewObjectFromPointer(ptr)
obj := Shape2D{}
obj.SetBaseObject(owner)
return obj
}
/*
Base class for all 2D Shapes. All 2D shape types inherit from this.
*/
type Shape2D struct {
Resource
owner gdnative.Object
}
func (o *Shape2D) BaseClass() string {
return "Shape2D"
}
/*
Return whether this shape is colliding with another. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
Args: [{ false local_xform Transform2D} { false with_shape Shape2D} { false shape_xform Transform2D}], Returns: bool
*/
func (o *Shape2D) Collide(localXform gdnative.Transform2D, withShape Shape2DImplementer, shapeXform gdnative.Transform2D) gdnative.Bool {
//log.Println("Calling Shape2D.Collide()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 3, 3)
ptrArguments[0] = gdnative.NewPointerFromTransform2D(localXform)
ptrArguments[1] = gdnative.NewPointerFromObject(withShape.GetBaseObject())
ptrArguments[2] = gdnative.NewPointerFromTransform2D(shapeXform)
// Get the method bind
methodBind := gdnative.NewMethodBind("Shape2D", "collide")
// Call the parent method.
// bool
retPtr := gdnative.NewEmptyBool()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewBoolFromPointer(retPtr)
return ret
}
/*
Return a list of the points where this shape touches another. If there are no collisions, the list is empty. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
Args: [{ false local_xform Transform2D} { false with_shape Shape2D} { false shape_xform Transform2D}], Returns: Variant
*/
func (o *Shape2D) CollideAndGetContacts(localXform gdnative.Transform2D, withShape Shape2DImplementer, shapeXform gdnative.Transform2D) gdnative.Variant {
//log.Println("Calling Shape2D.CollideAndGetContacts()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 3, 3)
ptrArguments[0] = gdnative.NewPointerFromTransform2D(localXform)
ptrArguments[1] = gdnative.NewPointerFromObject(withShape.GetBaseObject())
ptrArguments[2] = gdnative.NewPointerFromTransform2D(shapeXform)
// Get the method bind
methodBind := gdnative.NewMethodBind("Shape2D", "collide_and_get_contacts")
// Call the parent method.
// Variant
retPtr := gdnative.NewEmptyVariant()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewVariantFromPointer(retPtr)
return ret
}
/*
Return whether this shape would collide with another, if a given movement was applied. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
Args: [{ false local_xform Transform2D} { false local_motion Vector2} { false with_shape Shape2D} { false shape_xform Transform2D} { false shape_motion Vector2}], Returns: bool
*/
func (o *Shape2D) CollideWithMotion(localXform gdnative.Transform2D, localMotion gdnative.Vector2, withShape Shape2DImplementer, shapeXform gdnative.Transform2D, shapeMotion gdnative.Vector2) gdnative.Bool {
//log.Println("Calling Shape2D.CollideWithMotion()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 5, 5)
ptrArguments[0] = gdnative.NewPointerFromTransform2D(localXform)
ptrArguments[1] = gdnative.NewPointerFromVector2(localMotion)
ptrArguments[2] = gdnative.NewPointerFromObject(withShape.GetBaseObject())
ptrArguments[3] = gdnative.NewPointerFromTransform2D(shapeXform)
ptrArguments[4] = gdnative.NewPointerFromVector2(shapeMotion)
// Get the method bind
methodBind := gdnative.NewMethodBind("Shape2D", "collide_with_motion")
// Call the parent method.
// bool
retPtr := gdnative.NewEmptyBool()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewBoolFromPointer(retPtr)
return ret
}
/*
Return a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions, the list is empty. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
Args: [{ false local_xform Transform2D} { false local_motion Vector2} { false with_shape Shape2D} { false shape_xform Transform2D} { false shape_motion Vector2}], Returns: Variant
*/
func (o *Shape2D) CollideWithMotionAndGetContacts(localXform gdnative.Transform2D, localMotion gdnative.Vector2, withShape Shape2DImplementer, shapeXform gdnative.Transform2D, shapeMotion gdnative.Vector2) gdnative.Variant {
//log.Println("Calling Shape2D.CollideWithMotionAndGetContacts()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 5, 5)
ptrArguments[0] = gdnative.NewPointerFromTransform2D(localXform)
ptrArguments[1] = gdnative.NewPointerFromVector2(localMotion)
ptrArguments[2] = gdnative.NewPointerFromObject(withShape.GetBaseObject())
ptrArguments[3] = gdnative.NewPointerFromTransform2D(shapeXform)
ptrArguments[4] = gdnative.NewPointerFromVector2(shapeMotion)
// Get the method bind
methodBind := gdnative.NewMethodBind("Shape2D", "collide_with_motion_and_get_contacts")
// Call the parent method.
// Variant
retPtr := gdnative.NewEmptyVariant()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewVariantFromPointer(retPtr)
return ret
}
/*
Undocumented
Args: [], Returns: float
*/
func (o *Shape2D) GetCustomSolverBias() gdnative.Real {
//log.Println("Calling Shape2D.GetCustomSolverBias()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("Shape2D", "get_custom_solver_bias")
// Call the parent method.
// float
retPtr := gdnative.NewEmptyReal()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewRealFromPointer(retPtr)
return ret
}
/*
Undocumented
Args: [{ false bias float}], Returns: void
*/
func (o *Shape2D) SetCustomSolverBias(bias gdnative.Real) {
//log.Println("Calling Shape2D.SetCustomSolverBias()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromReal(bias)
// Get the method bind
methodBind := gdnative.NewMethodBind("Shape2D", "set_custom_solver_bias")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
// Shape2DImplementer is an interface that implements the methods
// of the Shape2D class.
type Shape2DImplementer interface {
ResourceImplementer
Collide(localXform gdnative.Transform2D, withShape Shape2DImplementer, shapeXform gdnative.Transform2D) gdnative.Bool
CollideAndGetContacts(localXform gdnative.Transform2D, withShape Shape2DImplementer, shapeXform gdnative.Transform2D) gdnative.Variant
CollideWithMotion(localXform gdnative.Transform2D, localMotion gdnative.Vector2, withShape Shape2DImplementer, shapeXform gdnative.Transform2D, shapeMotion gdnative.Vector2) gdnative.Bool
CollideWithMotionAndGetContacts(localXform gdnative.Transform2D, localMotion gdnative.Vector2, withShape Shape2DImplementer, shapeXform gdnative.Transform2D, shapeMotion gdnative.Vector2) gdnative.Variant
GetCustomSolverBias() gdnative.Real
SetCustomSolverBias(bias gdnative.Real)
}