/
staticbody2d.gen.go
225 lines (178 loc) · 6.58 KB
/
staticbody2d.gen.go
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package godot
import (
"github.com/shadowapex/godot-go/gdnative"
)
/*------------------------------------------------------------------------------
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. Any updates should be done in
// "class.go.tmpl" so they can be included in the generated
// code.
//----------------------------------------------------------------------------*/
//func NewStaticBody2DFromPointer(ptr gdnative.Pointer) StaticBody2D {
func newStaticBody2DFromPointer(ptr gdnative.Pointer) StaticBody2D {
owner := gdnative.NewObjectFromPointer(ptr)
obj := StaticBody2D{}
obj.SetBaseObject(owner)
return obj
}
/*
Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
*/
type StaticBody2D struct {
PhysicsBody2D
owner gdnative.Object
}
func (o *StaticBody2D) BaseClass() string {
return "StaticBody2D"
}
/*
Undocumented
Args: [], Returns: float
*/
func (o *StaticBody2D) GetBounce() gdnative.Real {
//log.Println("Calling StaticBody2D.GetBounce()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("StaticBody2D", "get_bounce")
// Call the parent method.
// float
retPtr := gdnative.NewEmptyReal()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewRealFromPointer(retPtr)
return ret
}
/*
Undocumented
Args: [], Returns: float
*/
func (o *StaticBody2D) GetConstantAngularVelocity() gdnative.Real {
//log.Println("Calling StaticBody2D.GetConstantAngularVelocity()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("StaticBody2D", "get_constant_angular_velocity")
// Call the parent method.
// float
retPtr := gdnative.NewEmptyReal()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewRealFromPointer(retPtr)
return ret
}
/*
Undocumented
Args: [], Returns: Vector2
*/
func (o *StaticBody2D) GetConstantLinearVelocity() gdnative.Vector2 {
//log.Println("Calling StaticBody2D.GetConstantLinearVelocity()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("StaticBody2D", "get_constant_linear_velocity")
// Call the parent method.
// Vector2
retPtr := gdnative.NewEmptyVector2()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewVector2FromPointer(retPtr)
return ret
}
/*
Undocumented
Args: [], Returns: float
*/
func (o *StaticBody2D) GetFriction() gdnative.Real {
//log.Println("Calling StaticBody2D.GetFriction()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("StaticBody2D", "get_friction")
// Call the parent method.
// float
retPtr := gdnative.NewEmptyReal()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := gdnative.NewRealFromPointer(retPtr)
return ret
}
/*
Undocumented
Args: [{ false bounce float}], Returns: void
*/
func (o *StaticBody2D) SetBounce(bounce gdnative.Real) {
//log.Println("Calling StaticBody2D.SetBounce()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromReal(bounce)
// Get the method bind
methodBind := gdnative.NewMethodBind("StaticBody2D", "set_bounce")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Undocumented
Args: [{ false vel float}], Returns: void
*/
func (o *StaticBody2D) SetConstantAngularVelocity(vel gdnative.Real) {
//log.Println("Calling StaticBody2D.SetConstantAngularVelocity()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromReal(vel)
// Get the method bind
methodBind := gdnative.NewMethodBind("StaticBody2D", "set_constant_angular_velocity")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Undocumented
Args: [{ false vel Vector2}], Returns: void
*/
func (o *StaticBody2D) SetConstantLinearVelocity(vel gdnative.Vector2) {
//log.Println("Calling StaticBody2D.SetConstantLinearVelocity()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromVector2(vel)
// Get the method bind
methodBind := gdnative.NewMethodBind("StaticBody2D", "set_constant_linear_velocity")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
/*
Undocumented
Args: [{ false friction float}], Returns: void
*/
func (o *StaticBody2D) SetFriction(friction gdnative.Real) {
//log.Println("Calling StaticBody2D.SetFriction()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromReal(friction)
// Get the method bind
methodBind := gdnative.NewMethodBind("StaticBody2D", "set_friction")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
// StaticBody2DImplementer is an interface that implements the methods
// of the StaticBody2D class.
type StaticBody2DImplementer interface {
PhysicsBody2DImplementer
GetBounce() gdnative.Real
GetConstantAngularVelocity() gdnative.Real
GetConstantLinearVelocity() gdnative.Vector2
GetFriction() gdnative.Real
SetBounce(bounce gdnative.Real)
SetConstantAngularVelocity(vel gdnative.Real)
SetConstantLinearVelocity(vel gdnative.Vector2)
SetFriction(friction gdnative.Real)
}