/
worldenvironment.gen.go
101 lines (81 loc) · 3.52 KB
/
worldenvironment.gen.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
package godot
import (
"github.com/shadowapex/godot-go/gdnative"
)
/*------------------------------------------------------------------------------
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. Any updates should be done in
// "class.go.tmpl" so they can be included in the generated
// code.
//----------------------------------------------------------------------------*/
//func NewWorldEnvironmentFromPointer(ptr gdnative.Pointer) WorldEnvironment {
func newWorldEnvironmentFromPointer(ptr gdnative.Pointer) WorldEnvironment {
owner := gdnative.NewObjectFromPointer(ptr)
obj := WorldEnvironment{}
obj.SetBaseObject(owner)
return obj
}
/*
The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene. The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
*/
type WorldEnvironment struct {
Node
owner gdnative.Object
}
func (o *WorldEnvironment) BaseClass() string {
return "WorldEnvironment"
}
/*
Undocumented
Args: [], Returns: Environment
*/
func (o *WorldEnvironment) GetEnvironment() EnvironmentImplementer {
//log.Println("Calling WorldEnvironment.GetEnvironment()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 0, 0)
// Get the method bind
methodBind := gdnative.NewMethodBind("WorldEnvironment", "get_environment")
// Call the parent method.
// Environment
retPtr := gdnative.NewEmptyObject()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
// If we have a return type, convert it from a pointer into its actual object.
ret := newEnvironmentFromPointer(retPtr)
// Check to see if we already have an instance of this object in our Go instance registry.
if instance, ok := InstanceRegistry.Get(ret.GetBaseObject().ID()); ok {
return instance.(EnvironmentImplementer)
}
// Check to see what kind of class this is and create it. This is generally used with
// GetNode().
className := ret.GetClass()
if className != "Environment" {
actualRet := getActualClass(className, ret.GetBaseObject())
return actualRet.(EnvironmentImplementer)
}
return &ret
}
/*
Undocumented
Args: [{ false env Environment}], Returns: void
*/
func (o *WorldEnvironment) SetEnvironment(env EnvironmentImplementer) {
//log.Println("Calling WorldEnvironment.SetEnvironment()")
// Build out the method's arguments
ptrArguments := make([]gdnative.Pointer, 1, 1)
ptrArguments[0] = gdnative.NewPointerFromObject(env.GetBaseObject())
// Get the method bind
methodBind := gdnative.NewMethodBind("WorldEnvironment", "set_environment")
// Call the parent method.
// void
retPtr := gdnative.NewEmptyVoid()
gdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)
}
// WorldEnvironmentImplementer is an interface that implements the methods
// of the WorldEnvironment class.
type WorldEnvironmentImplementer interface {
NodeImplementer
GetEnvironment() EnvironmentImplementer
SetEnvironment(env EnvironmentImplementer)
}