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When I put this shader in the game it doesn't seem to work. I've tried others and they work. Does anyone know why it doesn't work?
#pragma header
uniform float iTime;
uniform vec2 WaveCentre;
uniform float enabled;
uniform vec2 iResolution;
Describe your problem here.
When I put this shader in the game it doesn't seem to work. I've tried others and they work. Does anyone know why it doesn't work?
#pragma header
uniform float iTime;
uniform vec2 WaveCentre;
uniform float enabled;
uniform vec2 iResolution;
void main()
{
// WaveCentre.y *= ratio;
if ((Dist <= ((CurrentTime) + (WaveParams.z))) &&
(Dist >= ((CurrentTime) - (WaveParams.z))))
{
}
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No
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