Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Performance issue #25

Closed
ghost opened this issue Aug 23, 2021 · 2 comments
Closed

Performance issue #25

ghost opened this issue Aug 23, 2021 · 2 comments

Comments

@ghost
Copy link

ghost commented Aug 23, 2021

Idk what it's going on but overtime the fps dropped from 60 (when i opened the save file)
To 23~ (it keeps dropping, now it's at 20 and i know it's this mod bc without it it stays still at 60) i now tested with the previus release and it works fine, so there has to be a recently added background process, that slowly decreases fps and increases memory usage.
I played on that save for around 20 minutes not doing anything significant

@ghost
Copy link
Author

ghost commented Aug 23, 2021

Goes back to normal if i open the menu or if i am in the title screen, doesn't change if i change map or gamemode (editor)

@Sharlottes
Copy link
Owner

most update() method are used for ui tap. so if it's laggy, you need to set Info UI Scaling.
i don't even know what did you open or see and the situation or map status.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant