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Increase_the_size_of_the_Loading_Screen_area_names.md

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Increase the size of the Loading Screen area names

This method only works in Shenmue I.

Starting at 0x29AA58 there's a pointer system that's related to the Loading screen area names. It goes this way:

  • 4 bytes: Pointer to the stage filename/folder name.
  • 4 bytes: Pointer to the loading texture filename.
  • 2 bytes: X/Y scale for the actual graphic, Little Endian. THIS CHANGES THE ACTUAL SIZE ON SCREEN.
  • 2 bytes: Seem to be always 0x0000/Purpose unknown.