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ZaZ Animation pack [SSE] furniture animations don't work #104
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thanks for the report and providing the necessary files. I'll look into it |
We are getting closer to static furniture animation support for characters yes? |
At the moment, I just need more time to test. The foundation is there already |
If you need me to test out something let me know. There is entire testing room with them. If I recall correctly coc zbfTestZone |
Do you have discord? its easier to discuss it there and there might be other stuffs i would like to ask you to test due to privacy reason |
Yeah I can do that point me to the link. |
drop me your discord username, i'll pm u the link |
Same username like here. |
need full username including the code after it |
Nepr0#4896 |
fixed in v0.83 |
https://www.loverslab.com/topic/100381-zaz-animation-packs-for-se/page/9/?tab=comments#comment-2641521
This seems to be Nemesis issue because I was unable to find any posts with similar problem in the thread. The logs are attached in the post. I used ZAZ 8.0+ UUNP HDT Rev2 : https://mega.nz/#!bEgChJII!kMEg6xU8ERY2F94gn_CEqVfz5ARpCTuiGbe-kp5tD3Y
Nemesis_Engine.zip
PatchLog.txt
UpdateLog.txt
Logs behavior_joints/settings/path/animationdata.zip
Nemesis Conflict Tester.txt
Conflict tester lists many animations as duplicates for ZAZ some from Devious Devices Integration and Milk Economy Mod - both which require ZAZ.
Nemesis LOG.txt
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With same mods the ZAZ furniture work on FNIS. I even checked it on the mod setup with no other animation mod but ZAZ's.
IMO the issue must relate to static objects. Pillory from the FunnyBizness animation pack works because it disappears after animations ends. BadEnds - Execution mod hanging scene works too (badends requires ZAZ).
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