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More Nasty Critters [SE version] does not support creature anims/behaviors #98

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Nepr0 opened this issue May 31, 2019 · 5 comments
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@Nepr0
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Nepr0 commented May 31, 2019

NPC animations will still play but the creature is standing playing idle animation instead of anim from More Nasty Critters.

@ShikyoKira
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Creature support can be done by user. The platform is there. However i do plan to add that in the future

@I-DONT-WANT-A-NAME
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Can you give some direction on how to add creature support as a user? Everything I've tried hasn't worked. @ShikyoKira

@Nepr0
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Nepr0 commented Mar 28, 2020

Can you give some direction on how to add creature support as a user? Everything I've tried hasn't worked. @ShikyoKira

@I-DONT-WANT-A-NAME

  1. Be sure to have Nemesis deactivated in MO2 if you use MO2.
  2. Run FNIS as normal pick necessary options accordingly e.g. Skeleton Arm Patch etc.
  3. Go to your FNIS output folder and delete the following folders and files inside:
    Meshes\actors\character\behaviors <--- there will be bunch of hkx files delete them all
    Meshes\actors\character\characters\defaultmale.hkx
    Meshes\actors\character\characters female\defaultfemale.hkx
  4. Activate/install Nemesis
  5. Run Nemesis.

If Nemesis fails to generate behavior files then reinstall mods that replace behavior files after you generate FNIS. Some mods that replace behavior files are:
-TK Dodge
-Ultimate Combat
-( Zartar's ) Character Behaviors Enhanced
-360 Movement Behavior
-Combat Gameplay Overhaul SE

If mod replaces files/files in the folders I mentioned above in the point 3 then it would be safer to reinstall those mods prior to running Nemesis.

@SullivanRawesome
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Can you give some direction on how to add creature support as a user? Everything I've tried hasn't worked. @ShikyoKira

@I-DONT-WANT-A-NAME

  1. Be sure to have Nemesis deactivated in MO2 if you use MO2.
  2. Run FNIS as normal pick necessary options accordingly e.g. Skeleton Arm Patch etc.
  3. Go to your FNIS output folder and delete the following folders and files inside:
    Meshes\actors\character\behaviors <--- there will be bunch of hkx files delete them all
    Meshes\actors\character\characters\defaultmale.hkx
    Meshes\actors\character\characters female\defaultfemale.hkx
  4. Activate/install Nemesis
  5. Run Nemesis.

If Nemesis fails to generate behavior files then reinstall mods that replace behavior files after you generate FNIS. Some mods that replace behavior files are:
-TK Dodge
-Ultimate Combat
-( Zartar's ) Character Behaviors Enhanced
-360 Movement Behavior
-Combat Gameplay Overhaul SE

If mod replaces files/files in the folders I mentioned above in the point 3 then it would be safer to reinstall those mods prior to running Nemesis.

im gonna try this method, thanks

@dzenpie
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dzenpie commented Nov 29, 2020

Can you give some direction on how to add creature support as a user? Everything I've tried hasn't worked. @ShikyoKira

@I-DONT-WANT-A-NAME

  1. Be sure to have Nemesis deactivated in MO2 if you use MO2.
  2. Run FNIS as normal pick necessary options accordingly e.g. Skeleton Arm Patch etc.
  3. Go to your FNIS output folder and delete the following folders and files inside:
    Meshes\actors\character\behaviors <--- there will be bunch of hkx files delete them all
    Meshes\actors\character\characters\defaultmale.hkx
    Meshes\actors\character\characters female\defaultfemale.hkx
  4. Activate/install Nemesis
  5. Run Nemesis.

If Nemesis fails to generate behavior files then reinstall mods that replace behavior files after you generate FNIS. Some mods that replace behavior files are:
-TK Dodge
-Ultimate Combat
-( Zartar's ) Character Behaviors Enhanced
-360 Movement Behavior
-Combat Gameplay Overhaul SE

If mod replaces files/files in the folders I mentioned above in the point 3 then it would be safer to reinstall those mods prior to running Nemesis.

What to do if I installed nemesis first, already updated the engine, and already launched. I didn't see this topic first, because I thought it wouldn't work

EDIT: anyway it did worked, though one question. So everytime I installed a new creature anim, I should run the FNIS again right?
EDIT: yes I found out that I should I'm using vortex btw

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