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Llama.cs
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Llama.cs
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using FortniteReplayReader.Models.NetFieldExports;
using Unreal.Core.Models;
namespace FortniteReplayReader.Models
{
public class Llama
{
public Llama()
{
}
public Llama(uint channelIndex, SupplyDropLlama drop)
{
Id = channelIndex;
Looted = drop.Looted;
LandingLocation = drop.FinalDestination;
Location = drop.ReplicatedMovement?.Location;
HasSpawnedPickups = drop.bHasSpawnedPickups;
}
public uint Id { get; set; }
public FVector? Location { get; set; }
public bool HasSpawnedPickups { get; set; }
public bool Looted { get; set; }
public float? LootedTime { get; set; }
public double? LootedTimeDouble { get; set; }
public FVector? LandingLocation { get; set; }
}
}