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SupplyDrop.cs
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SupplyDrop.cs
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using FortniteReplayReader.Models.NetFieldExports;
using Unreal.Core.Models;
namespace FortniteReplayReader.Models
{
public class SupplyDrop
{
public SupplyDrop()
{
}
public SupplyDrop(uint channelIndex, NetFieldExports.SupplyDrop drop)
{
Id = channelIndex;
FallHeight = drop.FallHeight;
FallSpeed = drop.FallSpeed;
}
public uint Id { get; set; }
public bool HasSpawnedPickups { get; set; }
public bool Looted { get; set; }
public float? LootedTime { get; set; }
public double? LootedTimeDouble { get; set; }
public bool BalloonPopped { get; set; }
public float? BalloonPoppedTime { get; set; }
public double? BalloonPoppedTimeDouble { get; set; }
public float FallSpeed { get; set; }
public FVector LandingLocation { get; set; }
public float FallHeight { get; set; }
}
}