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A task/quest system is necessary to promote that we work on tasks when working with agile. The quests can be simple and something like:
Kill X of type monster
Retrieve X of Y item
Do X amount of puzzles
There should be different rewards given depending on the difficulty of the quest/task. The rewards could be:
EXP
Equipments
Gold
For more planning, make energy system for choosing tasks. Meaning that we can only pick some tasks (about 3).
Unfinished tasks are put in the backlog, the rewards are halved
The text was updated successfully, but these errors were encountered:
A task/quest system is necessary to promote that we work on tasks when working with agile. The quests can be simple and something like:
There should be different rewards given depending on the difficulty of the quest/task. The rewards could be:
For more planning, make energy system for choosing tasks. Meaning that we can only pick some tasks (about 3).
Unfinished tasks are put in the backlog, the rewards are halved
The text was updated successfully, but these errors were encountered: