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Pattern.pde
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Pattern.pde
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class Pattern {
int number_of_patterns = 5;
int id = floor((random(0,1) * number_of_patterns));
ArrayList<Enermy> e;
Pattern() {
e = new ArrayList<Enermy>();
switch(id) {
case 0: { // three slow enermy on one row, only move vertically
color slow_enermy_color = color(255, 0, 0);
float slow_enermy_speed = 2;
e.add(new Enermy(width / 4, 0, slow_enermy_color, 0, slow_enermy_speed, 1000, 1, 20));
e.add(new Enermy(width / 2, 0, slow_enermy_color, 0, slow_enermy_speed, 1000, 1, 20));
e.add(new Enermy(width / 4 * 3, 0, slow_enermy_color, 0, slow_enermy_speed, 1000, 1, 20));
break;
}
case 1: { // four slow enermy on one row, also move horizontally
color slow_enermy_color = color(255, 0, 255);
float slow_enermy_speed = 2;
float x_speed = random(0,1) >= 0.5 ? 2 : -2;
e.add(new Enermy(width / 5 * 1, 0, slow_enermy_color, x_speed, slow_enermy_speed, 1000, 1, 20));
e.add(new Enermy(width / 5 * 2, 0, slow_enermy_color, x_speed, slow_enermy_speed, 1000, 1, 20));
e.add(new Enermy(width / 5 * 3, 0, slow_enermy_color, x_speed, slow_enermy_speed, 1000, 1, 20));
e.add(new Enermy(width / 5 * 4, 0, slow_enermy_color, x_speed, slow_enermy_speed, 1000, 1, 20));
break;
}
case 2: { // three fast enermy on one row, do not fire
color fast_enermy_color = color(255, 255, 0);
float fast_enermy_speed = 10;
e.add(new Enermy(width / 5, 0, fast_enermy_color, 0, fast_enermy_speed, 100000, 1, 20));
e.add(new Enermy(width / 2, 0, fast_enermy_color, 0, fast_enermy_speed, 100000, 1, 20));
e.add(new Enermy(width / 5 * 4, 0, fast_enermy_color, 0, fast_enermy_speed, 100000, 1, 20));
break;
}
case 3: { // two fast enermy on one row, do not fire, along the edge
color fast_enermy_color = color(255, 255, 0);
float fast_enermy_speed = 10;
e.add(new Enermy(20, 0, fast_enermy_color, 0, fast_enermy_speed, 100000, 1, 20));
e.add(new Enermy(width - 20, 0, fast_enermy_color, 0, fast_enermy_speed, 100000, 1, 20));
break;
}
case 4: {
color boss_color = color(200);
float boss_speed = 1;
float x_speed = random(0,1) >= 0.5 ? 2 : -2;
e.add(new EnermyBoss(width / 2, 0, boss_color, x_speed, boss_speed, 2000, 3, 30));
break;
}
}
}
void update() {
for(int i = 0; i < e.size(); i++) {
e.get(i).update();
if(e.get(i).y > height + 20) {
e.remove(i);
i--;
} else if(e.get(i).hp <= 0) {
e.get(i).explode();
e.remove(i);
i--;
}
}
}
void show() {
for(int i = 0; i < e.size(); i++) {
e.get(i).show();
}
}
}