Skip to content
This repository has been archived by the owner on Sep 24, 2018. It is now read-only.

Ammo #28

Closed
SibTiger opened this issue Apr 27, 2016 · 2 comments
Closed

Ammo #28

SibTiger opened this issue Apr 27, 2016 · 2 comments
Assignees

Comments

@SibTiger
Copy link
Owner

Check and find a balance of the ammunition provided when picking up a weapon and ammo.

@SibTiger
Copy link
Owner Author

SibTiger commented May 3, 2016

So far, this what I have sketched out:

Ammo Pick Ups

Pick Up Amount
Bullets 60
Shells 20 [10 usable for SSG]
Rockets 10
Cells 40

Weapon Pick Ups

Pick Up Amount
Chaingun 40 [Not Pickable]
Shotgun 8
Super Shotgun 16 [8 usable for SSG]
Grenade Launcher 7
Rocket Launcher 7
Railgun 21 [7 usable for Railgun; requires 3 cells per-shot update]
Plasma 20

Max Ammunition Possible

Ammo Type Amount
Bullets 200
Shells 50
Rockets 30
Cells 120

@SibTiger SibTiger self-assigned this May 4, 2016
@SibTiger
Copy link
Owner Author

SibTiger commented May 4, 2016

Further looking at the Skill Levels [ https://github.com/SibTiger/TGRDM3/commit/3b4dbacc3ce66e9defa502f3d2c2b45c53161f1c ], this isn't much of an issue as previously. The railgun, however, has been revised in terms of ammunition management [ https://github.com/SibTiger/TGRDM3/commit/cf91760b4455f06d754170688802bf7affedbd62 ]. Instead of 1 cell per-shot, it is now 10 cell per-shot. Also, the player will be giving 40 cells when picking up the weapon.

@SibTiger SibTiger removed the Feedback label May 4, 2016
@SibTiger SibTiger closed this as completed May 4, 2016
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant