/
MovementBase.h
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/
MovementBase.h
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/**
file: MovementBase.h
author: SilverIce
email: slifeleaf@gmail.com
created: 16:2:2011
*/
#pragma once
#include "typedefs_p.h"
#include "LinkedList.h"
#include "Location.h"
class WorldObject;
namespace Movement
{
class MoveUpdater;
class MovementBase;
class Transportable;
class IListener;
class UnitMovementImpl;
/** Makes local transport position <--> global world position conversions */
struct CoordTranslator
{
static Vector3 ToGlobal(const Vector3& coord_sys, const Vector3& local_coord)
{
return (coord_sys + local_coord);
}
static Vector3 ToLocal(const Vector3& coord_sys, const Vector3& local_coord)
{
return (coord_sys - local_coord);
}
static Vector3 ToGlobal(const Vector3& coord_sys, const Vector2& direction, const Vector3& local_coord)
{
Vector3 result(coord_sys);
result.x += local_coord.x*direction.y - local_coord.y*direction.x;
result.y += local_coord.x*direction.x + local_coord.y*direction.y;
result.z += local_coord.z;
return result;
}
static Vector3 ToLocal(const Vector3& coord_sys, const Vector2& direction, const Vector3& global_coord)
{
Vector3 result;
Vector3 diff(coord_sys - global_coord);
result.x = diff.x*direction.y + diff.y*direction.x;
result.y = diff.y*direction.y - diff.x*direction.x;
result.z = diff.z;
return result;
}
static Location ToGlobal(const Location& coord_sys, const Vector2& direction, const Location& local_coord)
{
Location result = ToGlobal(static_cast<const Vector3&>(coord_sys),direction,static_cast<const Vector3&>(local_coord));
// TODO: normalize orientation to be in range [0, 2pi)
result.orientation = coord_sys.orientation + local_coord.orientation;
return result;
}
static Location ToLocal(const Location& coord_sys, const Vector2& direction, const Location& global_coord)
{
Location result = ToLocal(static_cast<const Vector3&>(coord_sys),direction,static_cast<const Vector3&>(global_coord));
// TODO: normalize orientation to be in range [0, 2pi)
result.orientation = coord_sys.orientation - global_coord.orientation;
return result;
}
static Location ToGlobal(const Location& coord_sys, const Location& local_coord)
{
Vector2 direction(cos(coord_sys.orientation), sin(coord_sys.orientation));
return ToGlobal(coord_sys,direction,local_coord);
}
static Location ToLocal(const Location& coord_sys, const Location& global_coord)
{
Vector2 direction(cos(coord_sys.orientation), sin(coord_sys.orientation));
return ToLocal(coord_sys,direction,global_coord);
}
};
typedef WorldObject& WorldObjectType;
class MovementBase
{
public:
explicit MovementBase(WorldObjectType owner) : Owner(owner)
{
}
virtual ~MovementBase() {}
virtual void CleanReferences() {}
const Location& GetGlobalPosition() const { return world_position;}
void SetGlobalPosition(const Location& loc);
WorldObjectType Owner;
protected:
Location world_position;
MovementBase(const MovementBase&);
MovementBase& operator = (const MovementBase&);
};
class Transport;
class Transportable;
struct TransportLink
{
TransportLink() : transport(0), transportable(0) {}
TransportLink(MovementBase* transport_, Transportable* transportable_)
: transport(transport_), transportable(transportable_) {}
MovementBase* transport;
Transportable* transportable;
};
class Transportable : public MovementBase
{
public:
explicit Transportable(WorldObjectType owner) : MovementBase(owner)
{
}
virtual ~Transportable() { mov_assert(!IsBoarded()); }
virtual void CleanReferences()
{
Unboard();
MovementBase::CleanReferences();
}
virtual void BoardOn(Transport& m, const Location& local_position, int8 seatId);
virtual void Unboard();
bool IsBoarded() const { return m_transport_link.linked();}
const MovementBase* GetTransport() const { return m_transport_link.Value.transport;}
const Location& GetLocalPosition() const { return m_local_position;}
protected:
void _board(Transport& m, const Location& local_position);
void _unboard();
Location m_local_position;
private:
LinkedListElement<TransportLink> m_transport_link;
};
class Transport
{
public:
void UnBoardAll()
{
struct _unboard{
inline void operator()(TransportLink& m) const { m.transportable->Unboard(); }
};
m_passenger_references.Iterate(_unboard());
mov_assert(Empty());
}
void UpdatePassengerPositions()
{
struct PassengerRelocator
{
Location transport_pos;
Vector2 dir;
PassengerRelocator(const MovementBase& transport)
{
transport_pos = transport.GetGlobalPosition();
dir = Vector2(cos(transport_pos.orientation),sin(transport_pos.orientation));
}
inline void operator()(TransportLink& link)
{
link.transportable->SetGlobalPosition(
CoordTranslator::ToGlobal(transport_pos, dir, link.transportable->GetLocalPosition()));
}
};
if (!Empty())
m_passenger_references.Iterate(PassengerRelocator(Owner));
}
void CleanReferences()
{
UnBoardAll();
}
explicit Transport(MovementBase& _owner) : Owner(_owner) {}
~Transport() { mov_assert(Empty());}
bool Empty() const { return m_passenger_references.empty();}
MovementBase& Owner;
const Location& GetGlobalPosition() const { return Owner.GetGlobalPosition();}
void _link_transportable(LinkedListElement<TransportLink>& t) { m_passenger_references.link_first(t);}
private:
LinkedList<TransportLink> m_passenger_references;
};
class MO_Transport : public MovementBase
{
public:
explicit MO_Transport(WorldObjectType owner);
virtual ~MO_Transport();
virtual void CleanReferences()
{
m_transport.CleanReferences();
MovementBase::CleanReferences();
}
void UpdateState(); // does nothing.. yet
void Board(Transportable& t, const Location& local_position) { t.BoardOn(m_transport, local_position, -1);}
void UnBoardAll() { m_transport.UnBoardAll();}
private:
Transport m_transport;
};
}