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ios fail start download #68

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helmishariff opened this issue Sep 22, 2017 · 9 comments
Closed

ios fail start download #68

helmishariff opened this issue Sep 22, 2017 · 9 comments
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feedback-needed The author needs to provide feedback because it's not clear what to do or how to reproduce the bug. iOS

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@helmishariff
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helmishariff commented Sep 22, 2017

When I try to start download. It failed. From sample project.

[DownloadManager] Add -> New items: 1 at -1 || Old items: 0 at -1
Thread started:  #8
FAILED
Canceled.
FAILED
[DownloadManager] Remove -> New items: 0 at -1 || Old items: 1 at -1
@SimonSimCity
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@helmishariff please tell me more about it ... I haven't had this and I personally don't have access to an iPhone or iPad anymore.

Does it happen in the simulator or real device? What iOS version is installed and what physical device is it?

@helmishariff
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I have tried run the sample code. It can't be installed on simulator or iPhone.
Emulator: IOS 11
iPhone 6 IOS 11

@SimonSimCity
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But that's a different bug. What do you get for the simulator though?

And what device was the first log from?

And please tell me a bit more next time ... it's like I just get the answer for exactly what I ask for and nothing more, which makes me just ask more questions or drop it because it's too much work getting the necessary information.

@helmishariff
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helmishariff commented Sep 24, 2017

I got this message on simulator: error MT0117: Can't launch a 32-bit app on a simulator that only supports 64-bit apps (iPhone 8).

So, I created a test project an install the plugin using nuget. But when I try to start download, I got this message in output log.

[DownloadManager] Add -> New items: 1 at -1 || Old items: 0 at -1
FAILED
Canceled.
FAILED
[DownloadManager] Remove -> New items: 0 at -1 || Old items: 1 at -1

@SimonSimCity
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@helmishariff Have you tried to install the sample app on iOS 10? Can you also tell me more about your development environment? Can you set up your own project importing my library - not usingnuget, but by a project-import?

I can't see where this message should come from because my project is compiled for x86 and x86_64 processors.

@SimonSimCity
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I'll update to Mac OS High Sierra and can first then start testing on iOS 11 ... until then, I'm fully reliant on you to test it, see into it and help me finding the source of the problem.

@helmishariff
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Samples working find on my another machine MacOS 10.11.6 with simulator iOS 10.2.

@SimonSimCity
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@helmishariff I've finally managed to reinstall my mac and install the latest version of Mac OS (10.13.3) and could perfectly run the sample app I have on iOS 11.2 on an iPhone 8. Were you able to get it running in the meanwhile?

@SimonSimCity SimonSimCity added the feedback-needed The author needs to provide feedback because it's not clear what to do or how to reproduce the bug. label Mar 13, 2018
@SimonSimCity
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Closed due to lack of feedback ...

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Labels
feedback-needed The author needs to provide feedback because it's not clear what to do or how to reproduce the bug. iOS
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