/
DebugHudState.java
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/
DebugHudState.java
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/*
* $Id$
*
* Copyright (c) 2015, Simsilica, LLC
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.simsilica.state;
import java.util.HashMap;
import java.util.Map;
import org.slf4j.*;
import com.jme3.app.Application;
import com.jme3.app.SimpleApplication;
import com.jme3.app.state.BaseAppState;
import com.jme3.math.Vector3f;
import com.jme3.post.SceneProcessor;
import com.jme3.renderer.Camera;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.util.SafeArrayList;
import com.simsilica.lemur.*;
import com.simsilica.lemur.component.BorderLayout;
import com.simsilica.lemur.component.SpringGridLayout;
import com.simsilica.lemur.core.*;
import com.simsilica.lemur.input.FunctionId;
import com.simsilica.lemur.style.ElementId;
import com.simsilica.post.DefaultSceneProcessor;
/**
* This app state provides easy access to put dynamic debug information
* on the screen. The screen is divided into sections that can be
* accessed by creating versioned string objects to which other code can
* publish changes. These are then reflected in the HUD as they change.
*
* @author Paul Speed
*/
public class DebugHudState extends BaseAppState {
static Logger log = LoggerFactory.getLogger(DebugHudState.class);
public enum Location { Top, Left, Bottom, Right };
public static final FunctionId HUD_TOGGLE = new FunctionId("Show Debug HUD");
public static final ElementId SCREEN_ID = new ElementId("debug.screen.container");
public static final ElementId CONTAINER_ID = new ElementId("debug.container");
public static final ElementId NAME_ID = new ElementId("debug.name.label");
public static final ElementId VALUE_ID = new ElementId("debug.value.label");
private Node hudRoot;
private Container screen;
private float zOffset = 0;
private ReshapeListener reshapeListener = new ReshapeListener();
private boolean sizeInvalid;
private Container top;
private Container bottom;
private Container left;
private Container right;
private final Map<String, DebugView> viewIndex = new HashMap<>();
private final SafeArrayList<DebugView> views = new SafeArrayList<>(DebugView.class);
public DebugHudState() {
}
/**
* Creates a view of an existing VersionedObject that when the
* caller changes the values they will show up on the debug HUD.
*/
public void createDebugValue( String name, Location location, VersionedReference<String> value ) {
DebugView view = new DebugView(name, location, value);
views.add(view);
viewIndex.put(name, view);
switch( location ) {
case Top:
view.nameLabel.setTextHAlignment(HAlignment.Right);
top.addChild(view.nameLabel);
top.addChild(view.label);
break;
case Bottom:
view.nameLabel.setTextHAlignment(HAlignment.Right);
bottom.addChild(view.nameLabel);
bottom.addChild(view.label);
break;
case Right:
right.addChild(view.nameLabel);
right.addChild(view.label, 1);
break;
case Left:
default:
left.addChild(view.nameLabel);
left.addChild(view.label, 1);
break;
}
resetScreenSize();
}
/**
* Creates a VersionedHolder to which the caller can provide new
* values and they will show up on the debug HUD.
*/
public VersionedHolder<String> createDebugValue( String name, Location location ) {
VersionedHolder<String> result = new VersionedHolder<>("");
createDebugValue(name, location, result.createReference());
return result;
}
public void removeDebugValue( String name ) {
DebugView view = viewIndex.remove(name);
if( view == null ) {
return;
}
views.remove(view);
switch(view.location) {
case Top:
top.removeChild(view.nameLabel);
top.removeChild(view.label);
break;
case Bottom:
bottom.removeChild(view.nameLabel);
bottom.removeChild(view.label);
break;
case Right:
right.removeChild(view.nameLabel);
right.removeChild(view.label);
break;
case Left:
default:
left.removeChild(view.nameLabel);
left.removeChild(view.label);
break;
}
}
/**
* Sets the optional root node to use for the HUD. This is useful
* if the application manages multiple GUI viewports. If this is
* not set then the default GUI node is retrieved from the application.
*/
public void setHudRoot( Node root ) {
this.hudRoot = root;
}
public Node getHudRoot() {
if( hudRoot != null ) {
return hudRoot;
}
return ((SimpleApplication)getApplication()).getGuiNode();
}
protected ViewPort getHudViewPort() {
return getApplication().getGuiViewPort();
}
public void setZOffset( float z ) {
this.zOffset = z;
}
public float getZOffset() {
return zOffset;
}
@Override
protected void initialize( Application app ) {
screen = new Container(new BorderLayout(), SCREEN_ID);
screen.setBackground(null);
ElementId containerId = CONTAINER_ID;
top = screen.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y), containerId),
BorderLayout.Position.North);
bottom = screen.addChild(new Container(new SpringGridLayout(Axis.X, Axis.Y), containerId),
BorderLayout.Position.South);
// For now we'll just do this but I think we need a sub container to
// really make things lay out right
left = screen.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X, FillMode.None, FillMode.Last), containerId), BorderLayout.Position.West);
right = screen.addChild(new Container(new SpringGridLayout(Axis.Y, Axis.X, FillMode.None, FillMode.Last), containerId), BorderLayout.Position.East);
}
@Override
protected void cleanup( Application app ) {
}
protected void resetScreenSize() {
Camera cam = getApplication().getCamera();
screen.setPreferredSize(null); // to make sure it can calculate it
Vector3f pref = screen.getPreferredSize();
if( log.isTraceEnabled() ) {
log.trace("resetScreenSize() cam:" + cam.getWidth() + ", " + cam.getHeight());
}
// Not sure why set size is not working but preferred size will. It just
// means we need to recalculate it in the case that z might change.
//screen.setSize(new Vector3f(cam.getWidth(), cam.getHeight(), pref.z));
screen.setPreferredSize(new Vector3f(cam.getWidth(), cam.getHeight(), pref.z));
screen.setLocalTranslation(0, cam.getHeight(), zOffset);
sizeInvalid = false;
}
@Override
protected void onEnable() {
Camera cam = getApplication().getCamera();
screen.setLocalTranslation(0, cam.getHeight(), zOffset);
getHudRoot().attachChild(screen);
getHudViewPort().addProcessor(reshapeListener);
resetScreenSize();
}
@Override
public void update( float tpf ) {
if( sizeInvalid ) {
resetScreenSize();
}
for( DebugView view : views.getArray() ) {
view.update();
}
}
@Override
protected void onDisable() {
screen.removeFromParent();
getHudViewPort().removeProcessor(reshapeListener);
}
private class DebugView {
String name;
VersionedReference<String> ref;
Label nameLabel;
Label label;
Location location;
public DebugView( String name, Location location, VersionedReference<String> ref ) {
this.name = name;
this.location = location;
this.ref = ref;
this.nameLabel = new Label(name + ": ", new ElementId("debug.name.label"));
this.label = new Label(ref.get(), new ElementId("debug.value.label"));
}
public void update() {
if( ref.update() ) {
label.setText(ref.get());
}
}
}
/**
* The only way I've found in JME to listen for reshape events
* is to hook in a scene processor.
*/
private class ReshapeListener extends DefaultSceneProcessor {
@Override
public void reshape( ViewPort vp, int w, int h ) {
if( log.isTraceEnabled() ) {
log.trace("reshape(" + vp + ", " + w + ", " + h + ")");
}
sizeInvalid = true;
}
}
}