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[XIVHotBar] Separated files for main/sub is nice, but some jobs could use something different #8

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Azzaare opened this issue Sep 26, 2019 · 3 comments

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@Azzaare
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Azzaare commented Sep 26, 2019

I haven't tried the addon with smn yet, but I can be sure that it would be more about also splitting the hotbars into avatars than only into main/sub.

It shouldn't be that hard for someone used to addons dev. I am willing to help, but I have little knowledge of lua and windower.

@Yamoto07
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So I've been recently obsessed with creating updated hotbar icons from XIV's images. (I've made an icon for every single magic spell at this point...I have a problem...) I've just started working on hotbar layout for my SMN and came across this as well. What I've done is make 10 .txt scripts that summons the avatar and replaces the icons on the hotbars. I've attached an example.
I added in waits (not sure if .5 counts or if it just rounds up) because trying to run the whole thing never worked. The waits fixed that though. Kind of annoying, but it works. Starting to level SMN so will see if it works out ok.
SMN-Carbuncle.txt

@Azzaare
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Azzaare commented Dec 23, 2019

Nice!
Well, summoning is not instant cast anyway. With max fast cast you still need 1.4 second.
You might have the occasional quickcasting, but I suppose it is fine with some small delay.

I'm pretty sure windower allows for shorter delay, but it is not an emergency.

So, I guess the main idea would be a script per avatar (might have to think about not erasing all the slots in a custom way, to keep som job/subjob abilities set) and maybe one script for releasing (that makes you go back to your standard smn/xxx layout).

I'm looking forward to it anyway :)

I have an old char where I can do some testing if you need debug (smn 99).

@Yamoto07
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So I think I'm pretty comfortable with how I have it set up. I basically have bars 1 and 2 on my battle set reserved for BP. Wards on 2 and Rages on 1. They don't fill up the whole bar, but it's consistent. I made a script for each avatar which summons, erases bars 1 and 2, then add the BP's. Since 1 and 2 are only BP, I don't really feel the need for a release script to delete anything off there. In theory, you should always have a summon so there should always be something there. Will play around with it more when it's not 2am and see how it goes. Will hit you up if there's anything I can't figure out! :)

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