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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[Unreleased]

[1.3.0] - 2024-05-05

Fixed

  • Correct drop handling for capture plugin

Removed

  • Husbandry automata will no longer grow crops around. Mostly because of terrible performance issues with this feature.

[1.2.6] - 2024-02-03

Changed

  • Update code to new CC:T

Fixed

  • Crash when turtle mimic is beacon [#19]

[1.2.5] - 2023-11-03

Fixed

  • Mercantile automata trading issue [#16]

[1.2.4] - 2023-09-14

Added

  • pose argument for use and swing

Fixed

  • Use function set damage nbt tag when there is no damage

[1.2.3] - 2023-08-24

Fixed

  • Piston turtle sound

[1.2.2] - 2023-08-20

Removed

  • Extra logging for shooted item

[1.2.1] - 2023-08-16

Fixed

  • Permission checks for smithing and mason turtles
  • Propagate fix for inventory logic from peripheralium

[1.2.0] - 2023-07-25

Changed

  • Boring internal toolkit migration

[1.1.1] - 2023-07-21

Fixed

  • Automata core tooltip crash #14

[1.1.0] - 2023-07-20

Added

  • Mimic gadget
  • Nice tooltips for automata cores

Fixed

  • Various scanner problems (see UnlimitedPeripheralWorks#22)
  • Potential crash when provide incorrect item to automata upgrades
  • Mason recipe is not missed anymore (#12)
  • Tooltip for soul vial (#13)

[1.0.0] - 2023-07-09

Changed

  • Adapt to CC:T 1.106 and introduce a lot of persistence into turtles

[0.7.4] - 2023-07-03

Changed

  • Use java time instead of kotlin one, fix #10

[0.7.3] - 2023-06-24

Added

  • 1.20.1 support

[0.7.2] - 2023-06-13

Added

  • Turtle suck method for most of automata cores

[0.7.1] - 2023-06-13

Fixed

  • Dependencies definition

[0.7.0] - 2023-06-13

Added

  • 1.20 support

[0.6.4] - 2023-06-12

Added

  • Peripheralium 0.5.7

[0.6.3] - 2023-06-04

Added

  • Protective automata, that can interact with hostile mobs

Fixed

  • Block breaking progress storing

[0.6.2] - 2023-05-28

Added

  • Husbandry automata, starting from netherite tier, can disable animal AI

Fixed

  • Mixins for forge and fabric

[0.6.1] - 2023-05-24

Changed

  • Required peripheralium version to 0.5.4, to fix forge issue with shooting turtle

Fixed

  • Brewing automata throwPotion method now correctly accepts arguments

[0.6.0] - 2023-05-23

Added

  • Forge support
  • 1.19.4 support
  • Bow turtle

Changed

  • Brewing automata throw item API

[0.5.4] - 2023-05-18

Added

  • Chunk loading turtle! You can use chunk vial to make sure that turtle will be always loaded

Changed

  • Mod recipes now supports fabric tags

[0.5.3] - 2023-04-25

Added

  • Mercantile automata for trading with villagers and traders
  • Starbound Mercantile automata, that can restock villagers!

Changed

  • Brewing automata effects IDs will now me "minecraft:something"
  • Enchanting automata enchantment data now enriched with correct cost information

[0.5.2] - 2022-12-28

Fixed

  • Blocklist check for capture end automata logic #3

[0.5.1] - 2022-12-26

Fixed

  • Peripheralium compatibility
  • Problems with Fuel (and other ability-centered API) not available
  • Teleporting to non-existing points now returning operation failure instead of teleporting to 0, 0

[0.5.0] - 25.10.22

Added

  • 1.19 support

[0.4.4] - 17.10.22

Fixed

  • Chipped integration for 2.0.0 version

[0.4.3] - 12.05.22

Fixed

  • Rail shape changing doesn't break rail placing (again, yep)

[0.4.2] - 12.05.22

Fixed

  • Rail shape changing doesn't break rail placing, and now it is possible to change shape to ascending ones

[0.4.1] - 11.05.22

Changed

  • Mason automata now can change rail shape to any possible shape

[0.4.0] - 09.05.22

BREAKING CHANGE

Turtlematic now requires Peripheralium as basic library

Added

  • Treasure enchantments for starbound enchanting automata

[0.3.1] - 06.05.22

Added

  • Support for up and down direction for piston methods
  • isFuelConsumptionDisable as configuration part for Fuel API

[0.3.0] - 05.05.22

Added

  • Ability to harvest crops for husbandry automata
  • Extra information about crops for husbandry automata
  • Extra information about beehives for husbandry automata
  • Ticking effect to husbandry automata cores (netherite and above)
  • Chipped support for mason automata
  • Piston and sticky piston turtles
  • Traits description on automata cores
  • Base automata levels: netherite, starbound and creative
  • Villager automata levels: starbound and creative
  • Trashing turtle

Changed

  • Default cooldown for use now 1 second

[0.2.0] - 01.05.22

Added

  • Brewing automata
  • Smithing automata
  • Enchanting automata
  • Mason automata

Fixed

  • Single entity hit login (again)
  • use now will also perform general item use if use on block lead to nothing

[0.1.3] - 28.04.22

Changed

  • soulHarvest() now have more human-readable results

[0.1.2] - 28.04.22

Fixed

  • Single entity interaction logic