forked from go-qml/qml
/
gl.go
2789 lines (2395 loc) · 99 KB
/
gl.go
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// ** file automatically generated by glgen -- do not edit manually **
package GL
// #cgo CXXFLAGS: -std=c++0x -pedantic-errors -Wall -fno-strict-aliasing
// #cgo LDFLAGS: -lstdc++
// #cgo pkg-config: Qt5Core Qt5OpenGL
//
// #include "funcs.h"
//
// void free(void*);
//
import "C"
import (
"fmt"
"reflect"
"unsafe"
"gopkg.in/qml.v1/gl/glbase"
)
// API returns a value that offers methods matching the OpenGL version 1.1 API.
//
// The returned API must not be used after the provided OpenGL context becomes invalid.
func API(context glbase.Contexter) *GL {
gl := &GL{}
gl.funcs = C.gl1_1_funcs()
if gl.funcs == nil {
panic(fmt.Errorf("OpenGL version 1.1 is not available"))
}
return gl
}
// GL implements the OpenGL version 1.1 API. Values of this
// type must be created via the API function, and it must not be used after
// the associated OpenGL context becomes invalid.
type GL struct {
funcs unsafe.Pointer
}
const (
FALSE = 0
TRUE = 1
NONE = 0
BYTE = 0x1400
UNSIGNED_BYTE = 0x1401
SHORT = 0x1402
UNSIGNED_SHORT = 0x1403
INT = 0x1404
UNSIGNED_INT = 0x1405
FLOAT = 0x1406
N2_BYTES = 0x1407
N3_BYTES = 0x1408
N4_BYTES = 0x1409
DOUBLE = 0x140A
ACCUM = 0x0100
LOAD = 0x0101
RETURN = 0x0102
MULT = 0x0103
ADD = 0x0104
ACCUM_BUFFER_BIT = 0x00000200
ALL_ATTRIB_BITS = 0xFFFFFFFF
COLOR_BUFFER_BIT = 0x00004000
CURRENT_BIT = 0x00000001
DEPTH_BUFFER_BIT = 0x00000100
ENABLE_BIT = 0x00002000
EVAL_BIT = 0x00010000
FOG_BIT = 0x00000080
HINT_BIT = 0x00008000
LIGHTING_BIT = 0x00000040
LINE_BIT = 0x00000004
LIST_BIT = 0x00020000
PIXEL_MODE_BIT = 0x00000020
POINT_BIT = 0x00000002
POLYGON_BIT = 0x00000008
POLYGON_STIPPLE_BIT = 0x00000010
SCISSOR_BIT = 0x00080000
STENCIL_BUFFER_BIT = 0x00000400
TEXTURE_BIT = 0x00040000
TRANSFORM_BIT = 0x00001000
VIEWPORT_BIT = 0x00000800
ALWAYS = 0x0207
EQUAL = 0x0202
GEQUAL = 0x0206
GREATER = 0x0204
LEQUAL = 0x0203
LESS = 0x0201
NEVER = 0x0200
NOTEQUAL = 0x0205
LOGIC_OP = 0x0BF1
DST_ALPHA = 0x0304
ONE = 1
ONE_MINUS_DST_ALPHA = 0x0305
ONE_MINUS_SRC_ALPHA = 0x0303
ONE_MINUS_SRC_COLOR = 0x0301
SRC_ALPHA = 0x0302
SRC_COLOR = 0x0300
ZERO = 0
DST_COLOR = 0x0306
ONE_MINUS_DST_COLOR = 0x0307
SRC_ALPHA_SATURATE = 0x0308
CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
CLIENT_PIXEL_STORE_BIT = 0x00000001
CLIENT_VERTEX_ARRAY_BIT = 0x00000002
CLIP_PLANE0 = 0x3000
CLIP_PLANE1 = 0x3001
CLIP_PLANE2 = 0x3002
CLIP_PLANE3 = 0x3003
CLIP_PLANE4 = 0x3004
CLIP_PLANE5 = 0x3005
BACK = 0x0405
FRONT = 0x0404
FRONT_AND_BACK = 0x0408
AMBIENT = 0x1200
AMBIENT_AND_DIFFUSE = 0x1602
DIFFUSE = 0x1201
EMISSION = 0x1600
SPECULAR = 0x1202
AUX0 = 0x0409
AUX1 = 0x040A
AUX2 = 0x040B
AUX3 = 0x040C
BACK_LEFT = 0x0402
BACK_RIGHT = 0x0403
FRONT_LEFT = 0x0400
FRONT_RIGHT = 0x0401
LEFT = 0x0406
RIGHT = 0x0407
ALPHA_TEST = 0x0BC0
AUTO_NORMAL = 0x0D80
BLEND = 0x0BE2
COLOR_ARRAY = 0x8076
COLOR_LOGIC_OP = 0x0BF2
COLOR_MATERIAL = 0x0B57
CULL_FACE = 0x0B44
DEPTH_TEST = 0x0B71
DITHER = 0x0BD0
EDGE_FLAG_ARRAY = 0x8079
FOG = 0x0B60
INDEX_ARRAY = 0x8077
INDEX_LOGIC_OP = 0x0BF1
LIGHT0 = 0x4000
LIGHT1 = 0x4001
LIGHT2 = 0x4002
LIGHT3 = 0x4003
LIGHT4 = 0x4004
LIGHT5 = 0x4005
LIGHT6 = 0x4006
LIGHT7 = 0x4007
LIGHTING = 0x0B50
LINE_SMOOTH = 0x0B20
LINE_STIPPLE = 0x0B24
MAP1_COLOR_4 = 0x0D90
MAP1_INDEX = 0x0D91
MAP1_NORMAL = 0x0D92
MAP1_TEXTURE_COORD_1 = 0x0D93
MAP1_TEXTURE_COORD_2 = 0x0D94
MAP1_TEXTURE_COORD_3 = 0x0D95
MAP1_TEXTURE_COORD_4 = 0x0D96
MAP1_VERTEX_3 = 0x0D97
MAP1_VERTEX_4 = 0x0D98
MAP2_COLOR_4 = 0x0DB0
MAP2_INDEX = 0x0DB1
MAP2_NORMAL = 0x0DB2
MAP2_TEXTURE_COORD_1 = 0x0DB3
MAP2_TEXTURE_COORD_2 = 0x0DB4
MAP2_TEXTURE_COORD_3 = 0x0DB5
MAP2_TEXTURE_COORD_4 = 0x0DB6
MAP2_VERTEX_3 = 0x0DB7
MAP2_VERTEX_4 = 0x0DB8
NORMALIZE = 0x0BA1
NORMAL_ARRAY = 0x8075
POINT_SMOOTH = 0x0B10
POLYGON_OFFSET_FILL = 0x8037
POLYGON_OFFSET_LINE = 0x2A02
POLYGON_OFFSET_POINT = 0x2A01
POLYGON_SMOOTH = 0x0B41
POLYGON_STIPPLE = 0x0B42
SCISSOR_TEST = 0x0C11
STENCIL_TEST = 0x0B90
TEXTURE_1D = 0x0DE0
TEXTURE_2D = 0x0DE1
TEXTURE_COORD_ARRAY = 0x8078
TEXTURE_GEN_Q = 0x0C63
TEXTURE_GEN_R = 0x0C62
TEXTURE_GEN_S = 0x0C60
TEXTURE_GEN_T = 0x0C61
VERTEX_ARRAY = 0x8074
INVALID_ENUM = 0x0500
INVALID_OPERATION = 0x0502
INVALID_VALUE = 0x0501
NO_ERROR = 0
OUT_OF_MEMORY = 0x0505
STACK_OVERFLOW = 0x0503
STACK_UNDERFLOW = 0x0504
N2D = 0x0600
N3D = 0x0601
N3D_COLOR = 0x0602
N3D_COLOR_TEXTURE = 0x0603
N4D_COLOR_TEXTURE = 0x0604
BITMAP_TOKEN = 0x0704
COPY_PIXEL_TOKEN = 0x0706
DRAW_PIXEL_TOKEN = 0x0705
LINE_RESET_TOKEN = 0x0707
LINE_TOKEN = 0x0702
PASS_THROUGH_TOKEN = 0x0700
POINT_TOKEN = 0x0701
POLYGON_TOKEN = 0x0703
EXP = 0x0800
EXP2 = 0x0801
LINEAR = 0x2601
FOG_COLOR = 0x0B66
FOG_DENSITY = 0x0B62
FOG_END = 0x0B64
FOG_INDEX = 0x0B61
FOG_MODE = 0x0B65
FOG_START = 0x0B63
CCW = 0x0901
CW = 0x0900
COEFF = 0x0A00
DOMAIN = 0x0A02
ORDER = 0x0A01
PIXEL_MAP_A_TO_A = 0x0C79
PIXEL_MAP_B_TO_B = 0x0C78
PIXEL_MAP_G_TO_G = 0x0C77
PIXEL_MAP_I_TO_A = 0x0C75
PIXEL_MAP_I_TO_B = 0x0C74
PIXEL_MAP_I_TO_G = 0x0C73
PIXEL_MAP_I_TO_I = 0x0C70
PIXEL_MAP_I_TO_R = 0x0C72
PIXEL_MAP_R_TO_R = 0x0C76
PIXEL_MAP_S_TO_S = 0x0C71
ACCUM_ALPHA_BITS = 0x0D5B
ACCUM_BLUE_BITS = 0x0D5A
ACCUM_CLEAR_VALUE = 0x0B80
ACCUM_GREEN_BITS = 0x0D59
ACCUM_RED_BITS = 0x0D58
ALPHA_BIAS = 0x0D1D
ALPHA_BITS = 0x0D55
ALPHA_SCALE = 0x0D1C
ALPHA_TEST_FUNC = 0x0BC1
ALPHA_TEST_REF = 0x0BC2
ATTRIB_STACK_DEPTH = 0x0BB0
AUX_BUFFERS = 0x0C00
BLEND_DST = 0x0BE0
BLEND_SRC = 0x0BE1
BLUE_BIAS = 0x0D1B
BLUE_BITS = 0x0D54
BLUE_SCALE = 0x0D1A
CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
COLOR_ARRAY_SIZE = 0x8081
COLOR_ARRAY_STRIDE = 0x8083
COLOR_ARRAY_TYPE = 0x8082
COLOR_CLEAR_VALUE = 0x0C22
COLOR_MATERIAL_FACE = 0x0B55
COLOR_MATERIAL_PARAMETER = 0x0B56
COLOR_WRITEMASK = 0x0C23
CULL_FACE_MODE = 0x0B45
CURRENT_COLOR = 0x0B00
CURRENT_INDEX = 0x0B01
CURRENT_NORMAL = 0x0B02
CURRENT_RASTER_COLOR = 0x0B04
CURRENT_RASTER_DISTANCE = 0x0B09
CURRENT_RASTER_INDEX = 0x0B05
CURRENT_RASTER_POSITION = 0x0B07
CURRENT_RASTER_POSITION_VALID = 0x0B08
CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
CURRENT_TEXTURE_COORDS = 0x0B03
DEPTH_BIAS = 0x0D1F
DEPTH_BITS = 0x0D56
DEPTH_CLEAR_VALUE = 0x0B73
DEPTH_FUNC = 0x0B74
DEPTH_RANGE = 0x0B70
DEPTH_SCALE = 0x0D1E
DEPTH_WRITEMASK = 0x0B72
DOUBLEBUFFER = 0x0C32
DRAW_BUFFER = 0x0C01
EDGE_FLAG = 0x0B43
EDGE_FLAG_ARRAY_STRIDE = 0x808C
FEEDBACK_BUFFER_SIZE = 0x0DF1
FEEDBACK_BUFFER_TYPE = 0x0DF2
FOG_HINT = 0x0C54
FRONT_FACE = 0x0B46
GREEN_BIAS = 0x0D19
GREEN_BITS = 0x0D53
GREEN_SCALE = 0x0D18
INDEX_ARRAY_STRIDE = 0x8086
INDEX_ARRAY_TYPE = 0x8085
INDEX_BITS = 0x0D51
INDEX_CLEAR_VALUE = 0x0C20
INDEX_MODE = 0x0C30
INDEX_OFFSET = 0x0D13
INDEX_SHIFT = 0x0D12
INDEX_WRITEMASK = 0x0C21
LIGHT_MODEL_AMBIENT = 0x0B53
LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
LIGHT_MODEL_TWO_SIDE = 0x0B52
LINE_SMOOTH_HINT = 0x0C52
LINE_STIPPLE_PATTERN = 0x0B25
LINE_STIPPLE_REPEAT = 0x0B26
LINE_WIDTH = 0x0B21
LINE_WIDTH_GRANULARITY = 0x0B23
LINE_WIDTH_RANGE = 0x0B22
LIST_BASE = 0x0B32
LIST_INDEX = 0x0B33
LIST_MODE = 0x0B30
LOGIC_OP_MODE = 0x0BF0
MAP1_GRID_DOMAIN = 0x0DD0
MAP1_GRID_SEGMENTS = 0x0DD1
MAP2_GRID_DOMAIN = 0x0DD2
MAP2_GRID_SEGMENTS = 0x0DD3
MAP_COLOR = 0x0D10
MAP_STENCIL = 0x0D11
MATRIX_MODE = 0x0BA0
MAX_ATTRIB_STACK_DEPTH = 0x0D35
MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
MAX_CLIP_PLANES = 0x0D32
MAX_EVAL_ORDER = 0x0D30
MAX_LIGHTS = 0x0D31
MAX_LIST_NESTING = 0x0B31
MAX_MODELVIEW_STACK_DEPTH = 0x0D36
MAX_NAME_STACK_DEPTH = 0x0D37
MAX_PIXEL_MAP_TABLE = 0x0D34
MAX_PROJECTION_STACK_DEPTH = 0x0D38
MAX_TEXTURE_SIZE = 0x0D33
MAX_TEXTURE_STACK_DEPTH = 0x0D39
MAX_VIEWPORT_DIMS = 0x0D3A
MODELVIEW_MATRIX = 0x0BA6
MODELVIEW_STACK_DEPTH = 0x0BA3
NAME_STACK_DEPTH = 0x0D70
NORMAL_ARRAY_STRIDE = 0x807F
NORMAL_ARRAY_TYPE = 0x807E
PACK_ALIGNMENT = 0x0D05
PACK_LSB_FIRST = 0x0D01
PACK_ROW_LENGTH = 0x0D02
PACK_SKIP_PIXELS = 0x0D04
PACK_SKIP_ROWS = 0x0D03
PACK_SWAP_BYTES = 0x0D00
PERSPECTIVE_CORRECTION_HINT = 0x0C50
PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
POINT_SIZE = 0x0B11
POINT_SIZE_GRANULARITY = 0x0B13
POINT_SIZE_RANGE = 0x0B12
POINT_SMOOTH_HINT = 0x0C51
POLYGON_MODE = 0x0B40
POLYGON_OFFSET_FACTOR = 0x8038
POLYGON_OFFSET_UNITS = 0x2A00
POLYGON_SMOOTH_HINT = 0x0C53
PROJECTION_MATRIX = 0x0BA7
PROJECTION_STACK_DEPTH = 0x0BA4
READ_BUFFER = 0x0C02
RED_BIAS = 0x0D15
RED_BITS = 0x0D52
RED_SCALE = 0x0D14
RENDER_MODE = 0x0C40
RGBA_MODE = 0x0C31
SCISSOR_BOX = 0x0C10
SELECTION_BUFFER_SIZE = 0x0DF4
SHADE_MODEL = 0x0B54
STENCIL_BITS = 0x0D57
STENCIL_CLEAR_VALUE = 0x0B91
STENCIL_FAIL = 0x0B94
STENCIL_FUNC = 0x0B92
STENCIL_PASS_DEPTH_FAIL = 0x0B95
STENCIL_PASS_DEPTH_PASS = 0x0B96
STENCIL_REF = 0x0B97
STENCIL_VALUE_MASK = 0x0B93
STENCIL_WRITEMASK = 0x0B98
STEREO = 0x0C33
SUBPIXEL_BITS = 0x0D50
TEXTURE_BINDING_1D = 0x8068
TEXTURE_BINDING_2D = 0x8069
TEXTURE_COORD_ARRAY_SIZE = 0x8088
TEXTURE_COORD_ARRAY_STRIDE = 0x808A
TEXTURE_COORD_ARRAY_TYPE = 0x8089
TEXTURE_MATRIX = 0x0BA8
TEXTURE_STACK_DEPTH = 0x0BA5
UNPACK_ALIGNMENT = 0x0CF5
UNPACK_LSB_FIRST = 0x0CF1
UNPACK_ROW_LENGTH = 0x0CF2
UNPACK_SKIP_PIXELS = 0x0CF4
UNPACK_SKIP_ROWS = 0x0CF3
UNPACK_SWAP_BYTES = 0x0CF0
VERTEX_ARRAY_SIZE = 0x807A
VERTEX_ARRAY_STRIDE = 0x807C
VERTEX_ARRAY_TYPE = 0x807B
VIEWPORT = 0x0BA2
ZOOM_X = 0x0D16
ZOOM_Y = 0x0D17
COLOR_ARRAY_POINTER = 0x8090
EDGE_FLAG_ARRAY_POINTER = 0x8093
FEEDBACK_BUFFER_POINTER = 0x0DF0
INDEX_ARRAY_POINTER = 0x8091
NORMAL_ARRAY_POINTER = 0x808F
SELECTION_BUFFER_POINTER = 0x0DF3
TEXTURE_COORD_ARRAY_POINTER = 0x8092
VERTEX_ARRAY_POINTER = 0x808E
TEXTURE_ALPHA_SIZE = 0x805F
TEXTURE_BLUE_SIZE = 0x805E
TEXTURE_BORDER = 0x1005
TEXTURE_BORDER_COLOR = 0x1004
TEXTURE_COMPONENTS = 0x1003
TEXTURE_GREEN_SIZE = 0x805D
TEXTURE_HEIGHT = 0x1001
TEXTURE_INTENSITY_SIZE = 0x8061
TEXTURE_INTERNAL_FORMAT = 0x1003
TEXTURE_LUMINANCE_SIZE = 0x8060
TEXTURE_MAG_FILTER = 0x2800
TEXTURE_MIN_FILTER = 0x2801
TEXTURE_PRIORITY = 0x8066
TEXTURE_RED_SIZE = 0x805C
TEXTURE_RESIDENT = 0x8067
TEXTURE_WIDTH = 0x1000
TEXTURE_WRAP_S = 0x2802
TEXTURE_WRAP_T = 0x2803
DONT_CARE = 0x1100
FASTEST = 0x1101
NICEST = 0x1102
C3F_V3F = 0x2A24
C4F_N3F_V3F = 0x2A26
C4UB_V2F = 0x2A22
C4UB_V3F = 0x2A23
N3F_V3F = 0x2A25
T2F_C3F_V3F = 0x2A2A
T2F_C4F_N3F_V3F = 0x2A2C
T2F_C4UB_V3F = 0x2A29
T2F_N3F_V3F = 0x2A2B
T2F_V3F = 0x2A27
T4F_C4F_N3F_V4F = 0x2A2D
T4F_V4F = 0x2A28
V2F = 0x2A20
V3F = 0x2A21
MODULATE = 0x2100
REPLACE = 0x1E01
CONSTANT_ATTENUATION = 0x1207
LINEAR_ATTENUATION = 0x1208
POSITION = 0x1203
QUADRATIC_ATTENUATION = 0x1209
SPOT_CUTOFF = 0x1206
SPOT_DIRECTION = 0x1204
SPOT_EXPONENT = 0x1205
COMPILE = 0x1300
COMPILE_AND_EXECUTE = 0x1301
AND = 0x1501
AND_INVERTED = 0x1504
AND_REVERSE = 0x1502
CLEAR = 0x1500
COPY = 0x1503
COPY_INVERTED = 0x150C
EQUIV = 0x1509
INVERT = 0x150A
NAND = 0x150E
NOOP = 0x1505
NOR = 0x1508
OR = 0x1507
OR_INVERTED = 0x150D
OR_REVERSE = 0x150B
SET = 0x150F
XOR = 0x1506
COLOR_INDEXES = 0x1603
SHININESS = 0x1601
MODELVIEW = 0x1700
PROJECTION = 0x1701
TEXTURE = 0x1702
LINE = 0x1B01
POINT = 0x1B00
FILL = 0x1B02
COLOR = 0x1800
DEPTH = 0x1801
STENCIL = 0x1802
ALPHA = 0x1906
BLUE = 0x1905
COLOR_INDEX = 0x1900
DEPTH_COMPONENT = 0x1902
GREEN = 0x1904
LUMINANCE = 0x1909
LUMINANCE_ALPHA = 0x190A
RED = 0x1903
RGB = 0x1907
RGBA = 0x1908
STENCIL_INDEX = 0x1901
ALPHA12 = 0x803D
ALPHA16 = 0x803E
ALPHA4 = 0x803B
ALPHA8 = 0x803C
INTENSITY = 0x8049
INTENSITY12 = 0x804C
INTENSITY16 = 0x804D
INTENSITY4 = 0x804A
INTENSITY8 = 0x804B
LUMINANCE12 = 0x8041
LUMINANCE12_ALPHA12 = 0x8047
LUMINANCE12_ALPHA4 = 0x8046
LUMINANCE16 = 0x8042
LUMINANCE16_ALPHA16 = 0x8048
LUMINANCE4 = 0x803F
LUMINANCE4_ALPHA4 = 0x8043
LUMINANCE6_ALPHA2 = 0x8044
LUMINANCE8 = 0x8040
LUMINANCE8_ALPHA8 = 0x8045
R3_G3_B2 = 0x2A10
RGB10 = 0x8052
RGB10_A2 = 0x8059
RGB12 = 0x8053
RGB16 = 0x8054
RGB4 = 0x804F
RGB5 = 0x8050
RGB5_A1 = 0x8057
RGB8 = 0x8051
RGBA12 = 0x805A
RGBA16 = 0x805B
RGBA2 = 0x8055
RGBA4 = 0x8056
RGBA8 = 0x8058
BITMAP = 0x1A00
LINES = 0x0001
LINE_LOOP = 0x0002
LINE_STRIP = 0x0003
POINTS = 0x0000
POLYGON = 0x0009
QUADS = 0x0007
QUAD_STRIP = 0x0008
TRIANGLES = 0x0004
TRIANGLE_FAN = 0x0006
TRIANGLE_STRIP = 0x0005
FEEDBACK = 0x1C01
RENDER = 0x1C00
SELECT = 0x1C02
FLAT = 0x1D00
SMOOTH = 0x1D01
DECR = 0x1E03
INCR = 0x1E02
KEEP = 0x1E00
EXTENSIONS = 0x1F03
RENDERER = 0x1F01
VENDOR = 0x1F00
VERSION = 0x1F02
S = 0x2000
T = 0x2001
R = 0x2002
Q = 0x2003
DECAL = 0x2101
TEXTURE_ENV_COLOR = 0x2201
TEXTURE_ENV_MODE = 0x2200
TEXTURE_ENV = 0x2300
EYE_LINEAR = 0x2400
OBJECT_LINEAR = 0x2401
SPHERE_MAP = 0x2402
EYE_PLANE = 0x2502
OBJECT_PLANE = 0x2501
TEXTURE_GEN_MODE = 0x2500
NEAREST = 0x2600
LINEAR_MIPMAP_LINEAR = 0x2703
LINEAR_MIPMAP_NEAREST = 0x2701
NEAREST_MIPMAP_LINEAR = 0x2702
NEAREST_MIPMAP_NEAREST = 0x2700
PROXY_TEXTURE_1D = 0x8063
PROXY_TEXTURE_2D = 0x8064
CLAMP = 0x2900
REPEAT = 0x2901
)
// https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml
func (gl *GL) Viewport(x, y, width, height int) {
C.gl1_1_glViewport(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
// DepthRange specifies the mapping of depth values from normalized device
// coordinates to window coordinates.
//
// Parameter nearVal specifies the mapping of the near clipping plane to window
// coordinates (defaults to 0), while farVal specifies the mapping of the far
// clipping plane to window coordinates (defaults to 1).
//
// After clipping and division by w, depth coordinates range from -1 to 1,
// corresponding to the near and far clipping planes. DepthRange specifies a
// linear mapping of the normalized depth coordinates in this range to window
// depth coordinates. Regardless of the actual depth buffer implementation,
// window coordinate depth values are treated as though they range from 0 through 1
// (like color components). Thus, the values accepted by DepthRange are both
// clamped to this range before they are accepted.
//
// The default setting of (0, 1) maps the near plane to 0 and the far plane to 1.
// With this mapping, the depth buffer range is fully utilized.
//
// It is not necessary that nearVal be less than farVal. Reverse mappings such as
// nearVal 1, and farVal 0 are acceptable.
//
// GL.INVALID_OPERATION is generated if DepthRange is executed between the
// execution of Begin and the corresponding execution of End.
func (gl *GL) DepthRange(nearVal, farVal float64) {
C.gl1_1_glDepthRange(gl.funcs, C.GLdouble(nearVal), C.GLdouble(farVal))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml
func (gl *GL) IsEnabled(cap glbase.Enum) bool {
glresult := C.gl1_1_glIsEnabled(gl.funcs, C.GLenum(cap))
return *(*bool)(unsafe.Pointer(&glresult))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameteriv.xml
func (gl *GL) GetTexLevelParameteriv(target glbase.Enum, level int, pname glbase.Enum, params []int32) {
C.gl1_1_glGetTexLevelParameteriv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameterfv.xml
func (gl *GL) GetTexLevelParameterfv(target glbase.Enum, level int, pname glbase.Enum, params []float32) {
C.gl1_1_glGetTexLevelParameterfv(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameteriv.xml
func (gl *GL) GetTexParameteriv(target, pname glbase.Enum, params []int32) {
C.gl1_1_glGetTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameterfv.xml
func (gl *GL) GetTexParameterfv(target, pname glbase.Enum, params []float32) {
C.gl1_1_glGetTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml
func (gl *GL) GetTexImage(target glbase.Enum, level int, format, gltype glbase.Enum, pixels interface{}) {
var pixels_ptr unsafe.Pointer
var pixels_v = reflect.ValueOf(pixels)
if pixels != nil && pixels_v.Kind() != reflect.Slice {
panic("parameter pixels must be a slice")
}
if pixels != nil {
pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
}
C.gl1_1_glGetTexImage(gl.funcs, C.GLenum(target), C.GLint(level), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetIntegerv.xml
func (gl *GL) GetIntegerv(pname glbase.Enum, params []int32) {
C.gl1_1_glGetIntegerv(gl.funcs, C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetFloatv.xml
func (gl *GL) GetFloatv(pname glbase.Enum, params []float32) {
C.gl1_1_glGetFloatv(gl.funcs, C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml
func (gl *GL) GetError() glbase.Enum {
glresult := C.gl1_1_glGetError(gl.funcs)
return glbase.Enum(glresult)
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetDoublev.xml
func (gl *GL) GetDoublev(pname glbase.Enum, params []float64) {
C.gl1_1_glGetDoublev(gl.funcs, C.GLenum(pname), (*C.GLdouble)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glGetBooleanv.xml
func (gl *GL) GetBooleanv(pname glbase.Enum, params []bool) {
C.gl1_1_glGetBooleanv(gl.funcs, C.GLenum(pname), (*C.GLboolean)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml
func (gl *GL) ReadPixels(x, y, width, height int, format, gltype glbase.Enum, pixels interface{}) {
var pixels_ptr unsafe.Pointer
var pixels_v = reflect.ValueOf(pixels)
if pixels != nil && pixels_v.Kind() != reflect.Slice {
panic("parameter pixels must be a slice")
}
if pixels != nil {
pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
}
C.gl1_1_glReadPixels(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml
func (gl *GL) ReadBuffer(mode glbase.Enum) {
C.gl1_1_glReadBuffer(gl.funcs, C.GLenum(mode))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStorei.xml
func (gl *GL) PixelStorei(pname glbase.Enum, param int32) {
C.gl1_1_glPixelStorei(gl.funcs, C.GLenum(pname), C.GLint(param))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStoref.xml
func (gl *GL) PixelStoref(pname glbase.Enum, param float32) {
C.gl1_1_glPixelStoref(gl.funcs, C.GLenum(pname), C.GLfloat(param))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml
func (gl *GL) DepthFunc(glfunc glbase.Enum) {
C.gl1_1_glDepthFunc(gl.funcs, C.GLenum(glfunc))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml
func (gl *GL) StencilOp(fail, zfail, zpass glbase.Enum) {
C.gl1_1_glStencilOp(gl.funcs, C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml
func (gl *GL) StencilFunc(glfunc glbase.Enum, ref int32, mask uint32) {
C.gl1_1_glStencilFunc(gl.funcs, C.GLenum(glfunc), C.GLint(ref), C.GLuint(mask))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml
func (gl *GL) LogicOp(opcode glbase.Enum) {
C.gl1_1_glLogicOp(gl.funcs, C.GLenum(opcode))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml
func (gl *GL) BlendFunc(sfactor, dfactor glbase.Enum) {
C.gl1_1_glBlendFunc(gl.funcs, C.GLenum(sfactor), C.GLenum(dfactor))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml
func (gl *GL) Flush() {
C.gl1_1_glFlush(gl.funcs)
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml
func (gl *GL) Finish() {
C.gl1_1_glFinish(gl.funcs)
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml
func (gl *GL) Enable(cap glbase.Enum) {
C.gl1_1_glEnable(gl.funcs, C.GLenum(cap))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glDisable.xml
func (gl *GL) Disable(cap glbase.Enum) {
C.gl1_1_glDisable(gl.funcs, C.GLenum(cap))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml
func (gl *GL) DepthMask(flag bool) {
C.gl1_1_glDepthMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&flag)))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml
func (gl *GL) ColorMask(red, green, blue, alpha bool) {
C.gl1_1_glColorMask(gl.funcs, *(*C.GLboolean)(unsafe.Pointer(&red)), *(*C.GLboolean)(unsafe.Pointer(&green)), *(*C.GLboolean)(unsafe.Pointer(&blue)), *(*C.GLboolean)(unsafe.Pointer(&alpha)))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml
func (gl *GL) StencilMask(mask uint32) {
C.gl1_1_glStencilMask(gl.funcs, C.GLuint(mask))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml
func (gl *GL) ClearDepth(depth float64) {
C.gl1_1_glClearDepth(gl.funcs, C.GLdouble(depth))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml
func (gl *GL) ClearStencil(s int32) {
C.gl1_1_glClearStencil(gl.funcs, C.GLint(s))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml
func (gl *GL) ClearColor(red, green, blue, alpha float32) {
C.gl1_1_glClearColor(gl.funcs, C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml
func (gl *GL) Clear(mask glbase.Bitfield) {
C.gl1_1_glClear(gl.funcs, C.GLbitfield(mask))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml
func (gl *GL) DrawBuffer(mode glbase.Enum) {
C.gl1_1_glDrawBuffer(gl.funcs, C.GLenum(mode))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml
func (gl *GL) TexImage2D(target glbase.Enum, level int, internalFormat int32, width, height, border int, format, gltype glbase.Enum, pixels interface{}) {
var pixels_ptr unsafe.Pointer
var pixels_v = reflect.ValueOf(pixels)
if pixels != nil && pixels_v.Kind() != reflect.Slice {
panic("parameter pixels must be a slice")
}
if pixels != nil {
pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
}
C.gl1_1_glTexImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLsizei(height), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml
func (gl *GL) TexImage1D(target glbase.Enum, level int, internalFormat int32, width, border int, format, gltype glbase.Enum, pixels interface{}) {
var pixels_ptr unsafe.Pointer
var pixels_v = reflect.ValueOf(pixels)
if pixels != nil && pixels_v.Kind() != reflect.Slice {
panic("parameter pixels must be a slice")
}
if pixels != nil {
pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
}
C.gl1_1_glTexImage1D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(internalFormat), C.GLsizei(width), C.GLint(border), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteriv.xml
func (gl *GL) TexParameteriv(target, pname glbase.Enum, params []int32) {
C.gl1_1_glTexParameteriv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLint)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameteri.xml
func (gl *GL) TexParameteri(target, pname glbase.Enum, param int32) {
C.gl1_1_glTexParameteri(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLint(param))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterfv.xml
func (gl *GL) TexParameterfv(target, pname glbase.Enum, params []float32) {
C.gl1_1_glTexParameterfv(gl.funcs, C.GLenum(target), C.GLenum(pname), (*C.GLfloat)(unsafe.Pointer(¶ms[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameterf.xml
func (gl *GL) TexParameterf(target, pname glbase.Enum, param float32) {
C.gl1_1_glTexParameterf(gl.funcs, C.GLenum(target), C.GLenum(pname), C.GLfloat(param))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml
func (gl *GL) Scissor(x, y, width, height int) {
C.gl1_1_glScissor(gl.funcs, C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml
func (gl *GL) PolygonMode(face, mode glbase.Enum) {
C.gl1_1_glPolygonMode(gl.funcs, C.GLenum(face), C.GLenum(mode))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml
func (gl *GL) PointSize(size float32) {
C.gl1_1_glPointSize(gl.funcs, C.GLfloat(size))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml
func (gl *GL) LineWidth(width float32) {
C.gl1_1_glLineWidth(gl.funcs, C.GLfloat(width))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml
func (gl *GL) Hint(target, mode glbase.Enum) {
C.gl1_1_glHint(gl.funcs, C.GLenum(target), C.GLenum(mode))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml
func (gl *GL) FrontFace(mode glbase.Enum) {
C.gl1_1_glFrontFace(gl.funcs, C.GLenum(mode))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml
func (gl *GL) CullFace(mode glbase.Enum) {
C.gl1_1_glCullFace(gl.funcs, C.GLenum(mode))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexubv.xml
func (gl *GL) Indexubv(c []uint8) {
C.gl1_1_glIndexubv(gl.funcs, (*C.GLubyte)(unsafe.Pointer(&c[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glIndexub.xml
func (gl *GL) Indexub(c uint8) {
C.gl1_1_glIndexub(gl.funcs, C.GLubyte(c))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml
func (gl *GL) IsTexture(texture glbase.Texture) bool {
glresult := C.gl1_1_glIsTexture(gl.funcs, C.GLuint(texture))
return *(*bool)(unsafe.Pointer(&glresult))
}
// GenTextures returns n texture names in textures. There is no guarantee
// that the names form a contiguous set of integers; however, it is
// guaranteed that none of the returned names was in use immediately before
// the call to GenTextures.
//
// The generated textures have no dimensionality; they assume the
// dimensionality of the texture target to which they are first bound (see
// BindTexture).
//
// Texture names returned by a call to GenTextures are not returned by
// subsequent calls, unless they are first deleted with DeleteTextures.
//
// Error GL.INVALID_VALUE is generated if n is negative.
//
// GenTextures is available in GL version 2.0 or greater.
func (gl *GL) GenTextures(n int) []glbase.Texture {
if n == 0 {
return nil
}
textures := make([]glbase.Texture, n)
C.gl1_1_glGenTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
return textures
}
// DeleteTextures deletes the textures objects whose names are stored
// in the textures slice. After a texture is deleted, it has no contents or
// dimensionality, and its name is free for reuse (for example by
// GenTextures). If a texture that is currently bound is deleted, the binding
// reverts to 0 (the default texture).
//
// DeleteTextures silently ignores 0's and names that do not correspond to
// existing textures.
//
// Error GL.INVALID_VALUE is generated if n is negative.
//
// DeleteTextures is available in GL version 2.0 or greater.
func (gl *GL) DeleteTextures(textures []glbase.Texture) {
n := len(textures)
if n == 0 {
return
}
C.gl1_1_glDeleteTextures(gl.funcs, C.GLsizei(n), (*C.GLuint)(unsafe.Pointer(&textures[0])))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml
func (gl *GL) BindTexture(target glbase.Enum, texture glbase.Texture) {
C.gl1_1_glBindTexture(gl.funcs, C.GLenum(target), C.GLuint(texture))
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml
func (gl *GL) TexSubImage2D(target glbase.Enum, level, xoffset, yoffset, width, height int, format, gltype glbase.Enum, pixels interface{}) {
var pixels_ptr unsafe.Pointer
var pixels_v = reflect.ValueOf(pixels)
if pixels != nil && pixels_v.Kind() != reflect.Slice {
panic("parameter pixels must be a slice")
}
if pixels != nil {
pixels_ptr = unsafe.Pointer(pixels_v.Index(0).Addr().Pointer())
}
C.gl1_1_glTexSubImage2D(gl.funcs, C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(gltype), pixels_ptr)
}
// https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml
func (gl *GL) TexSubImage1D(target glbase.Enum, level, xoffset, width int, format, gltype glbase.Enum, pixels interface{}) {
var pixels_ptr unsafe.Pointer
var pixels_v = reflect.ValueOf(pixels)
if pixels != nil && pixels_v.Kind() != reflect.Slice {
panic("parameter pixels must be a slice")