/
ElectricalDoorsSystem.ts
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/
ElectricalDoorsSystem.ts
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import { HazelReader, HazelWriter } from "@skeldjs/util";
import { SystemType } from "@skeldjs/constant";
import { RepairSystemMessage } from "@skeldjs/protocol";
import { ExtractEventTypes } from "@skeldjs/events";
import { InnerShipStatus } from "../objects";
import { SystemStatus } from "./SystemStatus";
import { PlayerData } from "../PlayerData";
import { Door, DoorEvents } from "../misc/Door";
import { SystemStatusEvents } from "./events";
import { DoorsDoorCloseEvent, DoorsDoorOpenEvent } from "../events";
import { Hostable } from "../Hostable";
export interface ElectricalDoorsSystemData {
doors: boolean[];
}
export type ElectricalDoorsSystemEvents<RoomType extends Hostable = Hostable> = SystemStatusEvents &
DoorEvents<RoomType> &
ExtractEventTypes<[]>;
/**
* Represents a system for doors that must be manually opened.
*
* See {@link ElectricalDoorsSystemEvents} for events to listen to.
*/
export class ElectricalDoorsSystem<RoomType extends Hostable = Hostable> extends SystemStatus<
ElectricalDoorsSystemData,
ElectricalDoorsSystemEvents,
RoomType
> {
/**
* The doors in the map.
*/
doors!: Door<RoomType>[];
constructor(
ship: InnerShipStatus<RoomType>,
systemType: SystemType,
data?: HazelReader | ElectricalDoorsSystemData
) {
super(ship, systemType, data);
this.doors ||= [];
this.doors = this.doors.map((door, i) =>
typeof door === "boolean"
? new Door(this, i, door)
: door);
}
/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
Deserialize(reader: HazelReader, spawn: boolean) {
const dirtyBit = reader.uint32();
for (let i = 0; i < this.doors.length; i++) {
const isOpen = (dirtyBit & (1 << i)) > 0;
if (isOpen) {
this._openDoor(i, undefined, undefined);
} else {
this._closeDoor(i, undefined, undefined);
}
}
}
/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
Serialize(writer: HazelWriter, spawn: boolean) {
let dirtyBit = 0;
for (let i = 0; i < this.doors.length; i++) {
dirtyBit |= ((this.doors[i].isOpen as unknown) as number) << i;
}
writer.uint32(dirtyBit);
this.dirty = spawn;
}
private async _openDoor(doorId: number, player: PlayerData|undefined, rpc: RepairSystemMessage|undefined) {
const door = this.doors[doorId];
if (!door)
return;
door.isOpen = true;
this.dirty = true;
const ev = await door.emit(
new DoorsDoorOpenEvent(
this.room,
this,
rpc,
player,
door
)
);
if (ev.reverted) {
door.isOpen = false;
return;
}
if (ev.alteredDoor !== door) {
door.isOpen = false;
ev.alteredDoor.isOpen = true;
}
}
/**
* Open a door by its ID. This is a host operation on official servers.
* @param doorId the ID of the door to open
*/
async openDoor(doorId: number) {
await this._openDoor(doorId, this.room.myPlayer, undefined);
}
private async _closeDoor(doorId: number, player: PlayerData|undefined, rpc: RepairSystemMessage|undefined) {
const door = this.doors[doorId];
if (!door)
return;
door.isOpen = false;
this.dirty = true;
const ev = await door.emit(
new DoorsDoorCloseEvent(
this.room,
this,
rpc,
player,
door
)
);
if (ev.reverted) {
door.isOpen = true;
return;
}
if (ev.alteredDoor !== door) {
door.isOpen = true;
ev.alteredDoor.isOpen = false;
}
}
/**
* Close a door by its ID. This is a host operation on official servers.
* @param doorId The ID of the door to close.
*/
async closeDoor(doorId: number) {
await this._closeDoor(doorId, this.room.myPlayer, undefined);
}
}