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[1.20.1 Forge] restarts up to 3 times, popup notification for user to restart client upon an launch sequence update case not showing up #144
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There is actually maybe it doesn't shows on forge somehow |
yep this is on Forge 1.20.1, referring to the launch "restart client" case not on the join server "restart client" case |
[Minecraft 1.20.1 AutoModpack 3.4.3 Forge] I am having this problem too, after I synced my client to my server and restarted, every time I launch the game AutoModpack will force close the game after all the mods are loaded with exit code 0, and when disabling AutoModpack the game will be able to launch. I suspected this may have been due to a mismatch of having client-side mods that are not present in the server's mod directory, so I made the directory /automodpack/host-modpack/mods/ and put ALL the mods in there but the force closing issue is still there after I synced again. |
@Nosonii oh what, so that's a different not releated issue, please open new issue |
is this flow expected or is this part of bug |
Definitely no, it should be like that: start client -> client updates -> show popup -> click button on popup -> force close game -> manually start game agian successfully |
I guess it's an issue because forge loads mods in parallel and somehow it doesn't work there |
gotcha sum of bugs here for future reference:
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Well the video is quite a lot outdated so the toasts aren't a thing anymore because they were quite buggy. Now are just much more responsive screens instead, which I think are just better. I have plans to re-record that agian somewhere in the near future. |
Fixed in 3.4.4 |
Motivation
For users not viewing Console such as
[20:27:33] [modloading-worker-0/INFO] [AutoModpack/]: Restart your client!
Description
For this case some sort of UX notification
[24/07/2023 22:39:23 PM] [modloading-worker-0/INFO] Restart your client!
Other information
No response
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