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COM_5ePack_SCAG - Races.user
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COM_5ePack_SCAG - Races.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<thing id="sr5CGgoHal" name="Ghostwise Halfling" description="Rare Halfling subrace that is clannish and mistrustful. Clans are often based around a particular landmark, many carry a piece of that landmark with them. Warriors ride and bond with giant owls." compset="SubRace" uniqueness="unique">
<fieldval field="rWIS" value="1"/>
<fieldval field="srcPageNum" value="110"/>
<usesource source="5eSCAGCP"/>
<tag group="ClVaryName" tag="Prepend" name="Prepend" abbrev="Prepend"/>
<tag group="ProductId" tag="Wizards"/>
<tag group="SubRace" tag="rHalfling" name="Halfling" abbrev="Halfling"/>
<bootstrap thing="ra5CSileSp"></bootstrap>
</thing>
<thing id="ra5CSileSp" name="Silent Speech" description="Telepathically speak with any one creature within 30' of you. It understands you if you share a language." compset="RaceSpec" summary="Speak telepathically with one creature within 30 feet">
<fieldval field="abRange" value="30"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="abRange" tag="Feet"/>
<tag group="FeatureTyp" tag="Special"/>
</thing>
<thing id="sr5CDuerga" name="Duergar" description="Duergar, also known as gray dwarves, are a subterranean race. They are close kin to dwarves, but with a diabolic taint to their blood. They now carve out their existence in the Underdark, often near volcanoes. Their kinship to surface dwarves can be compared to that of the drow to surface elves." compset="SubRace" summary="Duergar, also known as gray dwarves, are a subterranean race." uniqueness="unique">
<fieldval field="rHeightMin" value="44"/>
<fieldval field="rWeightMin" value="115"/>
<fieldval field="rSTR" value="1"/>
<usesource source="5eSCAGCP"/>
<tag group="WeightDice" tag="2" name="2" abbrev="2"/>
<tag group="WeightSize" tag="6" name="d6" abbrev="d6"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<tag group="HeightDice" tag="2" name="2" abbrev="2"/>
<tag group="SubRace" tag="rDwarf" name="Dwarf" abbrev="Dwarf"/>
<tag group="HeightSize" tag="4" name="d4" abbrev="d4"/>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="120"/>
</bootstrap>
<bootstrap thing="lUndercomm"></bootstrap>
<bootstrap thing="raDueDuRes"></bootstrap>
<bootstrap thing="ra5CDueMag"></bootstrap>
<bootstrap thing="raDueSuSen"></bootstrap>
</thing>
<thing id="ra5CDueMag" name="Duergar Magic" description="When you reach 3rd level, you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, a lthough sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. \n\nIntelligence is your spellcasting ability for these spells." compset="RaceSpec">
<tag group="FeatureTyp" tag="Special"/>
<tag group="Helper" tag="ShowSpec"/>
<bootstrap thing="spEnlargeR">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spInvisibi">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
</thing>
<thing id="sr5CShiDwa" name="Shield Dwarf" description="Shield dwarves are among the most common of the dwarven peoples. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. Since then, shield dwarves have been less commonly seen throughout Faerûn, though during the Era of Upheaval the subrace, spurred on by the Thunder Blessing, began to retake an important role in local politics.\n\nPhysical characteristics\nThe shield dwarves are on average half a foot taller than other dwarves. They are the most common dwarf in the north of Faerûn. They have light skin that is fair or lightly tanned and green or silvery blue eyes with long light brown or red hair, growing white or gray with age. Most males and even some females have large beards and mustaches. The females are slightly shorter and less heavy than the males" compset="SubRace" uniqueness="unique">
<fieldval field="rSTR" value="2"/>
<fieldval field="rHeightMin" value="44"/>
<fieldval field="rWeightMin" value="115"/>
<usesource source="5eSCAGCP"/>
<tag group="WeightSize" tag="6" name="d6" abbrev="d6"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<tag group="HeightDice" tag="2" name="2" abbrev="2"/>
<tag group="HeightSize" tag="4" name="d4" abbrev="d4"/>
<tag group="SubRace" tag="rDwarf" name="Dwarf" abbrev="Dwarf"/>
<tag group="WeightDice" tag="2" name="2" abbrev="2"/>
<bootstrap thing="ra5CDwArT"></bootstrap>
</thing>
<thing id="sr5CGolDwa" name="Gold Dwarf" description="Gold dwarves, also known as hill dwarves, are the aloof, confident and sometimes proud subrace of dwarves that predominantly come from the Great Rift. They are known to be particularly stalwart warriors and shrewd traders. Gold dwarves are often trained specifically to battle the horrendous aberrations that are known to come from the Underdark.\n\nDescription\nGold dwarves are stout, tough individuals like their shield dwarven brethren but are less off-putting and gruff in nature. Conversely, gold dwarves are often less agile than other dwarves. The average gold dwarf is about four feet tall (1.2 meters) and as heavy as a full-grown human, making them somewhat squatter than the more common shield dwarves. Gold dwarves are also distinguishable by their light brown or tanned skin, significantly darker than that of most dwarves, and their brown or hazel eyes. Gold dwarves have black, gray, or brown hair, which fade to light gray over time. Gold dwarf males and some females can grow beards, which are carefully groomed and grown to great lengths." compset="SubRace" summary="Gold dwarves, also known as hill dwarves, are the aloof, confident and sometimes proud subrace of dwarves that predominantly come from the Great Rift." uniqueness="unique">
<fieldval field="rWIS" value="1"/>
<fieldval field="rHeightMin" value="44"/>
<fieldval field="rWeightMin" value="115"/>
<usesource source="5eSCAGCP"/>
<tag group="WeightDice" tag="2" name="2" abbrev="2"/>
<tag group="WeightSize" tag="6" name="d6" abbrev="d6"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<tag group="HeightDice" tag="2" name="2" abbrev="2"/>
<tag group="HeightSize" tag="4" name="d4" abbrev="d4"/>
<tag group="SubRace" tag="rDwarf" name="Dwarf" abbrev="Dwarf"/>
<bootstrap thing="raDwfTough"></bootstrap>
</thing>
<thing id="sr5CMooElf" name="Moon Elf" description="Moon elves, also known as Teu-tel-quessir in their own language, or as silver elves are the most common of all the eladrin subraces. More tolerant of humans than other eladrin, moon elves are the ancestors of most half-eladrin.\n\nDescription\nLike all eladrin, the Teu-tel-quessir are tall, close to humans in height, but more slender and beautiful. Moon elf skin is pale, often with an icy blue hue. Moon elf hair is commonly black, blue, or silvery white, although human-like colors are heard of as well, though very rare. Moon elf eyes, like those of other eladrin, are very commonly green, although some are blue as well. All exhibit a characteristic best described as golden flecks speckled through the iris. Male moon elves are typically taller than females." compset="SubRace" summary="Moon elves, also known as Teu-tel-quessir in their own language, or as silver elves are the most common of all the eladrin subraces." uniqueness="unique">
<fieldval field="rINT" value="1"/>
<fieldval field="rLanguages" value="1"/>
<fieldval field="rHeightMin" value="54"/>
<fieldval field="rWeightMin" value="90"/>
<fieldval field="rSpExLst" value="sClass.cHelpWiz & sLevel.0"/>
<fieldval field="rSpExLstNm" value="Wizard Cantrips"/>
<fieldval field="rSpExAllw" value="1"/>
<usesource source="5eSCAGCP"/>
<tag group="HeightDice" tag="2" name="2" abbrev="2"/>
<tag group="HeightSize" tag="10" name="d10" abbrev="d10"/>
<tag group="SplAttr" tag="aINT" name="Intelligence" abbrev="Intelligence"/>
<tag group="SubRace" tag="rElf" name="Elf" abbrev="Elf"/>
<tag group="WeightDice" tag="1" name="1" abbrev="1"/>
<tag group="WeightSize" tag="4" name="d4" abbrev="d4"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<bootstrap thing="raHiElfWep"></bootstrap>
</thing>
<thing id="sr5CSunElf" name="Sun Elf" description="The sun elves, also sometimes known as gold elves, sometimes as high elves due to their stereotypically elitist ways, and Ar-tel-quessir in their own language are a subrace of eladrin historically rare in Faerûn due to the Retreat, in which the majority abandoned the continent for Evermeet, although during the Era of Upheaval they began return to the mainland. Haughty and arrogant, sun elves typically feel themselves superior to most other races, including other Tel-quessir.\n\nPhysical characteristics\nLike all of the Tel-quessir, the sun elves are close to the height of humans, but with notable differences. Sun elves have bronze-colored skin and hair most often of copper, golden blond, and black, with red more uncommon but not unheard of. Sun elves, like other eladrin, typically have green eyes, though golden ones are also common, often with a liquid appearance, and silver, black, hazel, or copper hues have also been heard of. Like their moon elven brethren, male sun elves are typically taller and heavier than females, sometimes by as much as five inches or twenty pounds.\n\nSun elves have a reputation for being stronger but less durable than other eladrin. This is not necessarily the case for all sun elves, however." compset="SubRace" uniqueness="unique">
<fieldval field="rINT" value="1"/>
<fieldval field="rLanguages" value="1"/>
<fieldval field="rHeightMin" value="54"/>
<fieldval field="rWeightMin" value="90"/>
<fieldval field="rSpExLst" value="sClass.cHelpWiz & sLevel.0"/>
<fieldval field="rSpExLstNm" value="Wizard Cantrips"/>
<fieldval field="rSpExAllw" value="1"/>
<usesource source="5eSCAGCP"/>
<tag group="HeightDice" tag="2" name="2" abbrev="2"/>
<tag group="HeightSize" tag="10" name="d10" abbrev="d10"/>
<tag group="SplAttr" tag="aINT" name="Intelligence" abbrev="Intelligence"/>
<tag group="SubRace" tag="rElf" name="Elf" abbrev="Elf"/>
<tag group="WeightDice" tag="1" name="1" abbrev="1"/>
<tag group="WeightSize" tag="4" name="d4" abbrev="d4"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<bootstrap thing="raHiElfWep"></bootstrap>
</thing>
<thing id="sr5CStrHal" name="Strongheart Halfling" description="The strongheart halflings were, like the ghostwise and lightfoot hin, native to Luiren. They traced their ancestry back to the same long-lost days as the other subraces, but unlike their cousins, the stronghearts elected to remain in their homeland following the events of the Hin Ghostwar. The legacy of Chand, the strong-heart war chieftain who galvanized his tribe against the threat of the feral ghostwise, lived on in a nation that both reinforced and defied many of the expectations non-halflings had of this race." compset="SubRace" uniqueness="unique">
<fieldval field="rCON" value="1"/>
<usesource source="5eSCAGCP"/>
<tag group="SubRace" tag="rHalfling" name="Halfling" abbrev="Halfling"/>
<tag group="ClVaryName" tag="Prepend" name="Prepend" abbrev="Prepend"/>
<bootstrap thing="ra5CStoRes"></bootstrap>
</thing>
<thing id="l5CDambrat" name="Dambrathan" description="(written in Espruar)" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CMidani" name="Midani" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CAlzhedo" name="Alzhedo" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CChondat" name="Chondathan" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CDamaran" name="Damaran" description="(written in Dethek)" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CGuran" name="Guran" description="(a patois of Roushoum and Rashemi)" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CHalruaa" name="Halruaan" description="(written in Draconic)" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5Cllluska" name="llluskan" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CRoushou" name="Roushoum" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CChessen" name="Chessentan" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CMulhora" name="Mulhorandi" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CUntheri" name="Untheric" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CThayan" name="Thayan" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<usesource source="5eThvGal"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
</thing>
<thing id="l5CRashemi" name="Rashemi" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CShaaran" name="Shaaran" description="(written in Dethek)" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CShou" name="Shou" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CTuigan" name="Tuigan" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CUluik" name="Uluik" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="l5CTurmic" name="Turmic" compset="Language" uniqueness="useronce">
<usesource source="5eSCAGCP"/>
<tag group="LangPreval" tag="NPC" name="NPC Race Languages" abbrev="NPC"/>
<tag group="ProductId" tag="Wizards" name="Wizards of the Coast, LLC" abbrev="Wizards of the Coast, LLC"/>
<tag group="LangCat" tag="Monster" name="Monster Languages" abbrev="Monster"/>
</thing>
<thing id="sr5CDeeGno" name="Deep Gnome (Svirfneblin)" description="Deep gnomes, called svirfneblin in their own language, are a gnome subrace that live in the Underdark. While their surface cousins are known for their boundless optimism and cheerful mischief, the svirfneblin are serious and suspicious creatures. They survive in the Underdark by maintaining wariness of others and working hard to keep their underground society secret.\n\nPhysical description\nDeep gnomes are wiry and lean with a body as hard as a slab of rock. Males are completely bald and beardless, while the females sport hair. Ranging from 3' to 3'6" (107 cm) in height and weighing between 40 and 45 lbs (20.4 kg), the deep gnomes are small enough to give them a size advantage when battling larger opponents. Deep gnome complexions are sometimes described as "gnarled" and, like drow and duergar, are commonly dark in hue, with most deep gnomes demonstrating brown or gray skin, with dark gray eyes, as well as gray hair if female. Deep gnomes do not live quite as long as their kin, with a life expectancy just under two centuries. Due to this and a number of cultural affectations, deep gnome children are considered adults at roughly twenty years of age.\n\nAbilities\nDeep gnome are better adapted for underground living than either rock gnomes or forest gnomes, with darkvision to help them see where there is no light. Similarly, deep gnomes have a dwarven-like affinity for stone and innately understand it on a level few other races can appreciate. Deep gnomes also lack most gnomes' predilection for cantrip like abilities but can instead blind other beings, obscure their own presence, or shapeshift. Deep gnomes also have a great deal of resistance to magic of any kind, and can go undetected as if they were using the nondetection spell, alongside their natural affinity for avoiding danger or hiding.\n\nDeep Gnome Feat\nIf your DM allows the use of feats, your deep gnome character has the option of taking the Svirfneblin Magic feat." compset="SubRace" summary="Deep gnomes, called svirfneblin in their own language, are a gnome subrace that live in the Underdark." uniqueness="unique">
<fieldval field="rWeightMin" value="80"/>
<fieldval field="rDEX" value="1"/>
<usesource source="5eSCAGCP"/>
<usesource source="5eEEPCCP"/>
<tag group="ClVaryName" tag="Replace" name="Replace" abbrev="Replace"/>
<tag group="SubRace" tag="rGnome" name="Gnome" abbrev="Gnome"/>
<tag group="Alignment" tag="NeutralLC"/>
<tag group="Alignment" tag="NeutralGE"/>
<bootstrap thing="ra5CStonCa"></bootstrap>
<bootstrap thing="lUndercomm"></bootstrap>
<bootstrap thing="raDarkVis">
<autotag group="Value" tag="120"/>
</bootstrap>
</thing>
<thing id="ra5CFeral" name="Feral" description="Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces the Ability Score Increase trait." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="AllowRCust" tag="r5CTieflin"/>
<eval phase="First" priority="500"><![CDATA[~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
~overwrite the tiefling's default
hero.child[r5CTieflin].field[rSTR].value = 0
hero.child[r5CTieflin].field[rDEX].value = 2
hero.child[r5CTieflin].field[rCON].value = 0
hero.child[r5CTieflin].field[rINT].value = 1
hero.child[r5CTieflin].field[rWIS].value = 0
hero.child[r5CTieflin].field[rCHA].value = 0]]></eval>
</thing>
<thing id="ra5CDevTon" name="Devil's Tongue" description="You know the {i}vicious mockery{/i} cantrip. When you reach 3rd level, you can cast the {i}charm person{/i} spell as a 2nd-level spell once with this trait. When you reach 5th level , you can cast the {i}enthrall{/i} spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them. This trait replaces the Infernal Legacy trait." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="RaReplace" tag="ra5CInfLeg"/>
<tag group="AllowRCust" tag="r5CTieflin"/>
<tag group="RaReplace" tag="raTiLegacy"/>
<bootstrap thing="spViciMock">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spEnthrall">
<containerreq phase="First" priority="2500"><![CDATA[(count:Classes.? >= 5)]]></containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spCharPers">
<containerreq phase="First" priority="2500"><![CDATA[(count:Classes.? >= 3)]]></containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
</thing>
<thing id="ra5CHellfi" name="Hellfire" description="Once you reach 3rd level , you can cast the {i}burning hands{/i} spell once per day as a 2nd-level spell. This trait replaces the hellish rebuke spell of the Infernal Legacy trait." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="RaReplace" tag="ra5CInfLeg"/>
<tag group="AllowRCust" tag="r5CTieflin"/>
<tag group="RaReplace" tag="raTiLegacy"/>
<bootstrap thing="spThaumatu">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spDarkness">
<containerreq phase="First" priority="2500"><![CDATA[(count:Classes.? >= 5)]]></containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spBurnHand">
<containerreq phase="First" priority="2500"><![CDATA[(count:Classes.? >= 3)]]></containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
</thing>
<thing id="ra5CWinged" name="Winged" description="Bat-like wings growing from your back grant you a flying speed of 30 feet when not wearing heavy armor. This trait replaces the Infernal Legacy trait." compset="VarRaceTrt" summary="Winged flight when not heavily armored." uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="AllowRCust" tag="r5CTieflin"/>
<tag group="RaReplace" tag="raTiLegacy"/>
<tag group="RaReplace" tag="ra5CInfLeg"/>
<tag group="Custom" tag="TfWngRmv"/>
<bootstrap thing="xFly">
<autotag group="Value" tag="1"/>
<autotag group="Custom" tag="TfWngRmv"/>
</bootstrap>
<eval phase="First" priority="10002" index="4"><![CDATA[foreach pick in hero where "thingid.xFly & Custom.TfWngRmv"
perform eachpick.delete[Value.1]
if (hero.tagcount[Hero.HeavyArmor] <> 0) then
perform eachpick.assign[Value.0]
else
perform eachpick.assign[Value.30]
endif
nexteach]]></eval>
</thing>
<thing id="ra5CAppear" name="Appearance" description="Your tiefling does not look like common tieflings" compset="VarRaceTrt">
<fieldval field="usrLabelAr" value="Choose:"/>
<arrayval field="usrArray" index="0" value="Small horns"/>
<arrayval field="usrArray" index="1" value="Fangs"/>
<arrayval field="usrArray" index="2" value="Sharp teeth"/>
<arrayval field="usrArray" index="3" value="Forked tongue"/>
<arrayval field="usrArray" index="4" value="Catlike eyes"/>
<arrayval field="usrArray" index="5" value="Six fingers on each hand"/>
<arrayval field="usrArray" index="6" value="Goatlike legs"/>
<arrayval field="usrArray" index="7" value="Cloven hoofs"/>
<arrayval field="usrArray" index="8" value="Forked tail"/>
<arrayval field="usrArray" index="9" value="Leathery skin"/>
<arrayval field="usrArray" index="10" value="Scaly skin"/>
<arrayval field="usrArray" index="11" value="Red skin"/>
<arrayval field="usrArray" index="12" value="Dark blue skin"/>
<arrayval field="usrArray" index="13" value="Cast no shadow"/>
<arrayval field="usrArray" index="14" value="No reflection"/>
<arrayval field="usrArray" index="15" value="Exude a smell of brimstone"/>
<usesource source="5eSCAGCP"/>
<tag group="AllowRCust" tag="r5CTieflin"/>
</thing>
<thing id="ra5CHaElVa" name="Half-Elf Variants" description="HALF-ELF VARIANTS\nSome half-elves in FaerOn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage: \n\n• A half-elf of wood elf descent can choose the wood elf's Elf Weapon Training, Fleet of Foot, or Mask of the Wild.\n• A half-elf of moon elf or sun elf descent can choose the high elf's Elf Weapon Training or Cantrip.\n• A half-elf of drow descent can choose the drow's Drow Magic.\n• A half-elf of aquatic heritage can choose a swimming speed of 30 feet." compset="RaceSpec">
<arrayval field="usrArray" index="0" value="Wood Elf (Elf Weapon Training)"/>
<arrayval field="usrArray" index="1" value="Wood Elf (Fleet of Foot)"/>
<arrayval field="usrArray" index="2" value="Wood Elf (Mask of the Wild)"/>
<arrayval field="usrArray" index="3" value="Moon Elf (Elf Weapon Training)"/>
<arrayval field="usrArray" index="4" value="Moon Elf (Cantrip)"/>
<arrayval field="usrArray" index="5" value="Sun Elf (Elf Weapon Training)"/>
<arrayval field="usrArray" index="6" value="Sun Elf (Cantrip)"/>
<arrayval field="usrArray" index="7" value="Drow (Drow Magic)"/>
<arrayval field="usrArray" index="8" value="Aquatic (Swimming Speed)"/>
<tag group="FeatureTyp" tag="Special"/>
<tag group="abAction" tag="None"/>
<tag group="Helper" tag="ShowSpec"/>
<bootstrap thing="raHiElfWep">
<containerreq phase="First" priority="500"><![CDATA[fieldval:usrIndex >= 0]]></containerreq>
</bootstrap>
<bootstrap thing="raHiElfWep">
<containerreq phase="First" priority="500"><![CDATA[fieldval:usrIndex >= 3]]></containerreq>
</bootstrap>
<bootstrap thing="raHiElfWep">
<containerreq phase="First" priority="500"><![CDATA[fieldval:usrIndex >= 5]]></containerreq>
</bootstrap>
</thing>
<thing id="f5CEESvMag" name="Deprecated - Svirfneblin Magic" description="This ability allows you to cast {i}nondetection{/i} on yourself at will, without needing a material component. \n\nYou can also cast each of the following spells once with this ability: \n\n {i}blindness/deafness{/i}\n {i}blur{/i}\n {i}disguise self{/i}\n\nYou regain the ability to cast these spells when you finish a long rest." compset="Feat" uniqueness="useronce">
<usesource source="5eEEPCCP" parent="p5ePOTA" name="Elemental Evil Player's Companion"/>
<usesource source="5eSCAGCP"/>
<tag group="Helper" tag="ShowSpec" name="Show Spec" abbrev="Show Spec"/>
<bootstrap thing="spNondetec">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spBlinDeaf">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spBlur">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spDisgSelf">
<autotag group="Helper" tag="Free"/>
<autotag group="Helper" tag="Memorized"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<prereq message="Prerequisite: Deep Gnome">
<validate><![CDATA[@valid = 0
var iDeep as number
iDeep = hero.childlives[sr5CToFDGn] + hero.childlives[r5CMPDeepGnm] + hero.childlives[sr5CDeeGno]
if (iDeep <> 0) then
@valid = 1
endif]]></validate>
</prereq>
</thing>
<thing id="ra5CElvWT" name="Elf Weapon Training" description="You have proficiency with the longsword, shortsword, shortbow, and longbow." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="RaReplace" tag="ra5CSkiVe"/>
<tag group="AllowRCust" tag="rHalfElf"/>
<tag group="WepProf" tag="wLongbow" name="Long bow" abbrev="Longbow"/>
<tag group="WepProf" tag="wLongsword" name="Longsword" abbrev="Longsword"/>
<tag group="WepProf" tag="wShortbow" name="Shortbow" abbrev="Shortbow"/>
<tag group="WepProf" tag="wShortswor" name="Shortsword" abbrev="Shortsword"/>
<eval phase="First" priority="11000"><![CDATA[
~if we've been disabled, get out now
doneif (tagis[Helper.Disable] <> 0)
~we set these to zero to make the field disappear.
hero.childfound[rHalfElf].field[cSkillMax].value=0
perform hero.childfound[rHalfElf].delete[AllowSkl1.Any]
~assign our weapon proficiencies to the hero
perform hero.pushtags[WepProf.?]]]></eval>
</thing>
<thing id="ra5CHEFof" name="Fleet of Foot" description="Your base walking speed increases to 35 feet." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="RaReplace" tag="ra5CSkiVe"/>
<tag group="AllowRCust" tag="rHalfElf"/>
<eval phase="First" priority="11000">~we set these to zero to make the field disappear.
hero.childfound[rHalfElf].field[cSkillMax].value=0
perform hero.childfound[rHalfElf].delete[AllowSkl1.Any]</eval>
<eval phase="Final" priority="10000" index="2">hero.child[Speed].field[tSpeed].value += 5</eval>
</thing>
<thing id="ra5CHEMoW" name="Mask of the Wild" description="You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="RaReplace" tag="ra5CSkiVe"/>
<tag group="AllowRCust" tag="rHalfElf"/>
<eval phase="First" priority="11000">~we set these to zero to make the field disappear.
hero.childfound[rHalfElf].field[cSkillMax].value=0
perform hero.childfound[rHalfElf].delete[AllowSkl1.Any]</eval>
</thing>
<thing id="ra5CHECant" name="Cantrip" description="Vou know one Canlrip of your choice from lhe wizard spelllist. Inlelligence is your spellcasling abilily for it." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="AllowRCust" tag="rHalfElf"/>
<tag group="RaReplace" tag="ra5CSkiVe"/>
<eval phase="First" priority="11000"><![CDATA[ ~if we've been disabled, get out now
doneif (tagis[Helper.Disable] <> 0)
~we set these to zero to make the field disappear.
hero.childfound[rHalfElf].field[cSkillMax].value=0
perform hero.childfound[rHalfElf].delete[AllowSkl1.Any]
~add tags and fields for cantrip
perform hero.childfound[rHalfElf].assign[SplAttr.aINT]
hero.childfound[rHalfElf].field[rSpExLst].text = "sClass.cHelpWiz & sLevel.0"
hero.childfound[rHalfElf].field[rSpExLstNm].text = "Wizard Cantrips"
hero.childfound[rHalfElf].field[rSpExAllw].value = 1]]></eval>
</thing>
<thing id="ra5CHEDrMa" name="Drow Magic" description="You know the {i}dancing lights{/i} cantrip. When you reach 3rd level, you can cast the {i}faerie fire{/i} spell once per long rest. When you reach 5th level, you can cast the {i}darkness{/i} spell once per day. Charisma is your spellcasting ability for these spells." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="RaReplace" tag="ra5CSkiVe"/>
<tag group="AllowRCust" tag="rHalfElf"/>
<bootstrap thing="spFaerFire">
<containerreq phase="First" priority="500"><![CDATA[count:Classes.? >= 3]]></containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spDarkness">
<containerreq phase="First" priority="500"><![CDATA[count:Classes.? >= 5]]></containerreq>
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="Day"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spDancLigh">
<autotag group="Helper" tag="RaceSpell"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<eval phase="First" priority="11000"><![CDATA[ ~if we've been disabled, get out now
doneif (tagis[Helper.Disable] <> 0)
~we set these to zero to make the field disappear.
hero.childfound[rHalfElf].field[cSkillMax].value=0
perform hero.childfound[rHalfElf].delete[AllowSkl1.Any]]]></eval>
</thing>
<thing id="ra5CHEAqua" name="Aquatic Heritage" description="You gain a swim speed of 30 feet." compset="VarRaceTrt" uniqueness="unique">
<usesource source="5eSCAGCP"/>
<tag group="RaReplace" tag="ra5CSkiVe"/>
<tag group="AllowRCust" tag="rHalfElf"/>
<bootstrap thing="xSwim">
<autotag group="Value" tag="30"/>
</bootstrap>
<eval phase="First" priority="11000">~we set these to zero to make the field disappear.
hero.childfound[rHalfElf].field[cSkillMax].value=0
perform hero.childfound[rHalfElf].delete[AllowSkl1.Any]</eval>
</thing>
</document>