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Created Unarmored mods adjustments for wildshape, minions and mounts #1076

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Dragon5e opened this issue Jun 26, 2022 · 1 comment
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@Dragon5e
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Dragon5e commented Jun 26, 2022

It got old adding a level of monk or other class to wildshape forms. I just could not get anywhere with eval scripts. Those keep adding in the racial armor and stack all the unamored defenses I then thought ok why don't I let the program do all the hard work, I'll bootstrap the unarmored defense code of classes. I have the following classes done for unarmored defense; monk, barbarian, stone sorcerers, and the mystic Immortal disciple unarmored defense. I did not add the Dragon Sorcerer and the Dragonborn variant feat. It has been said the wild shape must have scales to handle Dragon Sorc and the like. I had to first correct the Stone Sorcerer Stone Durability. The eval script is not as good as letting the program calc the 13 + con AC. I did figure out how to do a conditional bootstrap. The adjustment is based on this as well minus the hp gain. I suppose a case can be made for adding that extra hp to wild shape but since Tough do not even apply to wild shape I left that off.
custom.txt

@Dragon5e
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After reflection, the monk adjustment also need to add in unarmored strike so I bootstrap in the Martial Arts. I am not going to try to mod in the level based stuff like monk damage, My head hurt as it is.
custom.txt

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