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CHANGELOG.md

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Version 3.5.0

1.1 release some tweaks by Terragg: updated preview image, fluffy's mod manager support, correct display of weapons & corpses in storage

Version 3.4.1.1

Fix for clothing rack right click menu issue

Version 3.4.1

1.0 release

Version 3.4.0

B19 release

Version 3.3.0

Experimental 1.0 version

Version 3.2.0

Implement stack merging by fluffy

Version 3.1.0

Experimental A18 version (compiles & starts, basic functionality tested... may still show weird behavior)

Version 3.0.1

Bugfixes

  • Changes to storage priority correctly trigger hauling jobs to & from Extended Storage buildings
  • Correctly update total item count label when partial stack is used from output slot.
  • Move single non-max stacks from input cell to output.
  • Fix error for reinstalled non empty Extended Storage buildings.
  • Disallowing & reallowing a stored item while paused will no longer eject the stored item from storage after unpause.

New features

  • Skip now officially supports storing stone chunks
  • (Debug) options in God mode (Allow switching displayed filter between User & Storage settings. User settings are default, storage settings are what is actually currently stored in the building).
  • Upgrade Harmony to 1.0.9.1

Version 3.0

Upgrading to this version in an existing savegame is fully supported.

  • Items are no longer stored as one giant stack on the output cell, but as multiple regular sized stacks. Allows multiple pawns picking up/queueing items from the same storage building at once. Also prevents (a mostly rare) issue on save/load where giant stacks might get truncated to regular stack sizes on load.

  • Storage buildings now show a cumulative item count on the output slot (or the lowest quality for Clothing racks).

  • Stored items now correctly use single/some/max stacksize icons for stored items.

  • Storage buildings can be renamed.

  • Changed capacity limits for storage buildings. Buildings no longer have a hard number of items they can store, but a multiplier relative to a regular stack's size. This change leads to - at worst - unchanged capacity (for normal items), a slightly better capacity for small size items, or significantly better capacity for 'odd' stack size items like Chemfuel, Hay or Pills.

    Building New capacity
    Basket 667 %
    Fabric Hemper 533 %
    HazMat Container 250 %
    Clothing rack 1000 %
    Med. Cabinet 400 %
    Skip 1200 %
    Tray rack 1000 %
    Pallet 800 %
  • Stored items are now ejected on storage building minification/exclusion by filter

  • Items stored in clothing rack can now all be selected for force wear in right click popup menu.

  • Changed internal workings so mods like StorageSearch can filter Extended Storage buildings