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state_stepSim.h
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state_stepSim.h
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#pragma once
#include "GameState.h"
#include "soilGrid.h"
#include "Weather.h"
#include <thread>
class State_StepSim : public GameState
{
public:
State_StepSim(ALMANAC::Weather* weather, ALMANAC::SoilGrid* soilgrid, bool& updateMap, int number=1);
virtual bool Init(){ return true; }
virtual void Update();
virtual void Render(TCODConsole *root);
virtual void End();
//
virtual void Resize(int new_w, int new_h){}
virtual void WindowActive(){}
virtual void WindowInactive(){}
virtual void KeyUp(const int &key, const int &unicode){}
virtual void KeyDown(const int &key, const int &unicode);
virtual void MouseMoved(const int &iButton, const int &iX, const int &iY, const int &iRelX, const int &iRelY){}
virtual void MouseButtonUp(const int &iButton, const int &iX, const int &iY, const int &iRelX, const int &iRelY){}
virtual void MouseButtonDown(const int &iButton, const int &iX, const int &iY, const int &iRelX, const int &iRelY){}
TCODConsole* loading;
protected:
int iterations;
int itleft;
bool& updateMapRef;
bool multi;
bool abort;
ALMANAC::Weather* WeatherModule;
ALMANAC::SoilGrid* Grid;
std::thread* t;
};