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pygame_test.py
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pygame_test.py
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import pygame# as pygame
import sys
from pygame.locals import *
class PyManMain:
def __init__(self, width=640,height=480):
pygame.init()
pygamewidth = width
pygameheight = height
pygameredColor = pygame.Color(255, 0, 0)
pygamegreenColor = pygame.Color(0, 255, 0)
pygameblueColor = pygame.Color(0, 0, 255)
pygamewhiteColor = pygame.Color(255, 255, 255)
pygamemousex, pygamemousey = 0, 0
pygamecatSurfaceObj = pygame.image.load('Assets/cat.png')
pygamefpsClock = pygame.time.Clock()
pygamefontObj = pygame.font.Font('freesansbold.ttf', 32)
pygamemsg = "LD30 BITCH!"
pygamesoundObj = pygame.mixer.Sound('Assets/oww.wav')
pygamescreen = pygame.display.set_mode((pygamewidth, pygameheight))
pygame.display.set_caption('LD30 BITCH')
def MainLoop(self):
while True:
pygamescreen.fill(pygamewhiteColor)
pixArr = pygame.PixelArray(pygamescreen)
for x in range(100, 200, 4):
for y in range(100, 200, 4):
pixArr[x][y] = pygameredColor
del pixArr
pygamescreen.blit(pygamecatSurfaceObj, (pygamemousex, pygamemousey))
msgSurfaceObj = pygamefontObj.render(pygamemsg, False, pygameblueColor)
msgRectobj = msgSurfaceObj.get_rect()
msgRectobj.topleft = (10, 20)
pygamescreen.blit(msgSurfaceObj, msgRectobj)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEMOTION:
pygamemousex, pygamemousey = event.pos
elif event.type == MOUSEBUTTONUP:
pygamemousex, pygamemousey = event.pos
pygamesoundObj.play()
if event.button in (1, 2, 3):
pygamemsg = 'left, middle, or right mouse click'
elif event.button in (4, 5):
pygamemsg = 'mouse scrolled up or down'
elif event.type == KEYDOWN:
if event.key in (K_LEFT, K_RIGHT, K_UP, K_DOWN):
pygamemsg = 'Arrow key pressed.'
if event.key == K_a:
pygamemsg = '"A" key pressed'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
pygame.display.update()
pygamefpsClock.tick(30)
if __name__ == "__main__":
MainWindow = PyManMain()
MainWindow.MainLoop()