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I noticed a lot of empty announcements. If you look at their Discord, there are no coords until in this case 10 seconds. Could you ignore printing of spawns with no spawn data?
10:30:23.578 | DBG | [FaloopIntegration] Event "message" = "[{\"type\":\"mob\",\"subType\":\"report\",\"data\":{\"action\":\"spawn\",\"id\":{\"mobId\":\"gunitt\",\"worldId\":\"omega\"},\"data\":{\"zoneId2\":\"the_tempest\",\"location\":null,\"timestamp\":\"2024-04-24T08:30:23.469Z\",\"window\":1,\"stage\":null}}}]"
10:30:23.578 | DBG | [FaloopIntegration] OnMobReport: unknown zone poi id found: 0
And the second announce 10 seconds later with the actual spawn data got an error so it was never printed in chat:
10:30:33.876 | DBG | [FaloopIntegration] Event "message" = "[{\"type\":\"mob\",\"subType\":\"report\",\"data\":{\"action\":\"spawn_location\",\"id\":{\"mobId\":\"gunitt\",\"worldId\":\"omega\"},\"data\":{\"zonePoiId\":1034}}}]"
10:30:33.877 | ERR | [FaloopIntegration] HandleOnMessage
System.ArgumentNullException: Value cannot be null. (Parameter 'key')
at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at Divination.FaloopIntegration.FaloopIntegration.OnMobReport(MobReportData data) in D:\a\Divination\Divination\FaloopIntegration\FaloopIntegration.cs:line 131
at Divination.FaloopIntegration.Faloop.FaloopSocketIOClient.HandleOnMessage(SocketIOResponse response) in D:\a\Divination\Divination\FaloopIntegration\Faloop\FaloopSocketIOClient.cs:line 171
I'm on v6.58.9.0
Edit:
Another example
13:17:08.121 | DBG | [FaloopIntegration] Event "message" = "[{\"type\":\"mob\",\"subType\":\"report\",\"data\":{\"action\":\"spawn\",\"id\":{\"mobId\":\"nunyunuwi\",\"worldId\":\"spriggan\"},\"data\":{\"zoneId2\":\"southern_thanalan\",\"location\":null,\"timestamp\":\"2024-04-26T11:17:07.948Z\",\"window\":1,\"stage\":null}}}]"
13:17:08.121 | DBG | [FaloopIntegration] OnMobReport: unknown zone poi id found: 0
13:17:11.879 | DBG | [FaloopIntegration] Ping
13:17:11.879 | DBG | [FaloopIntegration] Pong: 00:00:00.0000256
13:17:13.871 | DBG | [FaloopIntegration] Event "message" = "[{\"type\":\"mob\",\"subType\":\"report\",\"data\":{\"action\":\"spawn_location\",\"id\":{\"mobId\":\"nunyunuwi\",\"worldId\":\"spriggan\"},\"data\":{\"zonePoiId\":283}}}]"
13:17:13.871 | ERR | [FaloopIntegration] HandleOnMessage
System.ArgumentNullException: Value cannot be null. (Parameter 'key')
at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at Divination.FaloopIntegration.FaloopIntegration.OnMobReport(MobReportData data) in D:\a\Divination\Divination\FaloopIntegration\FaloopIntegration.cs:line 131
at Divination.FaloopIntegration.Faloop.FaloopSocketIOClient.HandleOnMessage(SocketIOResponse response) in D:\a\Divination\Divination\FaloopIntegration\Faloop\FaloopSocketIOClient.cs:line 171
The text was updated successfully, but these errors were encountered:
I noticed a lot of empty announcements. If you look at their Discord, there are no coords until in this case 10 seconds. Could you ignore printing of spawns with no spawn data?
And the second announce 10 seconds later with the actual spawn data got an error so it was never printed in chat:
I'm on v6.58.9.0
Edit:
Another example
The text was updated successfully, but these errors were encountered: