/
NodeOverrideData.cpp
1103 lines (896 loc) · 29.4 KB
/
NodeOverrideData.cpp
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#include "pch.h"
#include "NodeOverrideData.h"
#include "IED/Parsers/JSONConfigAdditionalCMENodeListParser.h"
#include "IED/Parsers/JSONConfigExtraNodeListParser.h"
#include "IED/Parsers/JSONConfigNodeMonitorEntryListParser.h"
#include "IED/Parsers/JSONConvertNodesListParser.h"
#include "IED/Parsers/JSONConfigConvertNodes2Parser.h"
#include "IED/SkeletonID.h"
#include "Serialization/Serialization.h"
namespace IED
{
std::unique_ptr<NodeOverrideData> NodeOverrideData::m_Instance;
NodeOverrideData::NodeOverrideData() :
m_cme(std::initializer_list<init_list_cm>{
{ "CME WeaponAxeDefault", { "Axe", "CME WeaponAxeDefault" } },
{ "CME WeaponAxeLeftDefault", { "Axe Left", "CME WeaponAxeLeftDefault" } },
{ "CME WeaponAxeReverse", { "Axe Reverse", "CME WeaponAxeReverse" } },
{ "CME WeaponAxeLeftReverse", { "Axe Reverse Left", "CME WeaponAxeLeftReverse" } },
{ "CME WeaponAxeOnBack", { "Axe Back", "CME WeaponAxeOnBack" } },
{ "CME WeaponAxeLeftOnBack", { "Axe Back Left", "CME WeaponAxeLeftOnBack" } },
{ "CME WeaponMaceDefault", { "Mace", "CME WeaponMaceDefault" } },
{ "CME WeaponMaceLeftDefault", { "Mace Left", "CME WeaponMaceLeftDefault" } },
{ "CME WeaponSwordDefault", { "Sword", "CME WeaponSwordDefault" } },
{ "CME WeaponSwordLeftDefault", { "Sword Left", "CME WeaponSwordLeftDefault" } },
{ "CME WeaponSwordOnBack", { "Sword Back", "CME WeaponSwordOnBack" } },
{ "CME WeaponSwordLeftOnBack", { "Sword Back Left", "CME WeaponSwordLeftOnBack" } },
{ "CME WeaponSwordSWP", { "Sword SWP", "CME WeaponSwordSWP" } },
{ "CME WeaponSwordLeftSWP", { "Sword SWP Left", "CME WeaponSwordLeftSWP" } },
{ "CME WeaponSwordFSM", { "Sword FSM", "CME WeaponSwordFSM" } },
{ "CME WeaponSwordLeftFSM", { "Sword FSM Left", "CME WeaponSwordLeftFSM" } },
{ "CME WeaponSwordLeftHip", { "Sword Left-Hip", "CME WeaponSwordLeftHip" } },
{ "CME WeaponSwordLeftLeftHip", { "Sword Left-Hip Left", "CME WeaponSwordLeftLeftHip" } },
{ "CME WeaponSwordNMD", { "Sword NMD", "CME WeaponSwordNMD" } },
{ "CME WeaponSwordLeftNMD", { "Sword NMD Left", "CME WeaponSwordLeftNMD" } },
{ "CME WeaponDaggerDefault", { "Dagger", "CME WeaponDaggerDefault" } },
{ "CME WeaponDaggerLeftDefault", { "Dagger Left", "CME WeaponDaggerLeftDefault" } },
{ "CME WeaponDaggerBackHip", { "Dagger Back Hip", "CME WeaponDaggerBackHip" } },
{ "CME WeaponDaggerLeftBackHip", { "Dagger Back Hip Left", "CME WeaponDaggerLeftBackHip" } },
{ "CME WeaponDaggerAnkle", { "Dagger Ankle", "CME WeaponDaggerAnkle" } },
{ "CME WeaponDaggerLeftAnkle", { "Dagger Ankle Left", "CME WeaponDaggerLeftAnkle" } },
{ "CME WeaponBackDefault", { "Two-Handed", "CME WeaponBackDefault" } },
{ "CME WeaponBackSWP", { "Two-Handed SWP", "CME WeaponBackSWP" } },
{ "CME WeaponBackFSM", { "Two-Handed FSM", "CME WeaponBackFSM" } },
{ "CME WeaponBackAxeMaceDefault", { "Two-Handed Axe/Mace", "CME WeaponBackAxeMaceDefault" } },
{ "CME WeaponBackAxeMaceSWP", { "Two-Handed Axe/Mace SWP", "CME WeaponBackAxeMaceSWP" } },
{ "CME WeaponBackAxeMaceFSM", { "Two-Handed Axe/Mace FSM", "CME WeaponBackAxeMaceFSM" } },
{ "CME WeaponStaffDefault", { "Staff", "CME WeaponStaffDefault" } },
{ "CME WeaponStaffLeftDefault", { "Staff Left", "CME WeaponStaffLeftDefault" } },
{ "CME WeaponBowDefault", { "Bow", "CME WeaponBowDefault" } },
{ "CME WeaponBowChesko", { "Bow Chesko", "CME WeaponBowChesko" } },
{ "CME WeaponBowBetter", { "Bow Better", "CME WeaponBowBetter" } },
{ "CME WeaponBowFSM", { "Bow FSM", "CME WeaponBowFSM" } },
{ "CME WeaponCrossbowDefault", { "Crossbow", "CME WeaponCrossbowDefault" } },
{ "CME WeaponCrossbowChesko", { "Crossbow Chesko", "CME WeaponCrossbowChesko" } },
{ "CME QUIVERDefault", { "Quiver", "CME QUIVERDefault" } },
{ "CME QUIVERChesko", { "Quiver Chesko", "CME QUIVERChesko" } },
{ "CME QUIVERLeftHipBolt", { "Quiver Left-Hip Bolt", "CME QUIVERLeftHipBolt" } },
{ "CME BOLTDefault", { "Bolt", "CME BOLTDefault" } },
{ "CME BOLTChesko", { "Bolt Chesko", "CME BOLTChesko" } },
{ "CME BOLTLeftHipBolt", { "Bolt Left-Hip", "CME BOLTLeftHipBolt" } },
{ "CME BOLTXP32", { "Bolt XP32", "CME BOLTXP32" } },
{ "CME BOLTABQ", { "Bolt ABQ", "CME BOLTABQ" } },
{ "CME ShieldBackDefault", { "Shield Back", "CME ShieldBackDefault" } }
}),
m_mov(std::initializer_list<init_list_cm>{
{ "MOV WeaponAxeDefault", { "Axe", "MOV WeaponAxeDefault" } },
{ "MOV WeaponAxeLeftDefault", { "Axe Left", "MOV WeaponAxeLeftDefault" } },
{ "MOV WeaponAxeReverse", { "Axe Reverse", "MOV WeaponAxeReverse", WeaponPlacementID::Reverse } },
{ "MOV WeaponAxeLeftReverse", { "Axe Reverse Left", "MOV WeaponAxeLeftReverse", WeaponPlacementID::Reverse } },
{ "MOV WeaponAxeOnBack", { "Axe Back", "MOV WeaponAxeOnBack", WeaponPlacementID::OnBack } },
{ "MOV WeaponAxeLeftOnBack", { "Axe Back Left", "MOV WeaponAxeLeftOnBack", WeaponPlacementID::OnBack } },
{ "MOV WeaponMaceDefault", { "Mace", "MOV WeaponMaceDefault" } },
{ "MOV WeaponMaceLeftDefault", { "Mace Left", "MOV WeaponMaceLeftDefault" } },
{ "MOV WeaponSwordDefault", { "Sword", "MOV WeaponSwordDefault" } },
{ "MOV WeaponSwordLeftDefault", { "Sword Left", "MOV WeaponSwordLeftDefault" } },
{ "MOV WeaponSwordOnBack", { "Sword Back", "MOV WeaponSwordOnBack", WeaponPlacementID::OnBack } },
{ "MOV WeaponSwordLeftOnBack", { "Sword Back Left", "MOV WeaponSwordLeftOnBack", WeaponPlacementID::OnBack } },
{ "MOV WeaponSwordSWP", { "Sword SWP", "MOV WeaponSwordSWP", WeaponPlacementID::OnBack } },
{ "MOV WeaponSwordLeftSWP", { "Sword SWP Left", "MOV WeaponSwordLeftSWP", WeaponPlacementID::OnBack } },
{ "MOV WeaponSwordFSM", { "Sword FSM", "MOV WeaponSwordFSM" } },
{ "MOV WeaponSwordLeftFSM", { "Sword FSM Left", "MOV WeaponSwordLeftFSM" } },
{ "MOV WeaponSwordLeftHip", { "Sword Left-Hip", "MOV WeaponSwordLeftHip", WeaponPlacementID::AtHip } },
{ "MOV WeaponSwordLeftLeftHip", { "Sword Left-Hip Left", "MOV WeaponSwordLeftLeftHip", WeaponPlacementID::AtHip } },
{ "MOV WeaponSwordNMD", { "Sword NMD", "MOV WeaponSwordNMD" } },
{ "MOV WeaponSwordLeftNMD", { "Sword NMD Left", "MOV WeaponSwordLeftNMD" } },
{ "MOV WeaponDaggerDefault", { "Dagger", "MOV WeaponDaggerDefault" } },
{ "MOV WeaponDaggerLeftDefault", { "Dagger Left", "MOV WeaponDaggerLeftDefault" } },
{ "MOV WeaponDaggerBackHip", { "Dagger Back Hip", "MOV WeaponDaggerBackHip", WeaponPlacementID::OnBackHip } },
{ "MOV WeaponDaggerLeftBackHip", { "Dagger Back Hip Left", "MOV WeaponDaggerLeftBackHip", WeaponPlacementID::OnBackHip } },
{ "MOV WeaponDaggerAnkle", { "Dagger Ankle", "MOV WeaponDaggerAnkle", WeaponPlacementID::Ankle } },
{ "MOV WeaponDaggerLeftAnkle", { "Dagger Ankle Left", "MOV WeaponDaggerLeftAnkle", WeaponPlacementID::Ankle } },
{ "MOV WeaponBackDefault", { "Two-Handed", "MOV WeaponBackDefault" } },
{ "MOV WeaponBackSWP", { "Two-Handed SWP", "MOV WeaponBackSWP" } },
{ "MOV WeaponBackFSM", { "Two-Handed FSM", "MOV WeaponBackFSM", WeaponPlacementID::AtHip } },
{ "MOV WeaponBackAxeMaceDefault", { "Two-Handed Axe/Mace", "MOV WeaponBackAxeMaceDefault" } },
{ "MOV WeaponBackAxeMaceSWP", { "Two-Handed Axe/Mace SWP", "MOV WeaponBackAxeMaceSWP" } },
{ "MOV WeaponBackAxeMaceFSM", { "Two-Handed Axe/Mace FSM", "MOV WeaponBackAxeMaceFSM", WeaponPlacementID::AtHip } },
{ "MOV WeaponStaffDefault", { "Staff", "MOV WeaponStaffDefault" } },
{ "MOV WeaponStaffLeftDefault", { "Staff Left", "MOV WeaponStaffLeftDefault" } },
{ "MOV WeaponBowDefault", { "Bow", "MOV WeaponBowDefault" } },
{ "MOV WeaponBowChesko", { "Bow Chesko", "MOV WeaponBowChesko" } },
{ "MOV WeaponBowBetter", { "Bow Better", "MOV WeaponBowBetter", WeaponPlacementID::BowShoulder } },
{ "MOV WeaponBowFSM", { "Bow FSM", "MOV WeaponBowFSM" } },
{ "MOV WeaponCrossbowDefault", { "Crossbow", "MOV WeaponCrossbowDefault" } },
{ "MOV WeaponCrossbowChesko", { "Crossbow Chesko", "MOV WeaponCrossbowChesko" } },
{ "MOV QUIVERDefault", { "Quiver", "MOV QUIVERDefault" } },
{ "MOV QUIVERChesko", { "Quiver Chesko", "MOV QUIVERChesko", WeaponPlacementID::Frostfall } },
{ "MOV QUIVERLeftHipBolt", { "Quiver Left-Hip Bolt", "MOV QUIVERLeftHipBolt", WeaponPlacementID::AtHip } },
{ "MOV BOLTDefault", { "Bolt", "MOV BOLTDefault" } },
{ "MOV BOLTChesko", { "Bolt Chesko", "MOV BOLTChesko" } },
{ "MOV BOLTLeftHipBolt", { "Bolt Left-Hip", "MOV BOLTLeftHipBolt", WeaponPlacementID::AtHip } },
{ "MOV BOLTABQ", { "Bolt ABQ", "MOV BOLTABQ" } },
{ "MOV BOLTXP32", { "Bolt XP32", "MOV BOLTXP32", WeaponPlacementID::Frostfall } },
{ "MOV ShieldBackDefault", { "Shield Back", "MOV ShieldBackDefault" } }
}),
m_monitor(std::initializer_list<const char*>{
"WeaponAxe",
"WeaponMace",
"WeaponSword",
"WeaponDagger",
"WeaponBack",
"WeaponBow",
"QUIVER",
"WeaponAxeLeft",
"WeaponMaceLeft",
"WeaponSwordLeft",
"WeaponDaggerLeft",
"ShieldBack",
"WeaponStaff",
"WeaponStaffLeft"
}),
m_gearNodes(std::initializer_list<init_list_weap>{
{ "WeaponSword", {
"WeaponSword",
"MOV WeaponSwordDefault",
"Sword",
AnimationWeaponSlot::Sword,
I3DIModelID::kOneHandedSword,
GearNodeID::k1HSword,
true,
{
{ "MOV WeaponSwordDefault", { "Sword" } },
{ "MOV WeaponSwordOnBack", { "Sword Back" } },
{ "MOV WeaponSwordLeftHip", { "Sword Left-Hip" } },
{ "MOV WeaponSwordSWP", { "Sword SWP" } },
{ "MOV WeaponSwordFSM", { "Sword FSM" } },
{ "MOV WeaponSwordNMD", { "Sword NMD" } }
}
} },
{ "WeaponSwordLeft", {
"WeaponSwordLeft",
"MOV WeaponSwordLeftDefault",
"Sword Left",
AnimationWeaponSlot::SwordLeft,
I3DIModelID::kOneHandedSword,
GearNodeID::k1HSwordLeft,
false,
{
{ "MOV WeaponSwordLeftDefault", { "Sword Left" } },
{ "MOV WeaponSwordLeftOnBack", { "Sword Back Left" } },
{ "MOV WeaponSwordLeftLeftHip", { "Sword Left-Hip Left" } },
{ "MOV WeaponSwordLeftSWP", { "Sword SWP Left" } },
{ "MOV WeaponSwordLeftFSM", { "Sword FSM Left" } },
{ "MOV WeaponSwordLeftNMD", { "Sword NMD Left" } }
}
} },
{ "WeaponAxe", {
"WeaponAxe",
"MOV WeaponAxeDefault",
"Axe",
AnimationWeaponSlot::Axe,
I3DIModelID::kOneHandedAxe,
GearNodeID::k1HAxe,
true,
{
{ "MOV WeaponAxeDefault", { "Axe" } },
{ "MOV WeaponAxeReverse", { "Axe Reverse" } },
{ "MOV WeaponAxeOnBack", { "Axe Back" } },
}
} },
{ "WeaponAxeLeft", {
"WeaponAxeLeft",
"MOV WeaponAxeLeftDefault",
"Axe Left",
AnimationWeaponSlot::AxeLeft,
I3DIModelID::kOneHandedAxe,
GearNodeID::k1HAxeLeft,
false,
{
{ "MOV WeaponAxeLeftDefault", { "Axe Left" } },
{ "MOV WeaponAxeLeftReverse", { "Axe Reverse Left" } },
{ "MOV WeaponAxeLeftOnBack", { "Axe Back Left" } },
}
} },
{ "WeaponDagger", {
"WeaponDagger",
"MOV WeaponDaggerDefault",
"Dagger",
AnimationWeaponSlot::Dagger,
I3DIModelID::kDagger,
GearNodeID::kDagger,
true,
{
{ "MOV WeaponDaggerDefault", { "Dagger" } },
{ "MOV WeaponDaggerBackHip", { "Dagger Back Hip" } },
{ "MOV WeaponDaggerAnkle", { "Dagger Ankle" } }
}
} },
{ "WeaponDaggerLeft", {
"WeaponDaggerLeft",
"MOV WeaponDaggerLeftDefault",
"Dagger Left",
AnimationWeaponSlot::DaggerLeft,
I3DIModelID::kDagger,
GearNodeID::kDaggerLeft,
false,
{
{ "MOV WeaponDaggerLeftDefault", { "Dagger Left" } },
{ "MOV WeaponDaggerLeftBackHip", { "Dagger Back Hip Left" } },
{ "MOV WeaponDaggerLeftAnkle", { "Dagger Ankle Left" } }
}
} },
{ "WeaponMace", {
"WeaponMace",
"MOV WeaponMaceDefault",
"Mace",
AnimationWeaponSlot::Mace,
I3DIModelID::kMace,
GearNodeID::kMace,
true,
{
{ "MOV WeaponMaceDefault", { "Mace" } },
}
} },
{ "WeaponMaceLeft", {
"WeaponMaceLeft",
"MOV WeaponMaceLeftDefault",
"Mace Left",
AnimationWeaponSlot::MaceLeft,
I3DIModelID::kMace,
GearNodeID::kMaceLeft,
false,
{
{ "MOV WeaponMaceLeftDefault", { "Mace Left" } },
}
} },
{ "WeaponStaff", {
"WeaponStaff",
"MOV WeaponStaffDefault",
"Staff",
AnimationWeaponSlot::None,
I3DIModelID::kStaff,
GearNodeID::kStaff,
false,
{
{ "MOV WeaponStaffDefault", { "Staff" } },
}
} },
{ "WeaponStaffLeft", {
"WeaponStaffLeft",
"MOV WeaponStaffLeftDefault",
"Staff Left",
AnimationWeaponSlot::None,
I3DIModelID::kStaff,
GearNodeID::kStaffLeft,
false,
{
{ "MOV WeaponStaffLeftDefault", { "Staff Left" } }
}
} },
{ "WeaponBack", {
"WeaponBack",
"MOV WeaponBackDefault",
"Two-Handed",
AnimationWeaponSlot::TwoHanded,
I3DIModelID::kTwoHanded,
GearNodeID::kTwoHanded,
true,
{
{ "MOV WeaponBackDefault", { "Two-Handed" } },
{ "MOV WeaponBackSWP", { "Two-Handed SWP" } },
{ "MOV WeaponBackFSM", { "Two-Handed FSM" } },
{ "MOV WeaponBackAxeMaceDefault", { "Two-Handed Axe/Mace" } },
{ "MOV WeaponBackAxeMaceSWP", { "Two-Handed Axe/Mace SWP" } },
{ "MOV WeaponBackAxeMaceFSM", { "Two-Handed Axe/Mace FSM" } }
}
} },
{ "WeaponBackLeft", {
"WeaponBackLeft",
"MOV WeaponBackLeft",
"Two-Handed Left",
AnimationWeaponSlot::None,
I3DIModelID::kTwoHanded,
GearNodeID::kTwoHandedLeft,
true,
{
{ "MOV WeaponBackLeft", { "Two-Handed Left" } }
}
} },
{ "WeaponBackAxeMace", {
"WeaponBackAxeMace",
"MOV WeaponBackAxeMaceDefault",
"Two-Handed Axe/Mace",
AnimationWeaponSlot::None,
I3DIModelID::kTwoHanded,
GearNodeID::kTwoHandedAxeMace,
true,
{
{ "MOV WeaponBackDefault", { "Two-Handed" } },
{ "MOV WeaponBackSWP", { "Two-Handed SWP" } },
{ "MOV WeaponBackFSM", { "Two-Handed FSM" } },
{ "MOV WeaponBackAxeMaceDefault", { "Two-Handed Axe/Mace" } },
{ "MOV WeaponBackAxeMaceSWP", { "Two-Handed Axe/Mace SWP" } },
{ "MOV WeaponBackAxeMaceFSM", { "Two-Handed Axe/Mace FSM" } }
}
} },
{ "WeaponBackAxeMaceLeft", {
"WeaponBackAxeMaceLeft",
"MOV WeaponBackAxeMaceLeft",
"Two-Handed Axe/Mace Left",
AnimationWeaponSlot::None,
I3DIModelID::kTwoHanded,
GearNodeID::kTwoHandedAxeMaceLeft,
true,
{
{ "MOV WeaponBackAxeMaceLeft", { "Two-Handed Axe/Mace Left" } },
}
} },
{ "WeaponBackIED", {
"WeaponBackIED",
"MOV WeaponBackDefault",
"Two-Handed IED",
AnimationWeaponSlot::None,
I3DIModelID::kTwoHanded,
GearNodeID::kNone,
false,
{
{ "MOV WeaponBackDefault", { "Two-Handed" } },
{ "MOV WeaponBackSWP", { "Two-Handed SWP" } },
{ "MOV WeaponBackFSM", { "Two-Handed FSM" } },
{ "MOV WeaponBackAxeMaceDefault", { "Two-Handed Axe/Mace" } },
{ "MOV WeaponBackAxeMaceSWP", { "Two-Handed Axe/Mace SWP" } },
{ "MOV WeaponBackAxeMaceFSM", { "Two-Handed Axe/Mace FSM" } }
}
} },
{ "WeaponBow", {
"WeaponBow",
"MOV WeaponBowDefault",
"Bow",
AnimationWeaponSlot::None,
I3DIModelID::kBow,
GearNodeID::kBow,
true,
{
{ "MOV WeaponBowDefault", { "Bow" } },
{ "MOV WeaponBowChesko", { "Bow Chesko" } },
{ "MOV WeaponBowBetter", { "Bow Better" } },
{ "MOV WeaponBowFSM", { "Bow FSM" } },
{ "MOV WeaponCrossbowDefault", { "Crossbow" } },
{ "MOV WeaponCrossbowChesko", { "Crossbow Chesko" } },
}
} },
{ "WeaponCrossBow", {
"WeaponCrossBow",
"MOV WeaponCrossbowDefault",
"Crossbow",
AnimationWeaponSlot::None,
I3DIModelID::kBow,
GearNodeID::kCrossBow,
true,
{
{ "MOV WeaponCrossbowDefault", { "Crossbow" } },
{ "MOV WeaponBowChesko", { "Bow Chesko" } },
{ "MOV WeaponBowBetter", { "Bow Better" } },
{ "MOV WeaponBowFSM", { "Bow FSM" } },
{ "MOV WeaponCrossbowDefault", { "Crossbow" } },
{ "MOV WeaponCrossbowChesko", { "Crossbow Chesko" } },
}
} },
{ "WeaponBowIED", {
"WeaponBowIED",
"MOV WeaponBowDefault",
"Bow IED",
AnimationWeaponSlot::None,
I3DIModelID::kBow,
GearNodeID::kNone,
false,
{
{ "MOV WeaponBowDefault", { "Bow" } },
{ "MOV WeaponBowChesko", { "Bow Chesko" } },
{ "MOV WeaponBowBetter", { "Bow Better" } },
{ "MOV WeaponBowFSM", { "Bow FSM" } },
{ "MOV WeaponCrossbowDefault", { "Crossbow" } },
{ "MOV WeaponCrossbowChesko", { "Crossbow Chesko" } },
}
} },
{ "QUIVER", {
"QUIVER",
"MOV QUIVERDefault",
"Quiver",
AnimationWeaponSlot::Quiver,
I3DIModelID::kQuiver,
GearNodeID::kQuiver,
true,
{
{ "MOV QUIVERDefault", { "Quiver" } },
{ "MOV QUIVERChesko", { "Quiver Chesko" } },
{ "MOV QUIVERLeftHipBolt", { "Quiver Left-Hip Bolt" } },
{ "MOV BOLTDefault", { "Bolt" } },
{ "MOV BOLTChesko", { "Bolt Chesko" } },
{ "MOV BOLTLeftHipBolt", { "Bolt Left-Hip" } },
{ "MOV BOLTABQ", { "Bolt ABQ" } },
{ "MOV BOLTXP32", { "Bolt XP32" } },
}
} },
{ "ShieldBack", {
"ShieldBack",
"MOV ShieldBackDefault",
"Shield",
AnimationWeaponSlot::None,
I3DIModelID::kShield,
GearNodeID::kShield,
false,
{
{ "MOV ShieldBackDefault", { "Shield Back" } },
}
} }
}),
m_extraCopy(std::initializer_list<exn_copy_ctor_init_t>{
{ "WeaponBack", "WeaponBackIED" },
{ "WeaponBow", "WeaponBowIED" },
}),
m_transformOverride(std::initializer_list<xfrm_ovr_ctor_init_t>{
{ "WeaponSwordLeft", { -1.687309f, -0.940114f, -3.022884f } },
{ "HDT WeaponSwordLeft", { -1.687309f, -0.940114f, -3.022884f } },
{ "WeaponAxeLeft", { -2.579556f, -0.866133f, -1.205785f } },
{ "HDT WeaponAxeLeft", { -2.579556f, -0.866133f, -1.205785f } },
{ "WeaponMaceLeft", { 1.595767f, 1.240697f, -3.068691f } },
{ "HDT WeaponMaceLeft", { 1.595767f, 1.240697f, -3.068691f } },
{ "WeaponDaggerLeft", { -0.444131f, -0.803249f, -1.805654f } },
{ "HDT WeaponDaggerLeft", { -0.444131f, -0.803249f, -1.805654f } },
{ "WeaponStaffLeft", { 0.445457f, -0.274162f, 1.455669f } },
{ "HDT WeaponStaffLeft", { 0.445457f, -0.274162f, 1.455669f } },
}),
m_randPlacement(std::initializer_list<rw_ctor_init_t>{
{
"WeaponSword",
"WeaponSwordLeft",
{
{ "MOV WeaponSwordDefault", "MOV WeaponSwordLeftDefault" },
{ "MOV WeaponSwordOnBack", "MOV WeaponSwordLeftOnBack" },
{ "MOV WeaponSwordSWP", "MOV WeaponSwordLeftSWP" },
}
},
{
"WeaponAxe",
"WeaponAxeLeft",
{
{ "MOV WeaponAxeDefault", "MOV WeaponAxeLeftDefault" },
{ "MOV WeaponAxeOnBack", "MOV WeaponAxeLeftOnBack" },
}
},
{
"WeaponDagger",
"WeaponDaggerLeft",
{
{ "MOV WeaponDaggerDefault", "MOV WeaponDaggerLeftDefault" },
{ "MOV WeaponDaggerBackHip", "MOV WeaponDaggerLeftBackHip" },
{ "MOV WeaponDaggerAnkle", "MOV WeaponDaggerLeftAnkle" },
}
},
/*{
"WeaponBow",
nullptr,
{
{ "MOV WeaponBowDefault", nullptr },
{ "MOV WeaponBowChesko", nullptr },
{ "MOV WeaponBowBetter", nullptr },
}
},*/
}),
m_humanoidSkeletonSignatures{
11462500511823126705,
2191670159909408727,
11827777347581811248,
6419035761879502692,
6034431282899458572,
271026958073932624,
4625650181268377090,
10927971447177431054,
17428621824148309550,
17148319377188110236
},
m_humanoidSkeletonSignaturesXp32{
11462500511823126705,
2191670159909408727,
11827777347581811248,
6419035761879502692,
6034431282899458572
}
{
}
void NodeOverrideData::Create()
{
if (!m_Instance)
{
m_Instance = std::make_unique_for_overwrite<NodeOverrideData>();
}
}
void NodeOverrideData::LoadAndAddExtraNodes(const char* a_path)
{
stl::list<Data::configExtraNodeList_t> data;
if (m_Instance->LoadEntryList(a_path, data))
{
m_Instance->AddExtraNodeData(data);
}
}
void NodeOverrideData::LoadAndAddNodeMonitor(const char* a_path)
{
stl::list<Data::configNodeMonitorEntryList_t> data;
if (m_Instance->LoadEntryList(a_path, data))
{
m_Instance->AddNodeMonitorData(std::move(data));
}
}
void NodeOverrideData::LoadAndAddConvertNodes(const char* a_path)
{
stl::list<Data::configConvertNodesList_t> data;
if (m_Instance->LoadEntryList(a_path, data))
{
m_Instance->AddConvertNodesData(data);
}
}
void NodeOverrideData::LoadAndAddConvertNodes2(const char* a_path)
{
stl::list<Data::configConvertNodesList2_t> data;
if (m_Instance->LoadEntryList(a_path, data))
{
m_Instance->AddConvertNodes2Data(data);
}
}
void NodeOverrideData::LoadAndAddAdditionalCMENodes(const char* a_path)
{
stl::list<Data::configAdditionalCMENodeList_t> data;
if (m_Instance->LoadEntryList(a_path, data))
{
m_Instance->AddAdditionalCMENodeData(data);
}
}
namespace detail
{
static void make_sorted_path_list(
const char* a_path,
stl::set<fs::path>& a_out)
{
const fs::path allowedExt{ ".json" };
for (const auto& entry : fs::directory_iterator(a_path))
{
if (!entry.is_regular_file())
{
continue;
}
auto& path = entry.path();
if (path.extension() != allowedExt)
{
continue;
}
a_out.emplace(entry.path());
}
}
}
template <class T>
bool NodeOverrideData::LoadEntryList(
const char* a_path,
stl::list<T>& a_out)
{
try
{
stl::set<fs::path> data;
detail::make_sorted_path_list(a_path, data);
for (const auto& path : data)
{
const auto strPath = Serialization::SafeGetPath(path);
std::unique_ptr<T> result;
try
{
result = LoadDataFile<T>(path);
}
catch (const std::exception& e)
{
Exception(
e,
"%s: [%s]",
__FUNCTION__,
strPath.c_str());
continue;
}
catch (...)
{
Error(
"%s: [%s] exception occured",
__FUNCTION__,
strPath.c_str());
continue;
}
Debug(
"%s: loaded '%s' [%zu]",
__FUNCTION__,
strPath.c_str(),
result->size());
a_out.emplace_back(std::move(*result));
}
return true;
}
catch (const std::exception& e)
{
Error(
"%s: %s",
__FUNCTION__,
e.what());
return false;
}
catch (...)
{
Error(
"%s: exception occured",
__FUNCTION__);
return false;
}
}
template <class T>
std::unique_ptr<T> NodeOverrideData::LoadDataFile(const fs::path& a_path)
{
using namespace Serialization;
Json::Value root;
ReadData(a_path, root);
ParserState state;
Parser<T> parser(state);
auto result = std::make_unique<T>();
if (!parser.Parse(root, *result))
{
throw parser_exception("parse failed");
}
return result;
}
void NodeOverrideData::AddExtraNodeData(
const stl::list<Data::configExtraNodeList_t>& a_data)
{
for (auto& e : a_data)
{
for (auto& f : e)
{
if (f.skel.empty() ||
f.name.empty())
{
continue;
}
const stl::fixed_string mov = std::string("MOV ") + (!f.ovr_mov_name.empty() ? *f.ovr_mov_name : *f.name);
const stl::fixed_string cme = std::string("CME ") + (!f.ovr_cme_name.empty() ? *f.ovr_cme_name : *f.name);
/*if (m_mov.contains(mov))
{
Warning(
"%s: '%s' - node already defined",
__FUNCTION__,
mov.c_str());
continue;
}
if (m_cme.contains(cme))
{
Warning(
"%s: '%s' - node already defined",
__FUNCTION__,
cme.c_str());
continue;
}*/
auto it = std::find_if(
m_extramov.begin(),
m_extramov.end(),
[&](const auto& a_v) {
return a_v.names[1].first == f.name ||
a_v.names[0].first == mov ||
a_v.name_cme == cme;
});
if (it != m_extramov.end())
{
Warning(
"%s: '%s' - node already defined",
__FUNCTION__,
f.name.c_str());
continue;
}
auto& rv = m_extramov.emplace_back(
f.name,
mov,
cme,
f.parent,
f.placementID,
f.desc);
for (auto& g : f.skel)
{
auto& v = rv.skel.emplace_back(g.match, g.ovr_parent);
static_assert(
stl::array_size_v<decltype(g.sxfrms)> ==
stl::array_size_v<decltype(v.sxfrms)>);
for (std::size_t i = 0; i < std::size(g.sxfrms); i++)
{
auto& src = g.sxfrms[i];
auto& dst = v.sxfrms[i];
if (!src.read_from.empty() &&
(src.read_from == mov ||
src.read_from == cme ||
src.read_from == f.name))
{
continue;
}
dst.xfrm = src.xfrm.to_nitransform();
dst.invert = src.xfrm.xfrmFlags.test(Data::ConfigTransformFlags::kInvert);
dst.readFromObj = src.read_from;
dst.bsReadFromObj = src.read_from.c_str();
for (auto& h : src.syncNodes)
{
if (h.name.empty())
{
continue;
}
if (h.name == mov ||
h.name == cme ||
h.name == f.name)
{
Warning(
"%s: '%s' - invalid sync entry",
__FUNCTION__,
h.name.c_str());
continue;
}
dst.syncNodes.emplace_back(
h.name.c_str(),
h.flags);
}
}
v.objMatch.reserve(g.objMatch.size());
for (auto& h : g.objMatch)
{
v.objMatch.emplace_back(h.first.c_str(), h.second);
}
}
for (auto& h : f.validChildNodes)
{
auto itg = m_gearNodes.find(h);
if (itg != m_gearNodes.end())
{
itg->second.movs.try_emplace(mov, f.desc);
}
}
m_mov.try_emplace(
rv.names[0].first,
rv.names[0].first,
rv.desc,
rv.placementID);
m_cme.try_emplace(
rv.name_cme,
rv.name_cme,
rv.desc,
rv.placementID);
}
}
}
void NodeOverrideData::AddAdditionalCMENodeData(
const stl::list<Data::configAdditionalCMENodeList_t>& a_data)
{
for (auto& e : a_data)
{
for (auto& f : e)
{
auto r = m_cme.try_emplace(
f.node,
f.node,
f.desc,
WeaponPlacementID::None,
OverrideNodeEntryFlags::kAdditionalNode);
if (!r.second)
{
Warning(
"%s: [%s] - node already exists",
__FUNCTION__,
f.node.c_str());
}
}
}
}
void NodeOverrideData::AddNodeMonitorData(
stl::list<Data::configNodeMonitorEntryList_t>&& a_data)
{
for (auto& e : a_data)
{
for (auto& f : e)
{
if (f.data.uid == 0)
{
Warning(
"%s: [%s] - invalid uid",
__FUNCTION__,
f.data.description.c_str());
continue;
}
const auto r = m_nodeMonEntries.try_emplace(f.data.uid, std::move(f));