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[1.10.2] [Bug] Fallen Knight render in wrong place #149

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Dijkstra1-zz opened this issue Aug 26, 2016 · 4 comments
Open

[1.10.2] [Bug] Fallen Knight render in wrong place #149

Dijkstra1-zz opened this issue Aug 26, 2016 · 4 comments

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@Dijkstra1-zz
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The video below shows an floating fallen knight, that is actually on the zombie horse, and only when the horse is killed does the fallen knight render in the right place, this does not happen to all mounted fallen knights just some.

ender zoo.zip

@miiichael
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FWIW I have seen a similar case involving a player and a vanilla horse. It's very confusing to see a horse wander up and throw items at you while its rider stands on a hill nearby... 🤔

@Dijkstra1-zz
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@miiichael now that you mention I remember that, happening to my sister, she was on her horse but I saw standing about block in air by her farm, and her horse was going around by it self, well it looked as if it was, maybe his is a vanilla issue, but @SleepyTrousers may be able to something about their fallen knight, it one have laugh not be able to see some one horse, but another to attached at the speed fallen knights and not been able to see them.

@miiichael
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Also: https://www.reddit.com/r/Minecraft/comments/48i7hs/horse_bug_in_minecraft_19/

@inxomnyaa
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Would it be possible to fix their AI too? when riding a horse and they would need to go down a corner block, they spin all the day

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