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IC2.java
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IC2.java
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package tconstruct.plugins.ic2;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import tconstruct.TConstruct;
import tconstruct.common.TRepo;
import tconstruct.library.TConstructRegistry;
import tconstruct.library.crafting.LiquidCasting;
import tconstruct.library.crafting.Smeltery;
import tconstruct.plugins.ICompatPlugin;
import java.util.Map;
public class IC2 implements ICompatPlugin {
private static final String IC2_UUM_FLUIDNAME = "uumatter";
private Fluid fluidUUM;
@Override
public String getModId() {
return "IC2";
}
@Override
public void preInit() {
}
@Override
public void init() {
TConstruct.logger.info("[IC2] Preparing for shenanigans.");
fluidUUM = FluidRegistry.getFluid(IC2_UUM_FLUIDNAME);
if (fluidUUM == null) return;
// Useful stuff
//ItemStack ingotCast = new ItemStack(TRepo.metalPattern, 1, 0);
//ItemStack gemCast = new ItemStack(TRepo.metalPattern, 1, 26);
//FluidStack fluidStack = new FluidStack(fluidUUM, 1);
FluidStack fluidStackBlock = new FluidStack(fluidUUM, 4500);
//LiquidCasting tableCasting = TConstructRegistry.getTableCasting();
LiquidCasting basinCasting = TConstructRegistry.getBasinCasting();
// Table casting
//tableCasting.addCastingRecipe(new ItemStack(Item.ingotIron), fluidStack, ingotCast, 20);
//tableCasting.addCastingRecipe(new ItemStack(Item.emerald), fluidStack, gemCast, 20);
// Block casting
//basinCasting.addCastingRecipe(new ItemStack(Block.blockIron), fluidStackBlock, null, true, 50); // Iron convenience
// Dirt <-> Diamonds
//basinCasting.addCastingRecipe(new ItemStack(Block.dirt), new FluidStack(fluidUUM, 500), new ItemStack(Block.blockDiamond), true, 50);
basinCasting.addCastingRecipe(new ItemStack(Block.blockDiamond), fluidStackBlock, new ItemStack(Block.dirt), true, 50);
// RS cycle
//basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.redstone), true, 50);
//basinCasting.addCastingRecipe(new ItemStack(Block.hardenedClay, 14, 1), fluidStack, new ItemStack(Block.blockRedstone), true, 50);
//basinCasting.addCastingRecipe(new ItemStack(Item.dyePowder, 1, 1), fluidStack, new ItemStack(Block.hardenedClay, 14, 1), true, 50);
//basinCasting.addCastingRecipe(new ItemStack(Block.blockRedstone), fluidStack, new ItemStack(Item.dyePowder, 1, 1), true, 50);
// Alloy Mixing
// 1mB Anything + 1mB UU = 2mB UU
/* Maybe a bit *too* trolly
for (Map.Entry<String, Fluid> ent : FluidRegistry.getRegisteredFluids().entrySet()) {
if (ent.getValue() != fluidUUM)
Smeltery.addAlloyMixing(new FluidStack(fluidUUM, 2), new FluidStack(fluidUUM, 1), new FluidStack(ent.getValue(), 1));
}*/
}
@Override
public void postInit() {
}
}