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ThornsModifier.java
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ThornsModifier.java
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package slimeknights.tconstruct.tools.modifiers.upgrades.armor;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.EquipmentSlot.Type;
import net.minecraft.world.entity.LivingEntity;
import slimeknights.tconstruct.library.modifiers.Modifier;
import slimeknights.tconstruct.library.modifiers.ModifierEntry;
import slimeknights.tconstruct.library.modifiers.ModifierHooks;
import slimeknights.tconstruct.library.modifiers.hook.armor.OnAttackedModifierHook;
import slimeknights.tconstruct.library.module.ModuleHookMap.Builder;
import slimeknights.tconstruct.library.tools.context.EquipmentContext;
import slimeknights.tconstruct.library.tools.helper.ToolDamageUtil;
import slimeknights.tconstruct.library.tools.nbt.IToolStackView;
public class ThornsModifier extends Modifier implements OnAttackedModifierHook {
@Override
protected void registerHooks(Builder hookBuilder) {
super.registerHooks(hookBuilder);
hookBuilder.addHook(this, ModifierHooks.ON_ATTACKED);
}
@Override
public void onAttacked(IToolStackView tool, ModifierEntry modifier, EquipmentContext context, EquipmentSlot slotType, DamageSource source, float amount, boolean isDirectDamage) {
// this works like vanilla, damage is capped due to the hurt immunity mechanics, so if multiple pieces apply thorns between us and vanilla, damage is capped at 4
Entity attacker = source.getEntity();
if (attacker != null && isDirectDamage) {
// 15% chance of working per level, doubled bonus on shields
float scaledLevel = modifier.getEffectiveLevel();
if (slotType.getType() == Type.HAND) {
scaledLevel *= 2;
}
if (RANDOM.nextFloat() < (scaledLevel * 0.15f)) {
float damage = scaledLevel > 10 ? scaledLevel - 10 : 1 + RANDOM.nextInt(4);
LivingEntity user = context.getEntity();
attacker.hurt(DamageSource.thorns(user), damage);
ToolDamageUtil.damageAnimated(tool, 1, user, slotType);
}
}
}
}