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Shuriken.java
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Shuriken.java
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package tconstruct.weaponry.weapons;
import tconstruct.weaponry.TinkerWeaponry;
import tconstruct.weaponry.client.CrosshairType;
import tconstruct.client.IconFlipped;
import tconstruct.weaponry.entity.ShurikenEntity;
import tconstruct.library.weaponry.AmmoWeapon;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraft.world.World;
import java.util.Iterator;
import java.util.Map;
public class Shuriken extends AmmoWeapon {
public Shuriken() {
super(1, "shuriken");
}
@Override
public float getDamageModifier() {
return 0.4f;
}
@Override
public int getPartAmount() {
return 4;
}
@Override
public String getIconSuffix(int partType) {
switch (partType)
{
case 0:
return "_shuriken";
case 1:
return ""; // no broken, since it runs out of ammo
case 2:
return "_shuriken";
case 3:
return "_shuriken";
case 4:
return "_shuriken";
default:
return "";
}
}
@Override
public String getEffectSuffix() {
return "_shuriken_effect";
}
@Override
public String getDefaultFolder() {
return "shuriken";
}
@Override
public Item getHeadItem() {
return TinkerWeaponry.partShuriken;
}
@Override
public Item getHandleItem() {
return TinkerWeaponry.partShuriken;
}
@Override
public Item getAccessoryItem() {
return TinkerWeaponry.partShuriken;
}
@Override
public Item getExtraItem() {
return TinkerWeaponry.partShuriken;
}
@Override
public float minAccuracy(ItemStack itemStack) {
return 0;
}
@Override
public float maxAccuracy(ItemStack itemStack) {
return 0;
}
@Override
public float getWindupProgress(ItemStack itemStack, EntityPlayer player) {
return 1.0f; // always fully winded!
}
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
launchProjectile(stack, world, player);
// this is only used for the animation
player.setItemInUse(stack, this.getMaxItemUseDuration(stack));
return stack;
}
@Override
protected Entity createProjectile(ItemStack reference, World world, EntityPlayer player, float accuracy) {
return new ShurikenEntity(world, player, getProjectileSpeed(), 0f, reference);
}
@Override
public float getProjectileSpeed() {
return 1.9f;
}
@Override
public void onPlayerStoppedUsing(ItemStack stack, World world, EntityPlayer player, int durationLeft) {
// do nothing, or we'd throw double-shurikens!
}
@Override
public int getMaxItemUseDuration(ItemStack par1ItemStack) {
return 2;
}
@Override
public EnumAction getItemUseAction(ItemStack par1ItemStack) {
return EnumAction.block;
}
@Override
public void registerIcons(IIconRegister iconRegister) {
// register icons as usually
super.registerIcons(iconRegister);
// now we flip all the different part icons, so we only need 1 graphic for 4 different orientations \o/
// handle first: flip x
Iterator<Map.Entry<Integer, IIcon>> iter = handleIcons.entrySet().iterator();
while(iter.hasNext())
{
Map.Entry<Integer, IIcon> entry = iter.next();
entry.setValue(new IconFlipped(entry.getValue(), true, false));
// the entry object should reference the direct object in the map, no further updating needed
}
// accessory: flip y
iter = accessoryIcons.entrySet().iterator();
while(iter.hasNext())
{
Map.Entry<Integer, IIcon> entry = iter.next();
entry.setValue(new IconFlipped(entry.getValue(), false, true));
}
// extra: flip x and y
iter = extraIcons.entrySet().iterator();
while(iter.hasNext())
{
Map.Entry<Integer, IIcon> entry = iter.next();
entry.setValue(new IconFlipped(entry.getValue(), true, true));
}
}
@SideOnly(Side.CLIENT)
@Override
public CrosshairType getCrosshairType() {
return CrosshairType.TIP;
}
}