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materials.xml
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<?xml version="1.0"?>
<book>
<page type="intro">
<text>Materials and You
A Guide to Tools and Abilities
Volume 2
By Skyla</text>
</page>
<page type="contents">
<text>Table of Contents</text>
<link>
<text>Tools</text>
<icon>ironpick</icon>
<jump>2</jump>
</link>
<link>
<text>Materials</text>
<icon>woodplanks</icon>
<jump>4</jump>
</link>
<link>
<text>Modifiers</text>
<icon>lavacrystal</icon>
<jump>4</jump>
</link>
</page>
<page type="text">
<text>Welcome to the second edition of Materials and You: A Guide to Tools and Abilities. Within these pages you will details on every known tool, modifier, and material. A detailed breakdown of everything known, and a few unknowns, lie here.
This book is a magic copy; it updates whenever the original has been modified. Check back occasionally for information on new things.</text>
</page>
<page type="toolpage">
<title>Pickaxe</title>
<text>The Pickaxe is a basic mining tool. It is the simplest method of chewing through rock and harvesting ores.</text>
<text>Class: Precision Tool
Effective on: Stone or rock, ores, and metal.</text>
<icon>pickicon</icon>
<item>
<text>Pickaxe Head</text>
<icon>pickhead</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
<item>
<text>Tool Binding</text>
<icon>binding</icon>
</item>
</page>
<page type="toolpage">
<title>Shovel</title>
<text>The Shovel is a basic digging tool. It is the most common way of moving earth around.</text>
<text>Class: Precision Tool
Effective on: Dirt, sand, gravel, and snow.</text>
<icon>shovelicon</icon>
<item>
<text>Shovel Head</text>
<icon>shovelhead</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
</page>
<page type="toolpage">
<title>Hatchet</title>
<text>The Hatchet is a basic chopping tool. It is the simplest way to shape lumber.</text>
<text>Class: Precision Tool
Effective on: Wood, Leaves, and Trees.</text>
<icon>axeicon</icon>
<item>
<text>Hatchet Head</text>
<icon>axehead</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
</page>
<page type="toolpage">
<title>Mattock</title>
<text>The Cutter Mattock is a versatile farming tool. Its primary purpose is to till soil. It also works somewhat like an axe and a shovel, but is not a replacement for either.</text>
<text>Class: Multitool
Effective on: Wood, dirt, and plants.</text>
<icon>mattockicon</icon>
<item>
<text>Axe Head</text>
<icon>axehead</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
<item>
<text>Shovel Head</text>
<icon>shovelhead</icon>
</item>
</page>
<page type="toolpage">
<title>Broadsword</title>
<text>The Broadsword is a defensive weapon. It is a favorite of many Tinkers and is useful in a wide variety of situations.</text>
<text>Right-click: Block
- Blocking cuts a wide variety of damage types in half.
Class: Melee Weapon
Effective on webs.</text>
<icon>swordicon</icon>
<item>
<text>Sword Blade</text>
<icon>swordblade</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
<item>
<text>Wide Guard</text>
<icon>wideguard</icon>
</item>
</page>
<page type="toolpage">
<title>Longsword</title>
<text>The Longsword is an offensive weapon. It is used for full-speed charges and plowing through enemy lines</text>
<text>Right-click: Lunge
- When released, it sends you careening forward at breakneck speed.
Natural Abilities:
- Charge Boost, does 1.5x damage and knockback while sprinting
Class: Melee Weapon
Effective on webs.</text>
<icon>longswordicon</icon>
<item>
<text>Sword Blade</text>
<icon>swordblade</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
<item>
<text>Hand Guard</text>
<icon>handguard</icon>
</item>
</page>
<page type="toolpage">
<title>Rapier</title>
<text>The Rapier is a special weapon. The dancing swordplay lets you get in and out of battle quickly. While the Rapier's damage is low, it makes up for this with its other abilities.</text>
<text>Right-click: Backpedal
- Take a small hop backwards
Natural Abilities:
- Charge Boost, does 1.5x damage and knockback while sprinting.
- Armor Pierce, ignores armor and blocking.
- Quick Strike, the enemy is stunned for less time.
Class: Melee Weapon</text>
<icon>rapiericon</icon>
<item>
<text>Sword Blade</text>
<icon>swordblade</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
<item>
<text>Crossbar</text>
<icon>crossbar</icon>
</item>
</page>
<page type="toolpage">
<title>Dagger</title>
<text>The Dagger is a short weapon. It is light and usable as both a striking and throwing weapon.</text>
<text>Right-click: Throw Dagger
- Toss the item for a ranged attack
Class: Ranged/Melee Weapon</text>
<icon>daggerIcon</icon>
<item>
<text>Knife Blade</text>
<icon>knifeblade</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
<item>
<text>Crossbar</text>
<icon>crossbar</icon>
</item>
</page>
<page type="toolpage">
<title>Frying Pan</title>
<text>The Frying is a heavy weapon that uses sheer weight to stun foes or a place to cook your food. It is common to hunt pigs and cook them with the same pan.</text>
<text>Right-click: Block
- Blocking cuts a wide variety of damage types in half.
Shift+Right-click: Place Item
- The frying pan cooks a large amount of food at a time.
Natural Abilities:
- Bash, does extra knockback and stuns the foe.</text>
<icon>frypanicon</icon>
<item>
<text>Pan</text>
<icon>pan</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
</page>
<page type="toolpage">
<title>Battlesign</title>
<text>The Battlesign is an advance in weapon technology worthy of Zombie Pigmen everywhere.</text>
<text>Right-click: Block
- Blocking cuts a wide variety of damage types in half.
Class: Lethal Joke Weapon</text>
<icon>battlesignicon</icon>
<item>
<text>Board</text>
<icon>board</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
</page>
<page type="toolpage">
<title>Chisel</title>
<text>The Chisel is an advanced detailing tool for carving shapes into blocks.</text>
<text>Right-click: Chisel
- Transforms various blocks into bricks.
Crafting grid: Chisel
- Some items can only be chiseled in the crafting grid.
Class: Utility Tool</text>
<icon>chiselicon</icon>
<item>
<text>Chisel Head</text>
<icon>chiselhead</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
</page>
<page type="toolpage">
<title>Hammer</title>
<text>The Hammer is a heavy mining tool meant for digging out large areas. It is also effective on undead.</text>
<text>Natural Abilities:
- Area of Effect, Mines a 3x3 area. The direction depends on which face is pounded.
- Smite II, Does 2-4 extra hearts of damage against undead.
- Huge Durability, this tool has very high durability to make up for the constant beating it will recieve.
Class: Broad Mining Tool</text>
<icon>hammericon</icon>
<item>
<text>Hammer Head</text>
<icon>hammerhead</icon>
</item>
<item>
<text>Large Plate</text>
<icon>largeplate</icon>
</item>
<item>
<text>Tough Rod</text>
<icon>toughrod</icon>
</item>
<item>
<text>Large Plate</text>
<icon>largeplate</icon>
</item>
</page>
<page type="toolpage">
<title>Lumber Axe</title>
<text>The Lumber Axe is capable of bringing down whole trees or clearing large swaths of food in a single swing.</text>
<text>Natural Abilities:
Fell Trees
- Harvests entire trees. It has a max height of 30. Trees are defined as Leaves on top of Logs.
Area of Effect
- Mines a 3x3x3 area. This is a fallback if a tree is not found.
Class: Broad Mining Tool</text>
<icon>lumbericon</icon>
<item>
<text>Broad Axe Head</text>
<icon>broadaxehead</icon>
</item>
<item>
<text>Large Plate</text>
<icon>largeplate</icon>
</item>
<item>
<text>Tough Rod</text>
<icon>toughrod</icon>
</item>
<item>
<text>Tough Binding</text>
<icon>toughbinding</icon>
</item>
</page>
<page type="toolpage">
<title>Excavator</title>
<text>The Excavator is a large digging tool used for clearing out large swaths of land, gravel, or snow.</text>
<text>Natural Abilities:
Area of Effect
- Mines a 3x3 area. The direction depends on which face is scooped.
Class: Broad Mining Tool</text>
<icon>excavatoricon</icon>
<item>
<text>Excavator Head</text>
<icon>excavatorhead</icon>
</item>
<item>
<text>Large Plate</text>
<icon>largeplate</icon>
</item>
<item>
<text>Tough Rod</text>
<icon>toughrod</icon>
</item>
<item>
<text>Tough Binding</text>
<icon>toughbinding</icon>
</item>
</page>
<page type="toolpage">
<title>Scythe</title>
<text>The Scythe is well known for its large swinging area. It can be used to harvest crops, leaves, and is a decent weapon.</text>
<text>Natural Abilities:
Area of Effect
- Attacks mobs in a 3x3x3.
- Harvests a 3x3x3 area.
Class: Broad Melee Weapon</text>
<icon>scytheicon</icon>
<item>
<text>Scythe Head</text>
<icon>scythehead</icon>
</item>
<item>
<text>Tough Rod</text>
<icon>toughrod</icon>
</item>
<item>
<text>Tough Binding</text>
<icon>toughbinding</icon>
</item>
<item>
<text>Tough Rod</text>
<icon>toughrod</icon>
</item>
</page>
<page type="toolpage">
<title>Cleaver</title>
<text>The Cleaver is a heavy defensive weapon. The sword is unwieldly, but the sheer weight of the tool crushes foes.</text>
<text>Right-click: Block
- Blocking cuts a wide variety of damage types in half.
Natural Abilities:
- Beheading II, Beheads mobs. Their head is dropped as loot.
- Heavy, Base attack is increased at the cost of swing time
Class: Heavy Melee Weapon</text>
<icon>cleavericon</icon>
<item>
<text>Large Sword Blade</text>
<icon>largeswordblade</icon>
</item>
<item>
<text>Large Plate</text>
<icon>largeplate</icon>
</item>
<item>
<text>Tough Rod</text>
<icon>toughrod</icon>
</item>
<item>
<text>Tough Rod</text>
<icon>toughrod</icon>
</item>
</page>
<page type="toolpage">
<title>Battleaxe</title>
<text>The battleaxe is an offensive melee weapon that can also bring down small trees.</text>
<text>Right-click: TBD
- This ability is incomplete
Natural Abilities:
- Area of Effect, harvests wood blocks in a 1x9 tower.
- Bash, knocks the enemy further away than normal.
Class: Heavy Melee Weapon</text>
<icon>battleaxeicon</icon>
<item>
<text>Broad Axe Head</text>
<icon>broadaxehead</icon>
</item>
<item>
<text>Broad Axe Head</text>
<icon>broadaxehead</icon>
</item>
<item>
<text>Tough Rod</text>
<icon>toughrod</icon>
</item>
<item>
<text>Tough Binding</text>
<icon>toughbinding</icon>
</item>
</page>
<page type="toolpage">
<title>Shortbow</title>
<text>The Shortbow is a weapon used to fire arrows. It has a quick, short range.</text>
<text>Right-click: Draw bow
- The further a bow is drawn, the further an arrow flies and the more damage it does.
Class: Ranged Projectile Launcher</text>
<icon>shortbowIcon</icon>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
<item>
<text>Bowstring</text>
<icon>bowstring</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
</page>
<page type="toolpage">
<title>Arrow</title>
<text>Arrows are fired from bows as projectiles. They can also be used as stabbing weapons in a pinch.</text>
<text>Class: Ammunition</text>
<icon>arrowIcon</icon>
<item>
<text>Arrowhead</text>
<icon>arrowhead</icon>
</item>
<item>
<text>Tool Rod</text>
<icon>toolrod</icon>
</item>
<item>
<text>Fletching</text>
<icon>fletching</icon>
</item>
</page>
<page type="sectionpage">
<title>Material Traits</title>
<text>Some materials have traits that augment their natural uses.
- Reinforced: 10% chance per level of not using durability
- Stonebound: The tool mines faster as it wears out, but does less damage
- Jagged: The tool attacks with does more damage as it wears out, but mines slower
- Writable: One extra modifier per piece
- Tasty: Sometimes drops food items</text>
</page>
<page type="materialstats">
<title>Wood</title>
<icon>woodaxe</icon>
<text>It seems to grow everywhere.</text>
<material>
<main>woodplanks</main>
</material>
</page>
<page type="materialstats">
<title>Stone</title>
<icon>stonepick</icon>
<text>One of the most common materials in the world.</text>
<material>
<main>stoneblock</main>
</material>
</page>
<page type="materialstats">
<title>Iron</title>
<icon>ironpick</icon>
<text>A staple for tools, it can be refined and processed.
- Requires the Smeltery</text>
<material>
<main>ironingot</main>
</material>
</page>
<page type="materialstats">
<title>Flint</title>
<icon>flintshovel</icon>
<text>More durable than stone. The material of choice for cavemen.</text>
<material>
<main>flint</main>
</material>
</page>
<page type="materialstats">
<title>Cactus</title>
<icon>cactussword</icon>
<text>A form of wood found only in the desert.</text>
<material>
<main>cactus</main>
</material>
</page>
<page type="materialstats">
<title>Bone</title>
<icon>bonerapier</icon>
<text>A material with many uses, dead or alive.</text>
<material>
<main>bone</main>
</material>
</page>
<page type="materialstats">
<title>Obsidian</title>
<icon>bonefrypan</icon>
<text>Tough as nails, but fragile when shaped.</text>
<material>
<main>obsidian</main>
</material>
</page>
<page type="materialstats">
<title>Alumite</title>
<icon>alumitepick</icon>
<text>An uncommon alloy. It seems to be quite durable.
- Requires the Smeltery</text>
<material>
<main>alumiteingot</main>
</material>
</page>
<page type="materialstats">
<title>Netherrack</title>
<icon>netherrackmattock</icon>
<text>This is made of what?!</text>
<material>
<main>netherrack</main>
</material>
</page>
<page type="materialstats">
<title>Blue Slime</title>
<icon>blueslimebattlesign</icon>
<text>Converting it from food has made it stronger.</text>
<toolmaterial>BlueSlime</toolmaterial>
<material>
<main>blueslimecrystal</main>
</material>
</page>
<page type="materialstats">
<title>Green Slime</title>
<icon>slimebattlesign</icon>
<text>Soft and springy, it seems to last forever.</text>
<toolmaterial>Slime</toolmaterial>
<material>
<main>slimecrystal</main>
</material>
</page>
<page type="crafting">
<text>Slimy Mud</text>
<recipe>
<name>slimymud</name>
<size>three</size>
</recipe>
</page>
<page type="furnace">
<text>Slime Crystal</text>
<recipe>slimecrystal</recipe>
</page>
<page type="materialstats">
<title>Paper</title>
<icon>paperpick</icon>
<text>It's very weak, but can take a lot of modification.</text>
<material>
<main>paperstack</main>
</material>
</page>
<page type="crafting">
<text>Paper Stack</text>
<recipe>
<name>paperstack</name>
<size>two</size>
</recipe>
</page>
<page type="materialstats">
<title>Cobalt</title>
<icon>cobaltlongsword</icon>
<text>One of the nether materials. It's bright blue.
- Requires the Smeltery</text>
<material>
<main>cobaltingot</main>
</material>
</page>
<page type="materialstats">
<title>Ardite</title>
<icon>arditelongsword</icon>
<text>One of the nether materials. It seems to mine faster as it wears out.
- Requires the Smeltery</text>
<material>
<main>arditeingot</main>
</material>
</page>
<page type="materialstats">
<title>Manyullyn</title>
<icon>manyullynlongsword</icon>
<text>The nether alloy. It's stronger than diamond.
- Requires the Smeltery</text>
<material>
<main>manyullyningot</main>
</material>
</page>
<page type="materialstats">
<title>Copper</title>
<icon>copperaxe</icon>
<text>A common metal found in the ground.
- Requires the Smeltery</text>
<material>
<main>copperingot</main>
</material>
</page>
<page type="materialstats">
<title>Bronze</title>
<icon>bronzeaxe</icon>
<text>A common alloy. It's a bit better than iron.
- Requires the Smeltery</text>
<material>
<main>bronzeingot</main>
</material>
</page>
<page type="materialstats">
<title>Steel</title>
<icon>steelsword</icon>
<text>An Iron alloy. The method for obtaining this is unknown.
- Requires the Smeltery</text>
<material>
<main>steelingot</main>
</material>
</page>
<page type="materialstats">
<title>Pig Iron</title>
<icon>pigironsword</icon>
<toolmaterial>PigIron</toolmaterial>
<text>An Iron alloy. It seems to be made of blood, iron, and emeralds.
- Requires the Smeltery</text>
<material>
<main>pigironingot</main>
</material>
</page>
<page type="blank">
</page>
<page type="sectionpage">
<title>Diamond</title>
<text>Adding a diamond to the edge of a tool seems to make it more resilient.
Effects:
- 500 extra durability
- Mining level increased to level 3
Type: Single-use
Stackable: No</text>
</page>
<page type="modifier">
<tooltype>tool</tooltype>
<recipe>diamondmod</recipe>
</page>
<page type="sectionpage">
<title>Emerald</title>
<text>Affixing an emerald to a tool's weakest point appears to make it more resilient.
Effects:
- 50% more durability
- Mining level increased to level 2
Type: Single-use
Stackable: No</text>
</page>
<page type="modifier">
<tooltype>tool</tooltype>
<recipe>emeraldmod</recipe>
</page>
<page type="sectionpage">
<title>Speed</title>
<text>Adding redstone to a tool seems to increase its mining speed.
Effects:
- Each redstone dust increases mining speed by 0.08.
- At 50/50 the boost is 4.0, making a wood pickaxe equivalent in speed to iron.
- Not useful on weapons
Type: Multi-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>tool</tooltype>
<recipe>redstonemod</recipe>
</page>
<page type="sectionpage">
<title>Auto-Repair</title>
<text>Attaching moss to a tool infuses it with life. The tool appears to be capable of regenerating wear and tear.
Effects:
- The tool slowly repairs itself
- Sunlight speeds up the process
Type: Single-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>tool</tooltype>
<recipe>mossmod</recipe>
</page>
<page type="sectionpage">
<title>Auto-Smelt</title>
<text>Melting a lava crystal onto the end of a tool gives it the power of a furnace.
Effects:
- Smelts blocks as they're harvested
- Sets mobs on fire for 3 seconds
- Stacks with Luck
- Not compatible with Silky
Type: Multi-use
Stackable: No</text>
</page>
<page type="modifier">
<tooltype>tool</tooltype>
<recipe>lavacrystalmod</recipe>
</page>
<page type="crafting">
<text>Ball of Moss</text>
<recipe>
<name>mossball</name>
<size>three</size>
</recipe>
</page>
<page type="crafting">
<text>Lava Crystal</text>
<recipe>
<name>lavacrystal</name>
<size>three</size>
</recipe>
</page>
<page type="sectionpage">
<title>Luck</title>
<text>Encrusting lapis on tools is a gift to the gods of luck. They will bless your tool with great fortune and loot.
Effects:
- Adds fortune or looting, depends on tool type
- Increases level at a maximum threshold, but has a chance of increasing before
- Sometimes adds extra luck to the tool
- Not compatible with Silky
Type: Single-use
Stackable: No</text>
</page>
<page type="modifier">
<tooltype>tool</tooltype>
<recipe>lapismod</recipe>
</page>
<page type="sectionpage">
<title>Sharpness</title>
<text>Adding quartz to the edge of a tool seems to make it sharper.
Effects:
- Increases attack damage
- Has less of an effect on tools with piercing properties
Type: Multi-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>quartzmod</recipe>
</page>
<page type="sectionpage">
<title>Fiery</title>
<text>Adding blaze powder to a tool gives it a fiery tinge.
Effects:
- Sets enemies on fire
- Every 5 powder adds another second to the flame.
Type: Multi-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>blazemod</recipe>
</page>
<page type="sectionpage">
<title>Necrotic</title>
<text>Placing the bone of a Wither Skelton on a tool gives it nefarious life-stealing powers.
Effects:
- Heals the player every time a monster is attacked
- Heals one heart per bone
Type: Single-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>necroticmod</recipe>
</page>
<page type="sectionpage">
<title>Silky</title>
<text>Adding a large glob of alunimum brass or gold and a bunch of string seems to give the tool silky-smooth properties.
Effects:
- Allows blocks to be harvested directly
- Scythes modified with Silky act as shears on blocks
- Not compatible with Luck or Auto-Smelt
Type: Single-use
Stackable: No</text>
</page>
<page type="modifier">
<tooltype>tool</tooltype>
<recipe>silkymod</recipe>
</page>
<page type="crafting">
<text>Silky Cloth</text>
<recipe>
<name>silkycloth</name>
<size>three</size>
</recipe>
</page>
<page type="crafting">
<text>Silky Jewel</text>
<recipe>
<name>silkyjewel</name>
<size>three</size>
</recipe>
</page>
<page type="sectionpage">
<title>Reinforced</title>
<text>Adding an obsidian plate to the tool seems to help with its durability.
Effects:
- Adds the material trait Reinforced to the tool
- Stacks with previous levels of Reinforced
Type: Single-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>tool</tooltype>
<recipe>reinforcedmod</recipe>
</page>
<page type="sectionpage">
<title>Knockback</title>
<text>Attaching a piston to the tool and activating it at the right time seems to throw mobs further away.
Effects:
- Adds extra knockback to the tool.
Type: Multi-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>pistonmod</recipe>
</page>
<page type="sectionpage">
<title>Beheading</title>
<text>Working an ender pearl and some obsidian on a weapon has the curious effect of separating the target's head from its body.
Effects:
- Beheads mobs. Enemies drop their heads as a result.
Type: Single-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>beheadingmod</recipe>
</page>
<page type="sectionpage">
<title>Bane of Arthropods</title>
<text>Striking a spider with its own eyeball causes it to recoil in fear.
Effects:
- Does extra damage to spiders.
- 1-2 hearts per level.
Type: Multi-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>spidermod</recipe>
</page>
<page type="sectionpage">
<title>Smite</title>
<text>The raw power of consecrated soil empowers your weapon, smiting enemies from on high.
Effects:
- Does extra damage to undead.
- 1-2 hearts per level.
Type: Multi-use
Stackable: Yes</text>
</page>
<page type="modifier">
<tooltype>weapon</tooltype>
<recipe>smitemod</recipe>
</page>
<page type="crafting">
<text>Graveyard Soil</text>
<recipe>
<name>graveyardsoil</name>
<size>two</size>
</recipe>
</page>
<page type="furnace">
<text>Consecrated Soil</text>
<recipe>consecratedsoil</recipe>
</page>