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CraftingSlab.java
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CraftingSlab.java
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package tconstruct.blocks;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
import tconstruct.TConstruct;
import tconstruct.blocks.logic.CraftingStationLogic;
import tconstruct.blocks.logic.PartBuilderLogic;
import tconstruct.blocks.logic.PatternChestLogic;
import tconstruct.blocks.logic.StencilTableLogic;
import tconstruct.blocks.logic.ToolForgeLogic;
import tconstruct.blocks.logic.ToolStationLogic;
import tconstruct.common.TContent;
import tconstruct.common.TProxyCommon;
import tconstruct.library.TConstructRegistry;
import tconstruct.library.blocks.InventorySlab;
import tconstruct.util.config.PHConstruct;
public class CraftingSlab extends InventorySlab
{
public CraftingSlab(int id, Material material)
{
super(id, material);
this.setCreativeTab(TConstructRegistry.blockTab);
this.setHardness(2f);
this.setStepSound(Block.soundWoodFootstep);
}
/* Rendering */
@Override
public String[] getTextureNames ()
{
String[] textureNames = { "craftingstation_top", "craftingstation_slab_side", "craftingstation_bottom", "toolstation_top", "toolstation_slab_side", "toolstation_bottom",
"partbuilder_oak_top", "partbuilder_slab_side", "partbuilder_oak_bottom", "stenciltable_oak_top", "stenciltable_slab_side", "stenciltable_oak_bottom", "patternchest_top",
"patternchest_slab_side", "patternchest_bottom", "toolforge_top", "toolforge_slab_side", "toolforge_top" };
return textureNames;
}
@Override
public Icon getIcon (int side, int meta)
{
return icons[(meta % 8) * 3 + getTextureIndex(side)];
}
public int getTextureIndex (int side)
{
if (side == 0)
return 2;
if (side == 1)
return 0;
return 1;
}
public AxisAlignedBB getSelectedBoundingBoxFromPool (World world, int x, int y, int z)
{
int metadata = world.getBlockMetadata(x, y, z);
if (metadata == 5)
return AxisAlignedBB.getAABBPool().getAABB((double) x + this.minX, (double) y + this.minY, (double) z + this.minZ, (double) x + this.maxX, (double) y + this.maxY - 0.125,
(double) z + this.maxZ);
return AxisAlignedBB.getAABBPool().getAABB((double) x + this.minX, (double) y + this.minY, (double) z + this.minZ, (double) x + this.maxX, (double) y + this.maxY, (double) z + this.maxZ);
}
@Override
public TileEntity createTileEntity (World world, int metadata)
{
switch (metadata % 8)
{
case 0:
return new CraftingStationLogic();
case 1:
return new ToolStationLogic();
case 2:
return new PartBuilderLogic();
case 3:
return new StencilTableLogic();
case 4:
return new PatternChestLogic();
case 5:
return new ToolForgeLogic();
default:
return null;
}
}
@Override
public Integer getGui (World world, int x, int y, int z, EntityPlayer entityplayer)
{
int meta = world.getBlockMetadata(x, y, z) % 8;
switch (meta)
{
case 0:
return TProxyCommon.craftingStationID;
case 1:
return TProxyCommon.toolStationID;
case 2:
return TProxyCommon.partBuilderID;
case 3:
return TProxyCommon.stencilTableID;
case 4:
return TProxyCommon.patternChestID;
case 5:
return TProxyCommon.toolForgeID;
}
return -1;
}
@Override
public Object getModInstance ()
{
return TConstruct.instance;
}
@Override
public void getSubBlocks (int id, CreativeTabs tab, List list)
{
for (int iter = 0; iter < 6; iter++)
{
list.add(new ItemStack(id, 1, iter));
}
}
@Override
public void onBlockPlacedBy (World world, int x, int y, int z, EntityLivingBase entityliving, ItemStack stack)
{
if (PHConstruct.freePatterns)
{
int meta = world.getBlockMetadata(x, y, z);
if (meta == 4)
{
PatternChestLogic logic = (PatternChestLogic) world.getBlockTileEntity(x, y, z);
for (int i = 1; i <= 13; i++)
{
logic.setInventorySlotContents(i - 1, new ItemStack(TContent.woodPattern, 1, i));
}
logic.setInventorySlotContents(13, new ItemStack(TContent.woodPattern, 1, 22));
}
}
super.onBlockPlacedBy(world, x, y, z, entityliving, stack);
}
}