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TinkerFluids.java
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TinkerFluids.java
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package slimeknights.tconstruct.fluids;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockSource;
import net.minecraft.core.cauldron.CauldronInteraction;
import net.minecraft.core.dispenser.DefaultDispenseItemBehavior;
import net.minecraft.core.dispenser.DispenseItemBehavior;
import net.minecraft.data.DataGenerator;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.item.DispensibleContainerItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.crafting.Ingredient;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.DispenserBlock;
import net.minecraft.world.level.material.Material;
import net.minecraftforge.common.ForgeMod;
import net.minecraftforge.common.brewing.BrewingRecipeRegistry;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.ForgeFlowingFluid;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.forge.event.lifecycle.GatherDataEvent;
import net.minecraftforge.registries.RegistryObject;
import slimeknights.mantle.fluid.UnplaceableFluid;
import slimeknights.mantle.registration.ItemProperties;
import slimeknights.mantle.registration.ModelFluidAttributes;
import slimeknights.mantle.registration.object.FluidObject;
import slimeknights.mantle.registration.object.ItemObject;
import slimeknights.tconstruct.TConstruct;
import slimeknights.tconstruct.common.TinkerModule;
import slimeknights.tconstruct.common.TinkerTags;
import slimeknights.tconstruct.fluids.fluids.PotionFluidAttributes;
import slimeknights.tconstruct.fluids.fluids.SlimeFluid;
import slimeknights.tconstruct.fluids.item.BottleItem;
import slimeknights.tconstruct.fluids.item.PotionBucketItem;
import slimeknights.tconstruct.fluids.util.BottleBrewingRecipe;
import slimeknights.tconstruct.fluids.util.EmptyBottleIntoEmpty;
import slimeknights.tconstruct.fluids.util.EmptyBottleIntoWater;
import slimeknights.tconstruct.fluids.util.FillBottle;
import slimeknights.tconstruct.shared.block.SlimeType;
import java.util.EnumMap;
import java.util.Map;
/**
* Contains all fluids used throughout the mod
*/
public final class TinkerFluids extends TinkerModule {
public TinkerFluids() {
ForgeMod.enableMilkFluid();
}
// basic
public static final FluidObject<ForgeFlowingFluid> blood = FLUIDS.register("blood", coolBuilder().density(1200).viscosity(1200).temperature(336), Material.WATER, 0);
public static final FluidObject<ForgeFlowingFluid> venom = FLUIDS.register("venom", coolBuilder().density(1400).viscosity(1300).temperature(310), Material.WATER, 0);
// slime - note second name parameter is forge tag name
public static final FluidObject<ForgeFlowingFluid> earthSlime = FLUIDS.register("earth_slime", "slime", coolBuilder().density(1400).viscosity(1400).temperature(350), SlimeFluid.Source::new, SlimeFluid.Flowing::new, Material.WATER, 0);
public static final FluidObject<ForgeFlowingFluid> skySlime = FLUIDS.register("sky_slime", coolBuilder().density(1500).viscosity(1500).temperature(310), SlimeFluid.Source::new, SlimeFluid.Flowing::new, Material.WATER, 0);
public static final FluidObject<ForgeFlowingFluid> enderSlime = FLUIDS.register("ender_slime", coolBuilder().density(1600).viscosity(1600).temperature(370), SlimeFluid.Source::new, SlimeFluid.Flowing::new, Material.WATER, 0);
public static final FluidObject<ForgeFlowingFluid> magma = FLUIDS.register("magma", coolBuilder().density(1900).viscosity(1900).temperature(600), SlimeFluid.Source::new, SlimeFluid.Flowing::new, Material.WATER, 3);
public static final Map<SlimeType, FluidObject<ForgeFlowingFluid>> slime;
static {
slime = new EnumMap<>(SlimeType.class);
slime.put(SlimeType.EARTH, earthSlime);
slime.put(SlimeType.SKY, skySlime);
slime.put(SlimeType.ENDER, enderSlime);
slime.put(SlimeType.BLOOD, blood);
}
// foods
public static FluidObject<ForgeFlowingFluid> honey = FLUIDS.register("honey", coolBuilder().temperature(301), Material.WATER, 0);
public static FluidObject<ForgeFlowingFluid> beetrootSoup = FLUIDS.register("beetroot_soup", coolBuilder().temperature(400), Material.WATER, 0);
public static FluidObject<ForgeFlowingFluid> mushroomStew = FLUIDS.register("mushroom_stew", coolBuilder().temperature(400), Material.WATER, 0);
public static FluidObject<ForgeFlowingFluid> rabbitStew = FLUIDS.register("rabbit_stew", coolBuilder().temperature(400), Material.WATER, 0);
// potion
public static final ItemObject<PotionBucketItem> potionBucket = ITEMS.register("potion_bucket", () -> new PotionBucketItem(TinkerFluids.potion, ItemProperties.BUCKET_PROPS));
public static final RegistryObject<UnplaceableFluid> potion = FLUIDS.registerFluid("potion", () -> new UnplaceableFluid(potionBucket, PotionFluidAttributes.builder(TConstruct.getResource("block/fluid/potion/")).sound(SoundEvents.BUCKET_FILL, SoundEvents.BUCKET_EMPTY).density(1100).viscosity(1100).temperature(315)));
public static final ItemObject<Item> splashBottle = ITEMS.register("splash_bottle", () -> new BottleItem(Items.SPLASH_POTION, GENERAL_PROPS));
public static final ItemObject<Item> lingeringBottle = ITEMS.register("lingering_bottle", () -> new BottleItem(Items.LINGERING_POTION, GENERAL_PROPS));
// base molten fluids
public static final FluidObject<ForgeFlowingFluid> searedStone = FLUIDS.register("seared_stone", hotBuilder().temperature( 900), Material.LAVA, 6);
public static final FluidObject<ForgeFlowingFluid> scorchedStone = FLUIDS.register("scorched_stone", hotBuilder().temperature( 800), Material.LAVA, 4);
public static final FluidObject<ForgeFlowingFluid> moltenClay = FLUIDS.register("molten_clay", hotBuilder().temperature( 750), Material.LAVA, 3);
public static final FluidObject<ForgeFlowingFluid> moltenGlass = FLUIDS.register("molten_glass", hotBuilder().temperature(1050), Material.LAVA, 1);
public static final FluidObject<ForgeFlowingFluid> liquidSoul = FLUIDS.register("liquid_soul", hotBuilder().temperature( 700), Material.LAVA, 2);
// ceramics compat
public static final FluidObject<ForgeFlowingFluid> moltenPorcelain = FLUIDS.register("molten_porcelain", hotBuilder().temperature(1000), Material.LAVA, 2);
// fancy molten fluids
public static final FluidObject<ForgeFlowingFluid> moltenObsidian = FLUIDS.register("molten_obsidian", hotBuilder().temperature(1300), Material.LAVA, 3);
public static final FluidObject<ForgeFlowingFluid> moltenEnder = FLUIDS.register("molten_ender", "ender", hotBuilder().temperature( 777), Material.LAVA, 5);
public static final FluidObject<ForgeFlowingFluid> blazingBlood = FLUIDS.register("blazing_blood", hotBuilder().temperature(1800).density(3500), Material.LAVA, 15);
// ores
public static final FluidObject<ForgeFlowingFluid> moltenEmerald = FLUIDS.register("molten_emerald", hotBuilder().temperature(1234), Material.LAVA, 9);
public static final FluidObject<ForgeFlowingFluid> moltenQuartz = FLUIDS.register("molten_quartz", hotBuilder().temperature( 937), Material.LAVA, 6);
public static final FluidObject<ForgeFlowingFluid> moltenAmethyst = FLUIDS.register("molten_amethyst", hotBuilder().temperature(1250), Material.LAVA, 11);
public static final FluidObject<ForgeFlowingFluid> moltenDiamond = FLUIDS.register("molten_diamond", hotBuilder().temperature(1750), Material.LAVA, 13);
public static final FluidObject<ForgeFlowingFluid> moltenDebris = FLUIDS.register("molten_debris", hotBuilder().temperature(1475), Material.LAVA, 14);
// metal ores
public static final FluidObject<ForgeFlowingFluid> moltenIron = FLUIDS.register("molten_iron", hotBuilder().temperature(1100), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenGold = FLUIDS.register("molten_gold", hotBuilder().temperature(1000), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenCopper = FLUIDS.register("molten_copper", hotBuilder().temperature( 800), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenCobalt = FLUIDS.register("molten_cobalt", hotBuilder().temperature(1250), Material.LAVA, 8);
// alloys
public static final FluidObject<ForgeFlowingFluid> moltenSlimesteel = FLUIDS.register("molten_slimesteel", hotBuilder().temperature(1200), Material.LAVA, 10);
public static final FluidObject<ForgeFlowingFluid> moltenAmethystBronze = FLUIDS.register("molten_amethyst_bronze", hotBuilder().temperature(1120), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenRoseGold = FLUIDS.register("molten_rose_gold", hotBuilder().temperature( 850), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenPigIron = FLUIDS.register("molten_pig_iron", hotBuilder().temperature(1111), Material.LAVA, 10);
public static final FluidObject<ForgeFlowingFluid> moltenManyullyn = FLUIDS.register("molten_manyullyn", hotBuilder().temperature(1500), Material.LAVA, 11);
public static final FluidObject<ForgeFlowingFluid> moltenHepatizon = FLUIDS.register("molten_hepatizon", hotBuilder().temperature(1700), Material.LAVA, 8);
public static final FluidObject<ForgeFlowingFluid> moltenQueensSlime = FLUIDS.register("molten_queens_slime", hotBuilder().temperature(1450), Material.LAVA, 9);
public static final FluidObject<ForgeFlowingFluid> moltenSoulsteel = FLUIDS.register("molten_soulsteel", hotBuilder().temperature(1500), Material.LAVA, 6);
public static final FluidObject<ForgeFlowingFluid> moltenNetherite = FLUIDS.register("molten_netherite", hotBuilder().temperature(1550), Material.LAVA, 14);
public static final FluidObject<ForgeFlowingFluid> moltenKnightslime = FLUIDS.register("molten_knightslime", hotBuilder().temperature(1425), Material.LAVA, 12);
// compat ores
public static final FluidObject<ForgeFlowingFluid> moltenTin = FLUIDS.register("molten_tin", hotBuilder().temperature( 525), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenAluminum = FLUIDS.register("molten_aluminum", hotBuilder().temperature( 725), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenLead = FLUIDS.register("molten_lead", hotBuilder().temperature( 630), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenSilver = FLUIDS.register("molten_silver", hotBuilder().temperature(1090), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenNickel = FLUIDS.register("molten_nickel", hotBuilder().temperature(1250), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenZinc = FLUIDS.register("molten_zinc", hotBuilder().temperature( 720), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenPlatinum = FLUIDS.register("molten_platinum", hotBuilder().temperature(1270), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenTungsten = FLUIDS.register("molten_tungsten", hotBuilder().temperature(1250), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenOsmium = FLUIDS.register("molten_osmium", hotBuilder().temperature(1275), Material.LAVA, 4);
public static final FluidObject<ForgeFlowingFluid> moltenUranium = FLUIDS.register("molten_uranium", hotBuilder().temperature(1130), Material.LAVA, 15);
// compat alloys
public static final FluidObject<ForgeFlowingFluid> moltenBronze = FLUIDS.register("molten_bronze", hotBuilder().temperature(1000), Material.LAVA, 10);
public static final FluidObject<ForgeFlowingFluid> moltenBrass = FLUIDS.register("molten_brass", hotBuilder().temperature( 905), Material.LAVA, 10);
public static final FluidObject<ForgeFlowingFluid> moltenElectrum = FLUIDS.register("molten_electrum", hotBuilder().temperature(1060), Material.LAVA, 10);
public static final FluidObject<ForgeFlowingFluid> moltenInvar = FLUIDS.register("molten_invar", hotBuilder().temperature(1200), Material.LAVA, 10);
public static final FluidObject<ForgeFlowingFluid> moltenConstantan = FLUIDS.register("molten_constantan", hotBuilder().temperature(1220), Material.LAVA, 10);
public static final FluidObject<ForgeFlowingFluid> moltenPewter = FLUIDS.register("molten_pewter", hotBuilder().temperature( 700), Material.LAVA, 10);
public static final FluidObject<ForgeFlowingFluid> moltenSteel = FLUIDS.register("molten_steel", hotBuilder().temperature(1250), Material.LAVA, 13);
// mod-specific compat alloys
// thermal
public static final FluidObject<ForgeFlowingFluid> moltenEnderium = FLUIDS.register("molten_enderium", hotBuilder().temperature(1650), Material.LAVA, 12);
public static final FluidObject<ForgeFlowingFluid> moltenLumium = FLUIDS.register("molten_lumium", hotBuilder().temperature(1350), Material.LAVA, 15);
public static final FluidObject<ForgeFlowingFluid> moltenSignalum = FLUIDS.register("molten_signalum", hotBuilder().temperature(1425), Material.LAVA, 13);
// mekanism
public static final FluidObject<ForgeFlowingFluid> moltenRefinedGlowstone = FLUIDS.register("molten_refined_glowstone", hotBuilder().temperature(1125), Material.LAVA, 15);
public static final FluidObject<ForgeFlowingFluid> moltenRefinedObsidian = FLUIDS.register("molten_refined_obsidian", hotBuilder().temperature(1775), Material.LAVA, 7);
/** Creates a builder for a cool fluid with textures */
private static FluidAttributes.Builder coolBuilder() {
return ModelFluidAttributes.builder().sound(SoundEvents.BUCKET_FILL, SoundEvents.BUCKET_EMPTY);
}
/** Creates a builder for a hot fluid */
private static FluidAttributes.Builder hotBuilder() {
return ModelFluidAttributes.builder().density(2000).viscosity(10000).temperature(1000).sound(SoundEvents.BUCKET_FILL_LAVA, SoundEvents.BUCKET_EMPTY_LAVA);
}
@SubscribeEvent
void gatherData(final GatherDataEvent event) {
if (event.includeClient()) {
DataGenerator datagenerator = event.getGenerator();
datagenerator.addProvider(new FluidTooltipProvider(datagenerator));
}
}
@SubscribeEvent
void commonSetup(final FMLCommonSetupEvent event) {
event.enqueueWork(() -> {
CauldronInteraction.WATER.put(splashBottle.get(), new FillBottle(Items.SPLASH_POTION));
CauldronInteraction.WATER.put(lingeringBottle.get(), new FillBottle(Items.LINGERING_POTION));
CauldronInteraction.WATER.put(Items.SPLASH_POTION, new EmptyBottleIntoWater(splashBottle, CauldronInteraction.WATER.get(Items.SPLASH_POTION)));
CauldronInteraction.WATER.put(Items.LINGERING_POTION, new EmptyBottleIntoWater(lingeringBottle, CauldronInteraction.WATER.get(Items.LINGERING_POTION)));
CauldronInteraction.EMPTY.put(Items.SPLASH_POTION, new EmptyBottleIntoEmpty(splashBottle, CauldronInteraction.EMPTY.get(Items.SPLASH_POTION)));
CauldronInteraction.EMPTY.put(Items.LINGERING_POTION, new EmptyBottleIntoEmpty(lingeringBottle, CauldronInteraction.EMPTY.get(Items.LINGERING_POTION)));
// brew bottles into each other, bit weird but feels better than shapeless
BrewingRecipeRegistry.addRecipe(new BottleBrewingRecipe(Ingredient.of(Items.GLASS_BOTTLE), Items.POTION, Items.SPLASH_POTION, new ItemStack(splashBottle)));
BrewingRecipeRegistry.addRecipe(new BottleBrewingRecipe(Ingredient.of(TinkerTags.Items.SPLASH_BOTTLE), Items.SPLASH_POTION, Items.LINGERING_POTION, new ItemStack(lingeringBottle)));
});
// dispense buckets
DispenseItemBehavior dispenseBucket = new DefaultDispenseItemBehavior() {
private final DefaultDispenseItemBehavior defaultDispenseItemBehavior = new DefaultDispenseItemBehavior();
@Override
public ItemStack execute(BlockSource source, ItemStack stack) {
DispensibleContainerItem container = (DispensibleContainerItem)stack.getItem();
BlockPos blockpos = source.getPos().relative(source.getBlockState().getValue(DispenserBlock.FACING));
Level level = source.getLevel();
if (container.emptyContents(null, level, blockpos, null)) {
container.checkExtraContent(null, level, stack, blockpos);
return new ItemStack(Items.BUCKET);
} else {
return this.defaultDispenseItemBehavior.dispense(source, stack);
}
}
};
event.enqueueWork(() -> {
// slime
DispenserBlock.registerBehavior(blood, dispenseBucket);
DispenserBlock.registerBehavior(venom, dispenseBucket);
DispenserBlock.registerBehavior(earthSlime, dispenseBucket);
DispenserBlock.registerBehavior(skySlime, dispenseBucket);
DispenserBlock.registerBehavior(enderSlime, dispenseBucket);
DispenserBlock.registerBehavior(magma, dispenseBucket);
// foods
DispenserBlock.registerBehavior(honey, dispenseBucket);
DispenserBlock.registerBehavior(beetrootSoup, dispenseBucket);
DispenserBlock.registerBehavior(mushroomStew, dispenseBucket);
DispenserBlock.registerBehavior(rabbitStew, dispenseBucket);
// base molten fluids
DispenserBlock.registerBehavior(searedStone, dispenseBucket);
DispenserBlock.registerBehavior(scorchedStone, dispenseBucket);
DispenserBlock.registerBehavior(moltenClay, dispenseBucket);
DispenserBlock.registerBehavior(moltenGlass, dispenseBucket);
DispenserBlock.registerBehavior(liquidSoul, dispenseBucket);
DispenserBlock.registerBehavior(moltenPorcelain, dispenseBucket);
DispenserBlock.registerBehavior(moltenObsidian, dispenseBucket);
DispenserBlock.registerBehavior(moltenEnder, dispenseBucket);
DispenserBlock.registerBehavior(blazingBlood, dispenseBucket);
// ores
DispenserBlock.registerBehavior(moltenEmerald, dispenseBucket);
DispenserBlock.registerBehavior(moltenQuartz, dispenseBucket);
DispenserBlock.registerBehavior(moltenAmethyst, dispenseBucket);
DispenserBlock.registerBehavior(moltenDiamond, dispenseBucket);
DispenserBlock.registerBehavior(moltenDebris, dispenseBucket);
// metal ores
DispenserBlock.registerBehavior(moltenIron, dispenseBucket);
DispenserBlock.registerBehavior(moltenGold, dispenseBucket);
DispenserBlock.registerBehavior(moltenCopper, dispenseBucket);
DispenserBlock.registerBehavior(moltenCobalt, dispenseBucket);
// alloys
DispenserBlock.registerBehavior(moltenSlimesteel, dispenseBucket);
DispenserBlock.registerBehavior(moltenAmethystBronze, dispenseBucket);
DispenserBlock.registerBehavior(moltenRoseGold, dispenseBucket);
DispenserBlock.registerBehavior(moltenPigIron, dispenseBucket);
DispenserBlock.registerBehavior(moltenManyullyn, dispenseBucket);
DispenserBlock.registerBehavior(moltenHepatizon, dispenseBucket);
DispenserBlock.registerBehavior(moltenQueensSlime, dispenseBucket);
DispenserBlock.registerBehavior(moltenSoulsteel, dispenseBucket);
DispenserBlock.registerBehavior(moltenNetherite, dispenseBucket);
DispenserBlock.registerBehavior(moltenKnightslime, dispenseBucket);
// compat ores
DispenserBlock.registerBehavior(moltenTin, dispenseBucket);
DispenserBlock.registerBehavior(moltenAluminum, dispenseBucket);
DispenserBlock.registerBehavior(moltenLead, dispenseBucket);
DispenserBlock.registerBehavior(moltenSilver, dispenseBucket);
DispenserBlock.registerBehavior(moltenNickel, dispenseBucket);
DispenserBlock.registerBehavior(moltenZinc, dispenseBucket);
DispenserBlock.registerBehavior(moltenPlatinum, dispenseBucket);
DispenserBlock.registerBehavior(moltenTungsten, dispenseBucket);
DispenserBlock.registerBehavior(moltenOsmium, dispenseBucket);
DispenserBlock.registerBehavior(moltenUranium, dispenseBucket);
// compat alloys
DispenserBlock.registerBehavior(moltenBronze, dispenseBucket);
DispenserBlock.registerBehavior(moltenBrass, dispenseBucket);
DispenserBlock.registerBehavior(moltenElectrum, dispenseBucket);
DispenserBlock.registerBehavior(moltenInvar, dispenseBucket);
DispenserBlock.registerBehavior(moltenConstantan, dispenseBucket);
DispenserBlock.registerBehavior(moltenPewter, dispenseBucket);
DispenserBlock.registerBehavior(moltenSteel, dispenseBucket);
// mod-specific compat alloys
DispenserBlock.registerBehavior(moltenEnderium, dispenseBucket);
DispenserBlock.registerBehavior(moltenLumium, dispenseBucket);
DispenserBlock.registerBehavior(moltenSignalum, dispenseBucket);
DispenserBlock.registerBehavior(moltenRefinedGlowstone, dispenseBucket);
DispenserBlock.registerBehavior(moltenRefinedObsidian, dispenseBucket);
});
}
}