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SlimeRender.java
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SlimeRender.java
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package tconstruct.client.entity;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.BossStatus;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import tconstruct.entity.BlueSlime;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class SlimeRender extends RenderLiving
{
static final ResourceLocation texture = new ResourceLocation("tinker", "textures/mob/slimeedible.png");
private ModelBase scaleAmount;
public SlimeRender(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
{
super(par1ModelBase, par3);
this.scaleAmount = par2ModelBase;
}
@Override
public void doRenderLiving (EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
{
super.doRenderLiving(par1EntityLiving, par2, par4, par6, par8, par9);
renderBossHealth((BlueSlime) par1EntityLiving);
}
public void renderBossHealth (BlueSlime slime)
{
if (slime.getSlimeSize() >= 8)
BossStatus.setBossStatus(slime, true);
}
/**
* Determines whether Slime Render should pass or not.
*/
protected int shouldSlimeRenderPass (BlueSlime blueSlime, int par2, float par3)
{
if (blueSlime.isInvisible())
{
return 0;
}
else if (par2 == 0)
{
this.setRenderPassModel(this.scaleAmount);
GL11.glEnable(GL11.GL_NORMALIZE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
return 1;
}
else
{
if (par2 == 1)
{
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
return -1;
}
}
/**
* sets the scale for the slime based on getSlimeSize in EdibleSlime
*/
protected void scaleSlime (BlueSlime par1EdibleSlime, float par2)
{
float f1 = (float) par1EdibleSlime.getSlimeSize();
float f2 = (par1EdibleSlime.sizeHeight + (par1EdibleSlime.sizeFactor - par1EdibleSlime.sizeHeight) * par2) / (f1 * 0.5F + 1.0F);
float f3 = 1.0F / (f2 + 1.0F);
GL11.glScalef(f3 * f1, 1.0F / f3 * f1, f3 * f1);
}
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
@Override
protected void preRenderCallback (EntityLivingBase par1EntityLiving, float par2)
{
this.scaleSlime((BlueSlime) par1EntityLiving, par2);
}
/**
* Queries whether should render the specified pass or not.
*/
@Override
protected int shouldRenderPass (EntityLivingBase par1EntityLiving, int par2, float par3)
{
return this.shouldSlimeRenderPass((BlueSlime) par1EntityLiving, par2, par3);
}
@Override
protected ResourceLocation getEntityTexture (Entity par1Entity)
{
return texture;
}
}