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ToolStationBlock.java
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ToolStationBlock.java
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package tconstruct.tools.blocks;
import cpw.mods.fml.relauncher.*;
import java.util.List;
import mantle.blocks.abstracts.InventoryBlock;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.*;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.*;
import net.minecraft.world.*;
import net.minecraftforge.common.util.ForgeDirection;
import tconstruct.TConstruct;
import tconstruct.library.TConstructRegistry;
import tconstruct.tools.TinkerTools;
import tconstruct.tools.logic.*;
import tconstruct.tools.model.TableRender;
import tconstruct.util.config.PHConstruct;
public class ToolStationBlock extends InventoryBlock
{
public ToolStationBlock(Material material)
{
super(material);
this.setCreativeTab(TConstructRegistry.blockTab);
this.setHardness(2f);
this.setStepSound(Block.soundTypeWood);
}
//Block.hasComparatorInputOverride and Block.getComparatorInputOverride
/* Rendering */
@Override
public String[] getTextureNames ()
{
String[] textureNames = { "toolstation_top", "toolstation_side", "toolstation_bottom", "partbuilder_oak_top", "partbuilder_oak_side", "partbuilder_oak_bottom", "partbuilder_spruce_top", "partbuilder_spruce_side", "partbuilder_spruce_bottom", "partbuilder_birch_top", "partbuilder_birch_side", "partbuilder_birch_bottom", "partbuilder_jungle_top", "partbuilder_jungle_side", "partbuilder_jungle_bottom", "patternchest_top", "patternchest_side", "patternchest_bottom", "stenciltable_oak_top", "stenciltable_oak_side", "stenciltable_oak_bottom", "stenciltable_spruce_top", "stenciltable_spruce_side", "stenciltable_spruce_bottom", "stenciltable_birch_top", "stenciltable_birch_side", "stenciltable_birch_bottom", "stenciltable_jungle_top", "stenciltable_jungle_side", "stenciltable_jungle_bottom" };
return textureNames;
}
@Override
@SideOnly(Side.CLIENT)
public IIcon getIcon (int side, int meta)
{
if (meta <= 4)
{
return icons[meta * 3 + getTextureIndex(side)];
}
else if (meta <= 9)
{
return icons[15 + getTextureIndex(side)];
}
else
{
return icons[meta * 3 + getTextureIndex(side) - 12];
}
}
public int getTextureIndex (int side)
{
if (side == 0)
return 2;
if (side == 1)
return 0;
return 1;
}
@Override
public boolean renderAsNormalBlock ()
{
return false;
}
@Override
public boolean isOpaqueCube ()
{
return false;
}
@Override
public boolean isSideSolid (IBlockAccess world, int x, int y, int z, ForgeDirection side)
{
return side == ForgeDirection.UP;
}
@Override
public int getRenderType ()
{
return TableRender.model;
}
@Override
public boolean shouldSideBeRendered (IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
@Override
public AxisAlignedBB getSelectedBoundingBoxFromPool (World world, int x, int y, int z)
{
int metadata = world.getBlockMetadata(x, y, z);
if (metadata == 5)
return AxisAlignedBB.getBoundingBox((double) x + this.minX, (double) y + this.minY, (double) z + this.minZ, (double) x + this.maxX, (double) y + this.maxY - 0.125, (double) z + this.maxZ);
return AxisAlignedBB.getBoundingBox((double) x + this.minX, (double) y + this.minY, (double) z + this.minZ, (double) x + this.maxX, (double) y + this.maxY, (double) z + this.maxZ);
}
@Override
public TileEntity createNewTileEntity (World world, int metadata)
{
switch (metadata)
{
case 0:
return new ToolStationLogic();
case 1:
return new PartBuilderLogic();
case 2:
return new PartBuilderLogic();
case 3:
return new PartBuilderLogic();
case 4:
return new PartBuilderLogic();
case 5:
return new PatternChestLogic();
case 6:
return new PatternChestLogic();
case 7:
return new PatternChestLogic();
case 8:
return new PatternChestLogic();
case 9:
return new PatternChestLogic();
case 10:
return new StencilTableLogic();
case 11:
return new StencilTableLogic();
case 12:
return new StencilTableLogic();
case 13:
return new StencilTableLogic();
/*case 14:
return new CastingTableLogic();*/
default:
return null;
}
}
@Override
public Integer getGui (World world, int x, int y, int z, EntityPlayer entityplayer)
{
int md = world.getBlockMetadata(x, y, z);
if (md == 0)
return 0;
else if (md < 5)
return 1;
else if (md < 10)
return 2;
else
return 3;
//return -1;
}
@Override
public Object getModInstance ()
{
return TConstruct.instance;
}
@Override
public void getSubBlocks (Item id, CreativeTabs tab, List list)
{
for (int iter = 0; iter < 6; iter++)
{
list.add(new ItemStack(id, 1, iter));
}
for (int iter = 10; iter < 14; iter++)
{
list.add(new ItemStack(id, 1, iter));
}
}
/*@Override
public void onBlockPlacedBy (World world, int x, int y, int z, EntityLivingBase par5EntityLiving, ItemStack par6ItemStack)
{
if (PHConstruct.freePatterns)
{
int meta = world.getBlockMetadata(x, y, z);
if (meta == 5)
{
PatternChestLogic logic = (PatternChestLogic) world.getTileEntity(x, y, z);
for (int i = 1; i <= 13; i++)
{
logic.setInventorySlotContents(i - 1, new ItemStack(TinkerTools.woodPattern, 1, i));
}
logic.setInventorySlotContents(13, new ItemStack(TinkerTools.woodPattern, 1, 22));
}
}
super.onBlockPlacedBy(world, x, y, z, par5EntityLiving, par6ItemStack);
}*/
@Override
public String getTextureDomain (int textureNameIndex)
{
return "tinker";
}
/* Keep pattern chest inventory */
@Override
public boolean removedByPlayer (World world, EntityPlayer player, int x, int y, int z, boolean willHarvest)
{
player.addExhaustion(0.025F);
if (!world.isRemote && world.getGameRules().getGameRuleBooleanValue("doTileDrops"))
{
int meta = world.getBlockMetadata(x, y, z);
if (meta >= 5 && meta <= 9)
{
ItemStack chest = new ItemStack(this, 1, 5);
NBTTagCompound inventory = new NBTTagCompound();
PatternChestLogic logic = (PatternChestLogic) world.getTileEntity(x, y, z);
logic.writeInventoryToNBT(inventory);
NBTTagCompound baseTag = new NBTTagCompound();
baseTag.setTag("Inventory", inventory);
chest.setTagCompound(baseTag);
// remove content. This is necessary because otherwise the patterns would also spill into the world
// we don't want to prevent that since that's the intended behaviour for explosions.
for(int i = 0; i < logic.getSizeInventory(); i++)
logic.setInventorySlotContents(i, null);
//Spawn item
if (!player.capabilities.isCreativeMode || player.isSneaking())
{
float f = 0.7F;
double d0 = (double) (world.rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
double d1 = (double) (world.rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
double d2 = (double) (world.rand.nextFloat() * f) + (double) (1.0F - f) * 0.5D;
EntityItem entityitem = new EntityItem(world, (double) x + d0, (double) y + d1, (double) z + d2, chest);
entityitem.delayBeforeCanPickup = 10;
world.spawnEntityInWorld(entityitem);
}
}
}
return world.setBlockToAir(x, y, z);
}
@Override
public void harvestBlock (World world, EntityPlayer player, int x, int y, int z, int meta)
{
if (meta < 5 || meta > 9)
super.harvestBlock(world, player, x, y, z, meta);
//Do nothing
}
@Override
public void onBlockPlacedBy (World world, int x, int y, int z, EntityLivingBase living, ItemStack stack)
{
boolean keptInventory = false;
if (stack.hasTagCompound())
{
NBTTagCompound inventory = stack.getTagCompound().getCompoundTag("Inventory");
TileEntity te = world.getTileEntity(x, y, z);
if (inventory != null && te instanceof PatternChestLogic)
{
PatternChestLogic logic = (PatternChestLogic) te;
logic.readInventoryFromNBT(inventory);
logic.xCoord = x;
logic.yCoord = y;
logic.zCoord = z;
keptInventory = true;
}
}
if (!keptInventory && PHConstruct.freePatterns)
{
int meta = world.getBlockMetadata(x, y, z);
if (meta == 5)
{
PatternChestLogic logic = (PatternChestLogic) world.getTileEntity(x, y, z);
for (int i = 1; i <= 13; i++)
{
logic.setInventorySlotContents(i - 1, new ItemStack(TinkerTools.woodPattern, 1, i));
}
logic.setInventorySlotContents(13, new ItemStack(TinkerTools.woodPattern, 1, 22));
}
}
super.onBlockPlacedBy(world, x, y, z, living, stack);
}
}